Header:
Random Bar Encounters
The primary NPC is shown in bold text. All references to "the NPC" are to this person.
Table:BarEncounter
9:[@Encounter]
[@Entertainers]
[@Event]
EndTable:
Table:Entertainers
5:A band begins performing popular songs in the bar. [@Show]
5:A band begins performing folk songs in the bar. [@Show]
5:A band begins performing religious songs in the bar. [@Show]
5:A band begins performing raunchy party songs in the bar. [@Show]
5:A singer begins a performance in the bar. [@Show]
5:A dancer begins a performance in the bar. [@Show]
3:A comedian begins performing in the bar. [@Show]
3:A comedy troupe begins performing in the bar. [@Show]
2:An improv group begins performing in the bar. [@Show]
2:Dancers begin a performance in the bar. [@Show]
2:Female strippers begin a performance in the bar. [@Show]
2:A female stripper begins a performance in the bar. [@Show]
2:A band begins performing avante-garde songs in the bar. [@Show]
2:A band begins performing foreign songs in the bar. [@Show]
A poet begins reciting in the bar. [@Show]
An actor begins a soliloquy in the bar. [@Show]
A magician begins performing in the bar. [@Show]
A ventriloquist begins performing in the bar. [@Show]
A mime begins performing in the bar. [@Show]
A band begins performing classical music in the bar. [@Show]
Acrobats begin a performance in the bar. [@Show]
Jugglers begin a performance in the bar. [@Show]
Male strippers begin a performance in the bar. [@Show]
Female and male strippers begin a performance in the bar. [@Show]
Table:Show
It really really sucks. The crowd begins to throw food.
It really sucks. The [@NPC] [@Pose] [@Location] the place begins to throw food.
2:It sucks.
3:It's just bad.
2:It's not very good.
2:It's not so bad you can't ignore it. Not so good you want to pay attention either.
3:It's just okay.
3:It's not bad.
2:It's pretty good.
2:It's quite good, actually.
It's excellent. Great performance.
Table:Event
[@Eventtype] breaks out [@Location] the establishment. [@Cause]
Table:Eventtype
A fire
A big fight
A case of food poisoning
An epidemic of food poisoning
A nauseating stench
A police raid
A cloud of smoke
A deafening noise
A blinding flash
A shouting match
An angry mob
A drunken bacchanal
A drunken brawl
An eruption of laughter
A group sing-along
A dance
A party
A group cheer
A group toast
A good-natured brawl
Table:Cause
5:The PC didn't see the cause.
The PC sees it's caused by \a [@NPC] [@Number]. The rest of the crowd in the bar [@Knowledge] this.
Table:Encounter
The [@NPC] [@Number] [@Pose] [@Location] the establishment [@Action] [@Complications]
Table:NPC
[@NPCSize] [@NPCLook] [@NPCMood] [@Gender] ([@Armed])
Table:Pose
50:sitting
20:standing
dancing
singing
singing and dancing
Table:Location
30:in
20:nearby in
at another table of
in the corner of
in the far corner of
in the near corner of
in the back room of
upstairs in
in the back of
in the front of
near the back of
near the front of
off to the side in
downstairs in
next to the PC in
as far as possible from the PC in
in the door of
at the bar of
behind the bar of
at the stairs of
near the barkeep of
near the owner of
near the waitress of
in the middle of
near the center of
Table:Number
7:
2:, accompanied by \a [@NPC],
, with {1d4} accomplices,
Table:NPCSize
30:
tiny
3:short
5:slender
5:skinny
5:plump
5:fat
3:tall
3:broad
beefy
2:huge
giant
Table:NPCLook
50:
frail
ugly
tough-looking
dangerous-looking
evil-looking
good-looking
attractive
sexy
wiry
strong
weak
bland
bookish
owlish
pixie-ish
cute
repulsive
greasy
oily
filthy
smelly
unwashed
meticulous
honest-faced
scruffy
clean
striking
handsome
memorable
lethal-looking
hearty
muscular
healthy
tanned
pale
dark
fair
foreign
agile
deft
swift
stealthy
Table:NPCMood
50:
3:drunken
angry
threatening
friendly
mysterious
pious
studious
mild
thoughtful
violent
conciliatory
cheerful
thrilled
happy
affable
devious
shifty
paranoid
insane
suspicious
trusting
unruly
scowling
smiling
grinning
leering
drooling
belching
laughing
depressed
sad
ecstatic
manic
obsessed
fanatic
wily
cunning
smirking
frowning
bright
wary
sharp-witted
dull-witted
sharp-tongued
funny
childish
Table:Gender
Roll:1d100
01-70:man
71-99:woman
100:child
Table:Action
5:seems to be watching the PC [@Watchtype]. If approached, he/she [@Action]
2:throws \a [@throw] and hits a [@NPC] [@Number].
2:throws \a [@throw] and hits the PC.
2:recognizes the PC because he/she [@Reason].
boasts of having [@Goods]. [@Statknowledge] [@Goodsstatus].
boasts of having access to [@Goods]. [@Statknowledge] [@Goodsstatus].
passes out.
wakes up.
dies.
dies from [@Death].
offers the PC the services of a prostitute.
asks loudly for money.
asks [@Target] [@Targetplus] to give him money.
seeks donations for [@Target] [@Targetplus].
seeks donations for [@Charity].
begins choking.
begins vomiting.
begins sneezing.
begins coughing.
begins laughing.
begins crying.
buys a round for everyone in the bar.
starts a fight with \a [@NPC] [@Number] in the bar.
insists the house should buy him/her a round.
insists the PC should buy him/her a round.
insists the house should buy the house a round.
insists the PC should buy the house a round.
becomes drunk and begins loudly insulting [@Target] [@Targetplus].
becomes drunk and begins loudly praising [@Target] [@Targetplus].
curses the PC.
curses [@Target] [@Targetplus].
curses [@Group].
blesses the PC.
blesses [@Target] [@Targetplus].
blesses [@Group].
cries out for someone to please help the PC.
cries out for someone to please help [@Target] [@Targetplus].
cries out for someone to please help [@Group].
cries out for someone to please stop the PC.
cries out for someone to please stop [@Target] [@Targetplus].
cries out for someone to please stop [@Group].
cries out for someone to please slay the PC.
cries out for someone to please slay [@Target] [@Targetplus].
cries out for someone to please slay [@Group].
cries out for someone to please save the PC.
cries out for someone to please save [@Target] [@Targetplus].
cries out for someone to please save [@Group].
cries out for someone to please punish the PC.
cries out for someone to please punish [@Target] [@Targetplus].
cries out for someone to please punish [@Group].
cries out for someone to please drive out the PC.
cries out for someone to please drive out [@Target] [@Targetplus].
cries out for someone to please drive out [@Group].
cries out for someone to please beat the hell out of the PC.
cries out for someone to please beat the hell out of [@Target] [@Targetplus].
cries out for someone to please beat the hell out of [@Group].
insults the PC.
complements the PC.
belittles the PC.
mocks the PC.
laughs at the PC.
begins loudly singing. [@Show]
begins loudly reciting poetry. [@Show]
begins loudly telling jokes. [@Show]
begins telling stories of adventures. [@Show]
begins telling tall tales. [@Show]
begins telling obvious lies about his/her accomplishments.
begins telling lies about the PC.
begins telling obvious lies about [@Target] [@Targetplus].
begins telling secrets about the PC.
begins telling secrets about [@Target] [@Targetplus].
begins gossiping about the PC.
begins gossiping about [@Target] [@Targetplus].
claims that he/she will one day kill [@Target] [@Targetplus].
claims that he/she will one day be a hero to [@Target] [@Targetplus].
claims that he/she will one day liberate [@Target] [@Targetplus] being held captive.
claims that he/she will one day enslave [@Target] [@Targetplus].
claims that he/she will one day help [@Target] [@Targetplus].
claims that he/she once killed [@Target] [@Targetplus].
claims that he/she once was a hero to [@Target] [@Targetplus].
claims that he/she once was a servant to [@Target] [@Targetplus].
claims that he/she once was a friend of [@Target] [@Targetplus].
claims that he/she once was a foe of [@Target] [@Targetplus].
claims that he/she is a hero to [@Target] [@Targetplus].
claims that he/she is a servant to [@Target] [@Targetplus].
claims that he/she is a friend of [@Target] [@Targetplus].
claims that he/she is a foe of [@Target] [@Targetplus].
claims that he/she once liberated [@Target] [@Targetplus] being held captive.
claims that he/she once enslaved [@Target] [@Targetplus].
claims that he/she once helped [@Target] [@Targetplus].
begins singing. [@Show]
begins humming.
begins chanting.
begins muttering.
begins moaning.
begins wailing.
begins screaming.
begins shouting.
begins cheering.
begins applauding.
begins speaking in tongues.
begins loudly holding forth about [@Target] [@Targetplus].
makes a hex sign.
makes a hex sign at the PC.
makes a hex sign at the PC because he/she [@Reason].
makes a rude gesture.
makes a rude gesture at the PC.
draws a weapon.
challenges [@Target] [@Targetplus] to a fight.
challenges [@Target] [@Targetplus] to a drinking contest.
invites [@Target] [@Targetplus] to a game of [@Game].
invites the PC to a game of [@Game].
invites [@Target] [@Targetplus] to his/her room.
invites the PC to his/her room.
invites [@Target] [@Targetplus] to his/her room for a party.
invites the PC to his/her room for a party.
invites the PC to his/her room because he/she [@Reason].
invites [@Target] [@Targetplus] to his/her home for a party.
invites [@Target] [@Targetplus] to his/her home.
invites the PC to his/her home.
invites the PC to his/her home for a party.
invites the PC to his/her room because he/she [@Reason].
fidgets with something held out of sight.
fidgets with something held out of sight. If revealed, it turns out to be [@Goods].
fidgets with something held out of sight. If revealed, it turns out to be [@Goods]. [@Statknowledge] [@Goodsstatus].
shows [@Goods] in plain sight.
shows [@Goods] in plain sight. [@Statknowledge] [@Goodsstatus].
flashes a lot of money in plain sight.
begins loudly insulting [@Target] [@Targetplus].
begins loudly praising [@Target] [@Targetplus].
calls for a toast to [@Target] [@Targetplus].
[@Reason]
approaches the PC because he/she [@Reason]
buys the PC a drink because he/she [@Reason]
asks the PC to meet in the latrine because he/she [@Reason]
asks the PC to meet in the back room because he/she [@Reason]
asks the PC to meet in the back alley because he/she [@Reason]
asks the PC to meet upstairs because he/she [@Reason]
asks the PC to meet downstairs because he/she [@Reason]
asks the PC to meet after the bar closes because he/she [@Reason]
asks the PC to meet the next day because he/she [@Reason]
asks the PC to meet in a well-lit public place because he/she [@Reason]
leans over and whispers to the PC because he/she [@Reason]
sends a note to the PC because he/she [@Reason]
hurriedly leaves the bar.
hurriedly leaves the bar because he/she [@Reason]
holds up the bar.
spits and hits \a [@NPC] [@Number].
intentionally spits on the PC.
spits and hits the PC by accident.
spits on the PC because he/she [@Reason].
staggers into \a [@NPC] [@Number].
staggers into the PC by accident.
knocks over the drink of \a [@NPC] [@Number].
knocks over the drink of the PC by accident.
knocks over the PC's drink because he/she [@Reason].
Table:Charity
orphans
wayward women
the sick
the poor
the disenfranchised
the homeless
a political movement
a religious movement
lepers
religious fundamentalism
religious reform
political conservatism
political reform
political prisoners
prohibition
crime reduction
battered women
battered men
injured soldiers
children
sick children
domestic violence
public works
architectural restoration
civic defense
street urchins
street crime
public health
unsanitary conditions
curing sexually transmitted diseases
war crimes
political corruption
unfair prison conditions
mollycoddling criminals
cruel and unusual punishment
bland and ineffective punishment of criminals
capital punishment
Table:Reason
10:has a job for the PC. [@Job]
5:believes the PC has [@Contact] contacts.
5:wants to offer the PC [@Contact] contacts.
5:wants to sell the PC [@Goods]. [@Statknowledge] [@Goodsstatus].
5:wants to buy [@Goods] from the PC.
wants the PC to join a movement in service of [@Charity].
wants the PC to join a movement to stop [@Charity].
believes the PC wants to kill him/her.
has something the PC wants.
has something that belongs to the PC.
once stole from someone important to the PC.
once wronged someone important to the PC.
once harmed someone important to the PC.
once helped someone important to the PC.
once met someone important to the PC.
once saved someone important to the PC.
once killed someone important to the PC.
is searching for an enemy.
is chasing an enemy.
is avoiding an enemy.
is running from an enemy.
is robbing the bar.
is wanted by the police.
is searching for a criminal.
just robbed someplace else.
is looking for someplace to dump [@Goods] he/she doesn't want found on his/her person.
is dying for a drink.
is positively starving.
is looking for a fight.
is looking for a fight, and begins insulting [@Target] [@Targetplus].
is looking for a fight, and begins insulting the PC.
is looking to get laid.
is lonely.
is looking for a friend.
is looking for a confidante.
believes the PC committed a crime and wants [@Payback].
believes the PC killed someone he/she knows, and he/she wants [@Payback].
believes the PC robbed someone he/she knows, and he/she wants [@Payback].
believes the PC wronged someone he/she knows, and he/she wants [@Payback].
believes the PC insulted someone he/she knows, and he/she wants [@Payback].
believes the PC saved someone he/she knows, and he/she wants [@Payback].
believes the PC worked for someone he/she knows, and he/she wants [@Payback].
believes the PC did something illegal for someone he/she knows, and he/she wants [@Payback].
wants money.
wants food.
wants a drink.
is dying from [@Death].
wants to get to know the PC for personal reasons having nothing to do with the PC in particular.
wants to help the PC for personal reasons having nothing to do with the PC in particular.
wants to sleep with the PC for personal reasons having nothing to do with the PC in particular.
wants to kill the PC for personal reasons having nothing to do with the PC in particular.
Table:Contact
government
police
judicial
law-enforcement
black market
smuggling
goods-fencing
stolen-goods
underworld
Table:Complications
114:
Possible complication: The NPC has \a [@Iff], \a [@NPC] [@Pose] [@Location] the bar. The NPC [@FFKnowledge]. The PC [@FFKnowledge]. [@Complications]
Possible complication: The PC has \a [@Iff], \a [@NPC] [@Pose] [@Location] the bar. The PC [@FFKnowledge]. The NPC [@FFKnowledge]. [@Complications]
Possible complication: A secret [@Crime] ring is operating in the establishment. The owner [@Knowledge]. [@Complications]
Possible complication: There is \a [@Crime] [|newbie|contact|specialist|ringleader] [|visiting|passing through|checking things out|based|operating|currently|considering a base|having a meeting] in the establishment. The owner [@Knowledge]. [@Complications]
Possible complication: The NPC is [|liked|protected|being sought|wanted|loathed|considered a hero] by [|[@Target]|important people in [@Group]|[@Crime] operatives]. The PC [@Knowledge]. [@Complications]
Possible complication: [@Ruse] [@Complications]
Table:Ruse
The NPC is engaged in a ruse to disguise the fact that he/she is trying to pick the PC's pocket.
The NPC is engaged in a ruse to disguise the fact that he/she is an undercover officer trying to find out about the PC.
The NPC is engaged in a ruse to disguise the fact that he/she is an undercover officer monitoring \a [@NPC] [@Pose] [@Location] the establishment.
The NPC is engaged in a ruse to disguise the fact that he/she is a spy in the bar to gather information for [@Group].
The NPC is engaged in a ruse to disguise the fact that he/she is a spy in the bar to gather information about [@Group].
The NPC is engaged in a ruse to disguise the fact that he/she is a spy in the bar to gather information about the PC.
The NPC is engaged in a ruse to disguise the fact that he/she is a undercover officer in the bar to gather information about [@Group].
The NPC is engaged in a ruse to distract people while accomplices prepare to rob the bar.
The NPC is engaged in a ruse to lay a trap for the PC.
The NPC is engaged in a ruse to get the PC out of the bar, because the NPC [@Reason].
Table:Crime
prostitution
theft
stolen goods
illegal pharmaceuticals
assassination
extortion
blackmail
spy
smuggling
black market
Table:Iff
friend
foe
Table:Knowledge
knows
does not know
Table:FFKnowledge
knows the individual is in the bar [@Sight]
does not know the individual is in the bar
Table:Sight
and sees him/her
but does not see him/her
Table:Payback
3:to get revenge
a piece of the action
to offer thanks
to make sure the action is rewarded appropriately
to ask why
to offer forgiveness
to involve the police
to engage in blackmail
to set a trap for later
to ask questions about it
to investigate
Table:Goods
[@Quality] jewelry
[@Quality] magic items/high tech gear
[@Quality] art
[@Quality] gems
[@Quality] books
[@Quality] pharmaceuticals
[@Quality] maps
[@Quality] collectibles
[@Quality] information concerning [@Info]
Table:Info
hidden riches
[@Goods]
governmental secrets
criminal secrets
military secrets
business secrets
technological/magical secrets
secrets about [@Group]
secrets about [@NPC] in the bar
criminal doings
get-rich quick opportunities
multi-level marketing opportunities
wanted criminals
enemies of the PC
friends of the PC
stealable items
people who need help
people who have jobs
Table:Quality
cheap
counterfeit
foreign
illegal
average
expensive
valuable
very rare
highly valuable
priceless
ancient
famous
sentimentally significant
Table:Statknowledge
5:The NPC is aware
Unbeknownst to the NPC,
Table:Goodsstatus
5:the goods are worth what they are claimed to be worth.
the goods are worth far less than claimed
the goods are worth far more than claimed
the goods are stolen goods
the goods have been reported lost
the goods are fake
the goods are cheaply made and likely to break
the goods are well-known and easily identifiable
Table:Target
10:the PC
10:\a [@NPC] [@Number] in the bar
5:an enemy of the PC
5:a friend of the PC
5:a relative of the PC
5:a random member of the party
3:prostitutes
a member of a certain race
a member of a certain social class
a member of a certain geographic area
a member of a certain occupation
a member of a certain religion
a member of a certain family
all members of a certain race
all members of a certain social class
all members of a certain geographic area
all members of a certain occupation
all members of a certain religion
all members of a certain family
a member of the PC's race
a member of the PC's social class
a member of the PC's geographic area
a member of the PC's occupation
a member of the PC's religion
a member of the PC's gender
a member of the PC's family
all members of the PC's race
all members of the PC's social class
all members of the PC's geographic area
all members of the PC's occupation
all members of the PC's religion
all members of the PC's gender
all members of the PC's family
a foe of a certain race
a foe of a certain social class
a foe of a certain geographic area
a foe of a certain occupation
a foe of a certain religion
a foe of a certain family
all foes of a certain race
all foes of a certain social class
all foes of a certain geographic area
all foes of a certain occupation
all foes of a certain religion
all foes of a certain family
a foe of the PC's race
a foe of the PC's social class
a foe of the PC's geographic area
a foe of the PC's occupation
a foe of the PC's religion
a foe of the PC's gender
a foe of the PC's family
all foes of the PC's race
all foes of the PC's social class
all foes of the PC's geographic area
all foes of the PC's occupation
all foes of the PC's religion
all foes of the PC's gender
all foes of the PC's family
one of the local gangs
all the local gangs
one of the local gang members
one of the local gang leaders
all of the local gang leaders
one of the local law-enforcement
all of the local law-enforcement
one of the local clergy
all of the local clergy
one of the local civic leaders
all of the local civic leaders
a former lover
a current lover
a former spouse
a current spouse
a soldier
the military
a foreign soldier
a foreign army
a local business
a foreign business
liberals
conservatives
male prostitutes
all men
all women
all humanity
the environment
criminals
alcoholics
fat people
stupid people
ugly people
weak people
dull people
smokers
non-smokers
drinkers
non-drinkers
beautiful people
ugly people
smart people
dumb people
light-skinned people
dark-skinned people
blondes
brunettes
redheads
brown-eyed people
green-eyed people
hazel-eyed people
blue-eyed people
happy people
sad people
someone the PC cares about
someone the PC hates
a group the PC cares about
a group the PC hates
all foreigners
spies
all locals
the local government
the local businesses
a person the PC has never heard of
a group the PC has never heard of
the owner of the bar
the barkeep
a waitress
the staff
everyone in the bar
"them" (without saying who they are)
Table:Targetplus
99:
3:and the horse they rode in on
and all who support same
and all who serve same
and all who defend same
and all who believe in same
and all who know same
and all who have a connection to same
and all who do not oppose same
and [@Target]
Table:Death
3:poison
3:a knife in the back
3:bleeding wounds
3:unknown causes
3:natural causes
3:infected wounds
2:bludgeoning
illness
exposure
Table:Watchtype
suspiciously
intently
drunkenly
curiously
invitingly
covertly
furiously
insanely
wildly
blatantly
hungrily
nervously
dully
carefully
alertly
sleepily
dispassionately
meaningfully
pointlessly
angrily
disdainfully
in a come-hither fashion
Table:Job
3: The NPC is looking for a manual laborer to work on some mundane task.
2: The NPC wants the PC to [@Goodsjob] [@Goods]. [@Statknowledge] [@Goodsstatus].
The NPC wants to hire the PC as \a [@Hire]. (The precise nature of the job will depend on the PC's skills).
The NPC wants the PC to [@NPCJob] someone.
The NPC wants the PC to [@NPCJob] \a [@NPC] [@Pose] [@Location] in the establishment.
The NPC wants the PC to [@GroupJob] [@Group].
The NPC was wronged by someone and wants the PC's help [@Payback].
The NPC was helped by someone and wants the PC's help [@Payback].
Table:Group
the PC's party (obviously unaware who the PC is)
a local gang
a local union or guild
a group of criminals
a family
a couple
tenants
a spy ring
a group of religious fanatics
a group of peaceful monks
the current government
the clergy
a business
Table:GroupJob
bust up
destroy
befriend
introduce the NPC to
hide the NPC from
protect the NPC from
enrich
protect
wipe out
drive out
disappear
Table:NPCJob
intimidate
influence
rob
kill
rough up
scare
drive out
befriend
hide
protect
introduce the NPC to
hide the NPC from
protect the NPC from
insult
discourage
encourage
help
disappear
train
Table:Goodsjob
deliver
acquire
find out about
protect
steal
destroy
hide
hold for safe-keeping
sell
buy
get by any means
Table:Hire
champion
guard
mercenary
detective
thug
love-slave
factotum
servant
problem-solver
trainer
manager for other staff
spy
thief
assassin
entertainer
Table:Throw
water
beer
drink
empty bottle
full bottle
chair
empty beer mug
full beer mug
pair of dice
mud clot
kitchen utensil
pot
frying pan
writing implement
shot glass
handful of food
plate
tantrum
punch
wad of paper
plate
butter knife
fork
spoon
money
combat knife
deck of cards
dart
garbage
Table:Game
5:cards
4:darts
4:dice
3:drinking game
2:pool/foosball/local equivalent
chess
checkers
arm wrestling
wrestling
charades
boxing
mumbledy-peg
knife-throwing
dwarf-tossing
pissing highest on the wall
juggling
weightlifting
Table:Armed
90:not armed
30:not visibly armed, but carrying a hidden melee weapon
30:not visibly armed, but carrying a hidden missile weapon
30:not visibly armed, but carrying a hidden melee and missile weapon
10:obviously armed with a melee weapon
10:obviously armed with a missile weapon
5:obviously armed with both a melee and missile weapon