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Random Bar Encounters

The primary NPC is shown in bold text. All references to "the NPC" are to this person. Table:BarEncounter 9:[@Encounter] [@Entertainers] [@Event] EndTable: Table:Entertainers 5:A band begins performing popular songs in the bar. [@Show] 5:A band begins performing folk songs in the bar. [@Show] 5:A band begins performing religious songs in the bar. [@Show] 5:A band begins performing raunchy party songs in the bar. [@Show] 5:A singer begins a performance in the bar. [@Show] 5:A dancer begins a performance in the bar. [@Show] 3:A comedian begins performing in the bar. [@Show] 3:A comedy troupe begins performing in the bar. [@Show] 2:An improv group begins performing in the bar. [@Show] 2:Dancers begin a performance in the bar. [@Show] 2:Female strippers begin a performance in the bar. [@Show] 2:A female stripper begins a performance in the bar. [@Show] 2:A band begins performing avante-garde songs in the bar. [@Show] 2:A band begins performing foreign songs in the bar. [@Show] A poet begins reciting in the bar. [@Show] An actor begins a soliloquy in the bar. [@Show] A magician begins performing in the bar. [@Show] A ventriloquist begins performing in the bar. [@Show] A mime begins performing in the bar. [@Show] A band begins performing classical music in the bar. [@Show] Acrobats begin a performance in the bar. [@Show] Jugglers begin a performance in the bar. [@Show] Male strippers begin a performance in the bar. [@Show] Female and male strippers begin a performance in the bar. [@Show] Table:Show It really really sucks. The crowd begins to throw food. It really sucks. The [@NPC] [@Pose] [@Location] the place begins to throw food. 2:It sucks. 3:It's just bad. 2:It's not very good. 2:It's not so bad you can't ignore it. Not so good you want to pay attention either. 3:It's just okay. 3:It's not bad. 2:It's pretty good. 2:It's quite good, actually. It's excellent. Great performance. Table:Event [@Eventtype] breaks out [@Location] the establishment. [@Cause] Table:Eventtype A fire A big fight A case of food poisoning An epidemic of food poisoning A nauseating stench A police raid A cloud of smoke A deafening noise A blinding flash A shouting match An angry mob A drunken bacchanal A drunken brawl An eruption of laughter A group sing-along A dance A party A group cheer A group toast A good-natured brawl Table:Cause 5:The PC didn't see the cause. The PC sees it's caused by \a [@NPC] [@Number]. The rest of the crowd in the bar [@Knowledge] this. Table:Encounter The [@NPC] [@Number] [@Pose] [@Location] the establishment [@Action] [@Complications] Table:NPC [@NPCSize] [@NPCLook] [@NPCMood] [@Gender] ([@Armed]) Table:Pose 50:sitting 20:standing dancing singing singing and dancing Table:Location 30:in 20:nearby in at another table of in the corner of in the far corner of in the near corner of in the back room of upstairs in in the back of in the front of near the back of near the front of off to the side in downstairs in next to the PC in as far as possible from the PC in in the door of at the bar of behind the bar of at the stairs of near the barkeep of near the owner of near the waitress of in the middle of near the center of Table:Number 7: 2:, accompanied by \a [@NPC], , with {1d4} accomplices, Table:NPCSize 30: tiny 3:short 5:slender 5:skinny 5:plump 5:fat 3:tall 3:broad beefy 2:huge giant Table:NPCLook 50: frail ugly tough-looking dangerous-looking evil-looking good-looking attractive sexy wiry strong weak bland bookish owlish pixie-ish cute repulsive greasy oily filthy smelly unwashed meticulous honest-faced scruffy clean striking handsome memorable lethal-looking hearty muscular healthy tanned pale dark fair foreign agile deft swift stealthy Table:NPCMood 50: 3:drunken angry threatening friendly mysterious pious studious mild thoughtful violent conciliatory cheerful thrilled happy affable devious shifty paranoid insane suspicious trusting unruly scowling smiling grinning leering drooling belching laughing depressed sad ecstatic manic obsessed fanatic wily cunning smirking frowning bright wary sharp-witted dull-witted sharp-tongued funny childish Table:Gender Roll:1d100 01-70:man 71-99:woman 100:child Table:Action 5:seems to be watching the PC [@Watchtype]. If approached, he/she [@Action] 2:throws \a [@throw] and hits a [@NPC] [@Number]. 2:throws \a [@throw] and hits the PC. 2:recognizes the PC because he/she [@Reason]. boasts of having [@Goods]. [@Statknowledge] [@Goodsstatus]. boasts of having access to [@Goods]. [@Statknowledge] [@Goodsstatus]. passes out. wakes up. dies. dies from [@Death]. offers the PC the services of a prostitute. asks loudly for money. asks [@Target] [@Targetplus] to give him money. seeks donations for [@Target] [@Targetplus]. seeks donations for [@Charity]. begins choking. begins vomiting. begins sneezing. begins coughing. begins laughing. begins crying. buys a round for everyone in the bar. starts a fight with \a [@NPC] [@Number] in the bar. insists the house should buy him/her a round. insists the PC should buy him/her a round. insists the house should buy the house a round. insists the PC should buy the house a round. becomes drunk and begins loudly insulting [@Target] [@Targetplus]. becomes drunk and begins loudly praising [@Target] [@Targetplus]. curses the PC. curses [@Target] [@Targetplus]. curses [@Group]. blesses the PC. blesses [@Target] [@Targetplus]. blesses [@Group]. cries out for someone to please help the PC. cries out for someone to please help [@Target] [@Targetplus]. cries out for someone to please help [@Group]. cries out for someone to please stop the PC. cries out for someone to please stop [@Target] [@Targetplus]. cries out for someone to please stop [@Group]. cries out for someone to please slay the PC. cries out for someone to please slay [@Target] [@Targetplus]. cries out for someone to please slay [@Group]. cries out for someone to please save the PC. cries out for someone to please save [@Target] [@Targetplus]. cries out for someone to please save [@Group]. cries out for someone to please punish the PC. cries out for someone to please punish [@Target] [@Targetplus]. cries out for someone to please punish [@Group]. cries out for someone to please drive out the PC. cries out for someone to please drive out [@Target] [@Targetplus]. cries out for someone to please drive out [@Group]. cries out for someone to please beat the hell out of the PC. cries out for someone to please beat the hell out of [@Target] [@Targetplus]. cries out for someone to please beat the hell out of [@Group]. insults the PC. complements the PC. belittles the PC. mocks the PC. laughs at the PC. begins loudly singing. [@Show] begins loudly reciting poetry. [@Show] begins loudly telling jokes. [@Show] begins telling stories of adventures. [@Show] begins telling tall tales. [@Show] begins telling obvious lies about his/her accomplishments. begins telling lies about the PC. begins telling obvious lies about [@Target] [@Targetplus]. begins telling secrets about the PC. begins telling secrets about [@Target] [@Targetplus]. begins gossiping about the PC. begins gossiping about [@Target] [@Targetplus]. claims that he/she will one day kill [@Target] [@Targetplus]. claims that he/she will one day be a hero to [@Target] [@Targetplus]. claims that he/she will one day liberate [@Target] [@Targetplus] being held captive. claims that he/she will one day enslave [@Target] [@Targetplus]. claims that he/she will one day help [@Target] [@Targetplus]. claims that he/she once killed [@Target] [@Targetplus]. claims that he/she once was a hero to [@Target] [@Targetplus]. claims that he/she once was a servant to [@Target] [@Targetplus]. claims that he/she once was a friend of [@Target] [@Targetplus]. claims that he/she once was a foe of [@Target] [@Targetplus]. claims that he/she is a hero to [@Target] [@Targetplus]. claims that he/she is a servant to [@Target] [@Targetplus]. claims that he/she is a friend of [@Target] [@Targetplus]. claims that he/she is a foe of [@Target] [@Targetplus]. claims that he/she once liberated [@Target] [@Targetplus] being held captive. claims that he/she once enslaved [@Target] [@Targetplus]. claims that he/she once helped [@Target] [@Targetplus]. begins singing. [@Show] begins humming. begins chanting. begins muttering. begins moaning. begins wailing. begins screaming. begins shouting. begins cheering. begins applauding. begins speaking in tongues. begins loudly holding forth about [@Target] [@Targetplus]. makes a hex sign. makes a hex sign at the PC. makes a hex sign at the PC because he/she [@Reason]. makes a rude gesture. makes a rude gesture at the PC. draws a weapon. challenges [@Target] [@Targetplus] to a fight. challenges [@Target] [@Targetplus] to a drinking contest. invites [@Target] [@Targetplus] to a game of [@Game]. invites the PC to a game of [@Game]. invites [@Target] [@Targetplus] to his/her room. invites the PC to his/her room. invites [@Target] [@Targetplus] to his/her room for a party. invites the PC to his/her room for a party. invites the PC to his/her room because he/she [@Reason]. invites [@Target] [@Targetplus] to his/her home for a party. invites [@Target] [@Targetplus] to his/her home. invites the PC to his/her home. invites the PC to his/her home for a party. invites the PC to his/her room because he/she [@Reason]. fidgets with something held out of sight. fidgets with something held out of sight. If revealed, it turns out to be [@Goods]. fidgets with something held out of sight. If revealed, it turns out to be [@Goods]. [@Statknowledge] [@Goodsstatus]. shows [@Goods] in plain sight. shows [@Goods] in plain sight. [@Statknowledge] [@Goodsstatus]. flashes a lot of money in plain sight. begins loudly insulting [@Target] [@Targetplus]. begins loudly praising [@Target] [@Targetplus]. calls for a toast to [@Target] [@Targetplus]. [@Reason] approaches the PC because he/she [@Reason] buys the PC a drink because he/she [@Reason] asks the PC to meet in the latrine because he/she [@Reason] asks the PC to meet in the back room because he/she [@Reason] asks the PC to meet in the back alley because he/she [@Reason] asks the PC to meet upstairs because he/she [@Reason] asks the PC to meet downstairs because he/she [@Reason] asks the PC to meet after the bar closes because he/she [@Reason] asks the PC to meet the next day because he/she [@Reason] asks the PC to meet in a well-lit public place because he/she [@Reason] leans over and whispers to the PC because he/she [@Reason] sends a note to the PC because he/she [@Reason] hurriedly leaves the bar. hurriedly leaves the bar because he/she [@Reason] holds up the bar. spits and hits \a [@NPC] [@Number]. intentionally spits on the PC. spits and hits the PC by accident. spits on the PC because he/she [@Reason]. staggers into \a [@NPC] [@Number]. staggers into the PC by accident. knocks over the drink of \a [@NPC] [@Number]. knocks over the drink of the PC by accident. knocks over the PC's drink because he/she [@Reason]. Table:Charity orphans wayward women the sick the poor the disenfranchised the homeless a political movement a religious movement lepers religious fundamentalism religious reform political conservatism political reform political prisoners prohibition crime reduction battered women battered men injured soldiers children sick children domestic violence public works architectural restoration civic defense street urchins street crime public health unsanitary conditions curing sexually transmitted diseases war crimes political corruption unfair prison conditions mollycoddling criminals cruel and unusual punishment bland and ineffective punishment of criminals capital punishment Table:Reason 10:has a job for the PC. [@Job] 5:believes the PC has [@Contact] contacts. 5:wants to offer the PC [@Contact] contacts. 5:wants to sell the PC [@Goods]. [@Statknowledge] [@Goodsstatus]. 5:wants to buy [@Goods] from the PC. wants the PC to join a movement in service of [@Charity]. wants the PC to join a movement to stop [@Charity]. believes the PC wants to kill him/her. has something the PC wants. has something that belongs to the PC. once stole from someone important to the PC. once wronged someone important to the PC. once harmed someone important to the PC. once helped someone important to the PC. once met someone important to the PC. once saved someone important to the PC. once killed someone important to the PC. is searching for an enemy. is chasing an enemy. is avoiding an enemy. is running from an enemy. is robbing the bar. is wanted by the police. is searching for a criminal. just robbed someplace else. is looking for someplace to dump [@Goods] he/she doesn't want found on his/her person. is dying for a drink. is positively starving. is looking for a fight. is looking for a fight, and begins insulting [@Target] [@Targetplus]. is looking for a fight, and begins insulting the PC. is looking to get laid. is lonely. is looking for a friend. is looking for a confidante. believes the PC committed a crime and wants [@Payback]. believes the PC killed someone he/she knows, and he/she wants [@Payback]. believes the PC robbed someone he/she knows, and he/she wants [@Payback]. believes the PC wronged someone he/she knows, and he/she wants [@Payback]. believes the PC insulted someone he/she knows, and he/she wants [@Payback]. believes the PC saved someone he/she knows, and he/she wants [@Payback]. believes the PC worked for someone he/she knows, and he/she wants [@Payback]. believes the PC did something illegal for someone he/she knows, and he/she wants [@Payback]. wants money. wants food. wants a drink. is dying from [@Death]. wants to get to know the PC for personal reasons having nothing to do with the PC in particular. wants to help the PC for personal reasons having nothing to do with the PC in particular. wants to sleep with the PC for personal reasons having nothing to do with the PC in particular. wants to kill the PC for personal reasons having nothing to do with the PC in particular. Table:Contact government police judicial law-enforcement black market smuggling goods-fencing stolen-goods underworld Table:Complications 114:
Possible complication: The NPC has \a [@Iff], \a [@NPC] [@Pose] [@Location] the bar. The NPC [@FFKnowledge]. The PC [@FFKnowledge]. [@Complications]
Possible complication: The PC has \a [@Iff], \a [@NPC] [@Pose] [@Location] the bar. The PC [@FFKnowledge]. The NPC [@FFKnowledge]. [@Complications]
Possible complication: A secret [@Crime] ring is operating in the establishment. The owner [@Knowledge]. [@Complications]
Possible complication: There is \a [@Crime] [|newbie|contact|specialist|ringleader] [|visiting|passing through|checking things out|based|operating|currently|considering a base|having a meeting] in the establishment. The owner [@Knowledge]. [@Complications]
Possible complication: The NPC is [|liked|protected|being sought|wanted|loathed|considered a hero] by [|[@Target]|important people in [@Group]|[@Crime] operatives]. The PC [@Knowledge]. [@Complications]
Possible complication: [@Ruse] [@Complications] Table:Ruse The NPC is engaged in a ruse to disguise the fact that he/she is trying to pick the PC's pocket. The NPC is engaged in a ruse to disguise the fact that he/she is an undercover officer trying to find out about the PC. The NPC is engaged in a ruse to disguise the fact that he/she is an undercover officer monitoring \a [@NPC] [@Pose] [@Location] the establishment. The NPC is engaged in a ruse to disguise the fact that he/she is a spy in the bar to gather information for [@Group]. The NPC is engaged in a ruse to disguise the fact that he/she is a spy in the bar to gather information about [@Group]. The NPC is engaged in a ruse to disguise the fact that he/she is a spy in the bar to gather information about the PC. The NPC is engaged in a ruse to disguise the fact that he/she is a undercover officer in the bar to gather information about [@Group]. The NPC is engaged in a ruse to distract people while accomplices prepare to rob the bar. The NPC is engaged in a ruse to lay a trap for the PC. The NPC is engaged in a ruse to get the PC out of the bar, because the NPC [@Reason]. Table:Crime prostitution theft stolen goods illegal pharmaceuticals assassination extortion blackmail spy smuggling black market Table:Iff friend foe Table:Knowledge knows does not know Table:FFKnowledge knows the individual is in the bar [@Sight] does not know the individual is in the bar Table:Sight and sees him/her but does not see him/her Table:Payback 3:to get revenge a piece of the action to offer thanks to make sure the action is rewarded appropriately to ask why to offer forgiveness to involve the police to engage in blackmail to set a trap for later to ask questions about it to investigate Table:Goods [@Quality] jewelry [@Quality] magic items/high tech gear [@Quality] art [@Quality] gems [@Quality] books [@Quality] pharmaceuticals [@Quality] maps [@Quality] collectibles [@Quality] information concerning [@Info] Table:Info hidden riches [@Goods] governmental secrets criminal secrets military secrets business secrets technological/magical secrets secrets about [@Group] secrets about [@NPC] in the bar criminal doings get-rich quick opportunities multi-level marketing opportunities wanted criminals enemies of the PC friends of the PC stealable items people who need help people who have jobs Table:Quality cheap counterfeit foreign illegal average expensive valuable very rare highly valuable priceless ancient famous sentimentally significant Table:Statknowledge 5:The NPC is aware Unbeknownst to the NPC, Table:Goodsstatus 5:the goods are worth what they are claimed to be worth. the goods are worth far less than claimed the goods are worth far more than claimed the goods are stolen goods the goods have been reported lost the goods are fake the goods are cheaply made and likely to break the goods are well-known and easily identifiable Table:Target 10:the PC 10:\a [@NPC] [@Number] in the bar 5:an enemy of the PC 5:a friend of the PC 5:a relative of the PC 5:a random member of the party 3:prostitutes a member of a certain race a member of a certain social class a member of a certain geographic area a member of a certain occupation a member of a certain religion a member of a certain family all members of a certain race all members of a certain social class all members of a certain geographic area all members of a certain occupation all members of a certain religion all members of a certain family a member of the PC's race a member of the PC's social class a member of the PC's geographic area a member of the PC's occupation a member of the PC's religion a member of the PC's gender a member of the PC's family all members of the PC's race all members of the PC's social class all members of the PC's geographic area all members of the PC's occupation all members of the PC's religion all members of the PC's gender all members of the PC's family a foe of a certain race a foe of a certain social class a foe of a certain geographic area a foe of a certain occupation a foe of a certain religion a foe of a certain family all foes of a certain race all foes of a certain social class all foes of a certain geographic area all foes of a certain occupation all foes of a certain religion all foes of a certain family a foe of the PC's race a foe of the PC's social class a foe of the PC's geographic area a foe of the PC's occupation a foe of the PC's religion a foe of the PC's gender a foe of the PC's family all foes of the PC's race all foes of the PC's social class all foes of the PC's geographic area all foes of the PC's occupation all foes of the PC's religion all foes of the PC's gender all foes of the PC's family one of the local gangs all the local gangs one of the local gang members one of the local gang leaders all of the local gang leaders one of the local law-enforcement all of the local law-enforcement one of the local clergy all of the local clergy one of the local civic leaders all of the local civic leaders a former lover a current lover a former spouse a current spouse a soldier the military a foreign soldier a foreign army a local business a foreign business liberals conservatives male prostitutes all men all women all humanity the environment criminals alcoholics fat people stupid people ugly people weak people dull people smokers non-smokers drinkers non-drinkers beautiful people ugly people smart people dumb people light-skinned people dark-skinned people blondes brunettes redheads brown-eyed people green-eyed people hazel-eyed people blue-eyed people happy people sad people someone the PC cares about someone the PC hates a group the PC cares about a group the PC hates all foreigners spies all locals the local government the local businesses a person the PC has never heard of a group the PC has never heard of the owner of the bar the barkeep a waitress the staff everyone in the bar "them" (without saying who they are) Table:Targetplus 99: 3:and the horse they rode in on and all who support same and all who serve same and all who defend same and all who believe in same and all who know same and all who have a connection to same and all who do not oppose same and [@Target] Table:Death 3:poison 3:a knife in the back 3:bleeding wounds 3:unknown causes 3:natural causes 3:infected wounds 2:bludgeoning illness exposure Table:Watchtype suspiciously intently drunkenly curiously invitingly covertly furiously insanely wildly blatantly hungrily nervously dully carefully alertly sleepily dispassionately meaningfully pointlessly angrily disdainfully in a come-hither fashion Table:Job 3: The NPC is looking for a manual laborer to work on some mundane task. 2: The NPC wants the PC to [@Goodsjob] [@Goods]. [@Statknowledge] [@Goodsstatus]. The NPC wants to hire the PC as \a [@Hire]. (The precise nature of the job will depend on the PC's skills). The NPC wants the PC to [@NPCJob] someone. The NPC wants the PC to [@NPCJob] \a [@NPC] [@Pose] [@Location] in the establishment. The NPC wants the PC to [@GroupJob] [@Group]. The NPC was wronged by someone and wants the PC's help [@Payback]. The NPC was helped by someone and wants the PC's help [@Payback]. Table:Group the PC's party (obviously unaware who the PC is) a local gang a local union or guild a group of criminals a family a couple tenants a spy ring a group of religious fanatics a group of peaceful monks the current government the clergy a business Table:GroupJob bust up destroy befriend introduce the NPC to hide the NPC from protect the NPC from enrich protect wipe out drive out disappear Table:NPCJob intimidate influence rob kill rough up scare drive out befriend hide protect introduce the NPC to hide the NPC from protect the NPC from insult discourage encourage help disappear train Table:Goodsjob deliver acquire find out about protect steal destroy hide hold for safe-keeping sell buy get by any means Table:Hire champion guard mercenary detective thug love-slave factotum servant problem-solver trainer manager for other staff spy thief assassin entertainer Table:Throw water beer drink empty bottle full bottle chair empty beer mug full beer mug pair of dice mud clot kitchen utensil pot frying pan writing implement shot glass handful of food plate tantrum punch wad of paper plate butter knife fork spoon money combat knife deck of cards dart garbage Table:Game 5:cards 4:darts 4:dice 3:drinking game 2:pool/foosball/local equivalent chess checkers arm wrestling wrestling charades boxing mumbledy-peg knife-throwing dwarf-tossing pissing highest on the wall juggling weightlifting Table:Armed 90:not armed 30:not visibly armed, but carrying a hidden melee weapon 30:not visibly armed, but carrying a hidden missile weapon 30:not visibly armed, but carrying a hidden melee and missile weapon 10:obviously armed with a melee weapon 10:obviously armed with a missile weapon 5:obviously armed with both a melee and missile weapon