Table: AdventureHooks [@MasterAdventureHooks] EndTable: Header: While in town... MaxReps: 1 Table: MasterAdventureHooks Set: R=[@MasterHumanName] Set: RulerName=[@NobilityTitles]\_[@MasterHumanName] Shuffle: Professions \a [!Professions], \a [!Professions], and \a [!Professions] were all found dead in the alleys this morning - killed in the same grisly manner. \a [!Professions], \a [!Professions], and \a [!Professions] were all found dead in the alleys this morning - killed in the same grisly manner. \a [!Professions] named [@MasterHumanName] is missing. A stranger approaches. He seeks revenge against a family enemy. And will pay handsomely. An unknown assasin has taken an unfortunate interest in one of the character's demises. {$RulerName}'s daughter has been kidnapped by a neighboring ruler. A king's ransom (well, a princess's ransom) for those brave enough to rescue her! {$RulerName} wishes to kidnap the daughter/son of a neighboring ruler to extract revenge. {$RulerName} has taken an infatuation and wishes the daughter/son of a neighboring ruler to be 'theirs'. A daughter of a top aid to {$RulerName} has been kidnapped. Who will help him? It's rumored that just outside the city is an old [@FantasyRacesAdj] [|gold|silver|platinum|diamond|opal] mine. The [|good|evil] wizard {$R} who lives in a stronghold on a nearby mountain has not been seen for a while. A [|good|evil|\z] wizard is seeking an apprentice. But applicants must first pass a test! A merchant named {$R} claims to have been attacked by a band of [|orcs|kobolds|goblins|bandits] on the way into town. He wishes the party to retrieve what they can from the attackers. The city has been plagued by a group of bandits. The city has been plagued by a group of bandits (who are bankrolled by a neighboring ruler) The city has been plagued by a group of bandits (who are bankrolled by {$RulerName}) Much wealth and honor can be obtained by doing well in the annual tournament! One of the characters wins an ugly painting in a [|card|dice|dart] game. Hidden under the canvas is a treasure map! One of the character's wins \a [@NormalAnimals] in a drunken [|card|dice|dart] game. [|When the polymorph spell wears off and {$RulerName} is restored, the characters have some 'splaining to do!| Of course, it was stolen, and now the original owner, an evil wizard, wants it back and the characters dead.|All heck breaks out when the spell wears off and the polymorphed [@Monsters] goes on a rampage! Of course, since it belonged to the characters, they're expected to make things right] The city has been plagued by a group of humanoids. Something stalks the city at night, and kills those unlucky enough to be found alone. Something stalks the city, and is killing the city's elders. A beautiful woman runs into the arms of the characters. She hopes he can help her escape a powerful man who wants to marry her. A beautiful woman runs into the arms of the characters. She hopes he can help her escape a powerful person who wants to marry her (who happens to be the town ruler!) A rich merchant named {$R} wants to hire the characters to find his missing wife. [||(Who has run away to be with someone else)] One of the characters is mistaken for an infamous thief! One of the characters is mistaken for an infamous thief! (Whom {$RulerName} seeks for a different reason...) One of the characters is mistaken for a past ruler! A mysterious rebel tries to drag the characters into his plot of revenge against the city and {$RulerName} (the guy's a nut). A mysterious rebel tries to drag the characters into his plot of revenge against the city and {$RulerName} (the stranger is telling the truth). The party is offered an 'easy' job by a Mercenary captain named {$R}. The party is offered an 'easy' job by a Mercenary captain named {$R}. (as fodder, of course) One of the characters has an item that a mysterious stranger wants. One of the characters has an item that {$RulerName} wants. Someone stole {$R}'s prized cow. A street urchin named {$R} is dragged off by the city guard for a crime one of the character(s) know he/she didn't commit. There's some mysterious goings on at the city's largest cemetary. A wizard named {$R} approaches the group. He's discovered the location of an important [|scroll|book|want|sword|shield|helm|staff|statue|map|gem|herb|potion], and wants to hire the party to retrieve it. The characters are framed for a crime they didn't commit! The characters are approached by {$RulerName} with a job offer. Escort his/her daughter/son to a nearby city to attend a wedding. The characters are approached by {$RulerName} with a job offer. Escort his/her daughter/son to a nearby city to attend a wedding. (of course, this is the perfect chance to get rid of this little pest...) The characters are approached by {$R}, a wealthy merchant, who seeks an armed escort to another city. Caravans traveling to and from the city have been plagued by humanoid bandits. It's rumored that somewhere in this town, a school of magic is run by one of the town's elders. The town is facing a crime spree - animals are stealing people's valuables! A plague has been decimating the members of the lower class. A plague has been killing the members of the upper class. EndTable: // General 'Human' name generator // Tweak to suit tastes for the cultures in your campaign Define: HumanConstanant =[|b|br|bl|c|cl|ch|cr|d|dr|f|fr|fl|g|gr|h|j|k|kr|l|m|n|ph|p|pr|r|s|sh|sh|t|th|v|w|z] Define: HumanEndConstanant =[|b|c|ch|d|f|g|h|j|k|l|m|n|ph|p|r|s|sh|sh|t|th|v|w|z] Table: MasterHumanName 5:[@HumanNameFirst][@HumanNameMiddle] 5:[@HumanNameFirst][@HumanNameEnd] 5:[@HumanNameFirst][@HumanNameMiddle][@HumanNameEnd] Table: HumanNameVowel 4:a 5:e 4:i 4:o 2:u 1:y 1:y[|a|e|i|o|u] Table: HumanNameVowelCap 4:A 5:E 4:I 4:O 2:U Table: HumanNameFirst 60:[@HumanNameVowelCap][@HumanNameMiddle] 40:[@HumanNameVowelCap]{$HumanConstanant}[@HumanNameVowel] 5:B[@HumanNameVowel] 5:Br[@HumanNameVowel] 5:Bl[@HumanNameVowel] 5:C[@HumanNameVowel] 5:Cl[@HumanNameVowel] 1:Cz[@HumanNameVowel] 5:Ch[@HumanNameVowel] 5:Cr[@HumanNameVowel] 5:D[@HumanNameVowel] 5:Dr[@HumanNameVowel] 5:F[@HumanNameVowel] 5:Fr[@HumanNameVowel] 5:Fl[@HumanNameVowel] 5:G[@HumanNameVowel] 5:Gr[@HumanNameVowel] 5:H[@HumanNameVowel] 5:J[@HumanNameVowel] 5:K[@HumanNameVowel] 1:Kr[@HumanNameVowel] 5:L[@HumanNameVowel] 5:M[@HumanNameVowel] 5:N[@HumanNameVowel] 5:P[@HumanNameVowel] 5:Ph[@HumanNameVowel] 5:Pr[@HumanNameVowel] 1:Q[@HumanNameVowel] 5:R[@HumanNameVowel] 10:S[@HumanNameVowel] 5:Sh[@HumanNameVowel] 5:Shr[@HumanNameVowel] 10:T[@HumanNameVowel] 5:Th[@HumanNameVowel] 5:V[@HumanNameVowel] 1:Vr[@HumanNameVowel] 5:W[@HumanNameVowel] 1:Wh[@HumanNameVowel] 1:X[@HumanNameVowel] 5:Y[@HumanNameVowel] 5:Z[@HumanNameVowel] Table: HumanNameMiddle 5:b[@HumanNameVowel] 5:br[@HumanNameVowel] 5:bl[@HumanNameVowel] 5:c[@HumanNameVowel] 5:cl[@HumanNameVowel] 1:cz[@HumanNameVowel] 5:ch[@HumanNameVowel] 5:cr[@HumanNameVowel] 5:d[@HumanNameVowel] 5:dr[@HumanNameVowel] 5:f[@HumanNameVowel] 5:fr[@HumanNameVowel] 5:fl[@HumanNameVowel] 5:g[@HumanNameVowel] 5:gr[@HumanNameVowel] 5:h[@HumanNameVowel] 1:j[@HumanNameVowel] 5:k[@HumanNameVowel] 5:kr[@HumanNameVowel] 5:l[@HumanNameVowel] 5:m[@HumanNameVowel] 5:n[@HumanNameVowel] 5:ph[@HumanNameVowel] 5:p[@HumanNameVowel] 5:pr[@HumanNameVowel] 1:q[@HumanNameVowel] 5:r[@HumanNameVowel] 5:s[@HumanNameVowel] 5:sh[@HumanNameVowel] 5:shr[@HumanNameVowel] 5:t[@HumanNameVowel] 5:th[@HumanNameVowel] 5:v[@HumanNameVowel] 1:vr[@HumanNameVowel] 5:w[@HumanNameVowel] 1:x[@HumanNameVowel] 5:y[@HumanNameVowel] 5:z[@HumanNameVowel] Table: HumanNameEnd b c ch ck d en f g h j k l m n ng o p rd rg rn rt sa sh si ssa sse ssi th ue us yn 10:[|c|d|f|g|h|j|k|l|m|n|p|r|s|t|v|w|z]ar 10:[|c|d|f|g|h|j|k|l|m|n|p|r|s|t|v|w|z]ia 10:[|c|d|f|g|h|j|k|l|m|n|p|r|s|t|v|w|z]ias 10:[|c|d|f|g|h|j|k|l|m|n|p|r|s|t|v|w|z]iel 10:[|c|d|f|g|h|j|k|l|m|n|p|r|s|t|v|w|z]ien 10:[|c|d|f|g|h|j|k|l|m|n|p|r|s|t|v|w|z]ius 10:[|c|d|f|g|h|j|k|l|m|n|p|r|s|t|v|w|z]us 5:que EndTable: Table: NobilityTitles 4:Baron 4:Baroness 3:Prince 3:Princess 2:Duke 2:Duchess Crown Prince King Queen EndTable: Table: FantasyRaces orc goblin ogre giant kobold doppleganger 10:human 5:elf 5:dwarf 5:halfling 4:gnome Table: FantasyRacesAdj orcish goblin ogrish giant kobold doppleganger 10:human 5:elvish 5:dwarven 5:halfling 4:gnomish EndTable: //'Normal' Medieval Professions Table: Professions actor advocate alchemist animal handler apothecary archer architect armorer artist astrologer baker banker barber bard barkeep barmaid bather beer-seller beggar blacksmith boatman bodyguard book binder book seller brewer buckle maker builder butcher carpenter cartographer chandler clerk clock maker clothworker concubine cook courtesan courtier cutler diplomat distiller farmer fisherman fishmonger furrier gardener glovemaker guard hat maker hay merchant healer herald herbalist herder hermit highwayman hunter illuminator innkeeper interpreter jailer jester jeweler judge knight laborer leatherworker locksmith madame maidservant mason merchant messenger midwife miller miner minstrel monk mortician mystic necromancer noble nurse page painter pastry cook peasant perfumer philosopher physician plasterer potter priest professor ratcatcher roofer rope maker rug maker saddler sailor sculptor servant servent shepherd shoe maker silversmith slave slaver smith soldier spice merchant stablehand steward storyteller surveyor tailor tanner tavern keeper tax collector teamster thatcher thief tinker torturer town crier trapper water carrier weaver wine seller wood seller woodcutter EndTable: Table: NormalAnimals alligator antelope bear bird boar bull calf cat chicken cow crow deer dog donkey duck eagle elephant fox frog goat goose hawk hen horse lion monkey mouse mule owl ox pig pigeon rabbit rat rooster sheep snake squirrel tiger toad wolf Table: GameAnimals antelope bird wild boar deer wild goat moose wild ox EndTable: //commonly seen fantasy monsters Table: Monsters beholder basilisk cockatrice demon dragon fire giant giant goblin griffin gryphon harpy hill giant hippogryph hobgoblin hydra ice giant imp kolbold lizardman manticore minotaur ogre orc pegasus stone giant troll unicorn wyvern chimera doppleganger dryad efreeti water elemental air elemental fire elemental earth elemental gorgon hydra medusa nymph pixie