Header: Ike's Demons
Contributed by Ike Duncan Footer:
Note: The size of dice used for hit points is determined by the size of the creature: Tiny=d8, Small=d10, Mansized=d12, Large=d20, Huge=d30, Gargantuan=d100

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. MaxReps: 3 set: HD ={3d10} set: Size =[@DemonSizeCat] set: HDSize =[#{{$Size}d1+2} DemonSizeHDSize] set: Brute ={{$Size}d1*2} set: AgilMod = {{$Size}d1*3} set: Agility ={15d1-{$AgilMod}} set: STR ={3d6+{$Brute}} set: DEX ={3d6+{$Agility}} set: CON ={3d6+{$Brute}} set: INT ={3d6+{$Agility}} set: WIS ={3d6+{$Agility}} set: CHR ={3d6+{$Agility}} set: STRMOD1 ={{$STR}d1/2} set: STRMOD2 ={{$STRMOD1}d1-5} set: DEXMOD1 ={{$DEX}d1/2} set: DEXMOD2 ={{$DEXMOD1}d1-5} set: CONMOD1 ={{$CON}d1/2} set: CONMOD2 ={{$CONMOD1}d1-5} set: CONHPMOD ={{$CONMOD2}d1*{$HD}} set: HP ={{$HD}d{$HDSize}+{$CONHPMOD}} set: Regen ={3d4+{$CONMOD2}} set: ACHDMOD ={{$HD}d1/2} set: ACSizeMod =[#{$Size} DemonSizeACMOD] set: ACSizeNHDMod ={{$ACHDMOD}d1+{$ACSizeMod}} set: ACMOD ={{$DEXMOD2}d1+{$ACSizeNHDMod}} set: AC ={{$ACMOD}d1+10} set: TBHMod ={{$HD}d1/9} set: TBH1 ={{$TBHMod}d1+1} set: TBH2 ={{$CONMOD2}d1+5} set: MR ={{$HD}d1*2} set: BiteDice =[#{{$Size}d1+1} DemonSizeHDSize] set: ClawDice =[#{$Size} DemonSizeHDSize] set: ThirdHD ={{$HD}d1/3} set: DoubleSize ={{$Size}d1*2} set: Attack1 ={{$HD}d1+{$STRMOD2}} set: Attack2 ={{$Attack1}d1-5} table: demonnames Shuffle: secondnames Shuffle: Resistences Shuffle: PowersList Shuffle: SpellsMageLevel0 Shuffle: SpellsMageLevel1 Shuffle: SpellsMageLevel2 Shuffle: SpellsMageLevel3 Shuffle: SpellsMageLevel4 Shuffle: SpellsMageLevel5 Shuffle: SpellsMageLevel6 Shuffle: SpellsMageLevel7 Shuffle: SpellsMageLevel8 Shuffle: SpellsMageLevel9 [@firstname][!{1d3+1} secondnames][@Stats][@Health][@Attacks][@Resistances][@Powers]
EndTable: table: firstname Graz Des Tyr Cryx Siv Q'ra Byt Khe Muf Nouc Ub Ez Aqvi Phac Vool EndTable: table: secondnames loq mo von dae daan zor xax klar torn jac urn dit gix vie tar gat loq mo von dae daan zor xax klar torn jac urn dit gix vie tar gat EndTable: table: DemonSizeCat Type: Lookup Roll: 1d40 1:1 2-4:2 5-10:3 11-20:4 21-35:5 36-40:6 EndTable: table: DemonSizeName Type: Lookup Roll: 1d6 1:Tiny 2:Small 3:Mansized 4:Large 5:Huge 6:Gargantuan EndTable: table: DemonSizeHDSize Type: Lookup Roll: 1d6 1:4 2:6 3:8 4:10 5:12 6:20 7:30 8:100 EndTable: table: DemonSizeACMOD Type: Lookup Roll: 1d6 1:+4 2:+1 3:0 4:-1 5:-4 6:-8 EndTable: table: Stats Strength: {$STR}Dexterity: {$DEX}Con: {$CON}Int: {$INT}Wisdom: {$WIS}Charisma: {$CHR} EndTable: table: Health Size: [#{$Size} DemonSizeName]Hit Dice: {$HD}Hitpoints(d{$HDSize}): {$HP}Armor Class: {$AC}Damage Reduction: {$TBH2}/+{$TBH1}Regen: {$Regen} HP/Round EndTable: table: BiteType 15:Bite 2:Horn 2:Foot Claw 2:Tusk EndTable: table: ClawType 15:Hand Claws 2:Tenticals 2:Wing Slashes EndTable: table: Attacks Attacks:[@BiteType](1d{$BiteDice}+{$STRMOD2}): 1@+{$Attack1}[@ClawType](1d{$ClawDice}+{$STRMOD2}): [|2|2|2|3|4]@+{$Attack2}[@SpecialAttack] EndTable: table: SpecialAttack 30:\z 5:Special Attack:Spiked Tail(1d{$BiteDice}+{$STRMOD2}): 1@+{$Attack1} 1:Special Attack:Flame Breath({{$HD}d1/2}d[#{$SIZE} DemonSizeHDSize]): sV Ref (DC: {{$DEXMOD1}d1+10}) for 1/2 1:Special Attack:Eye Beam({$HD}d6): sV Ref (DC: {{$DEXMOD1}d1+10}) for 1/2 1:Special Attack:Scream({$HD}d4): {{$HD}d1*2}' wide by {{$HD}d1*5}' long Cone, sV Fort (DC: {{$ThirdHD}d1+10}) for 1/2 1:Special Attack:Petrification Gaze: sV Will (DC: {{$DoubleSize}d1+10}) to avoid 1:Special Attack:Putrid Stench(-{{$TBH1}d1+2} Con for {$HD} Hours): {{$HD}d1+5}' radius, sV Fort (DC: {{$TBH1}d1+13}) for 1/2 affect EndTable: table: Resistances Resistances:Disease Resistance: 100%Magic Resistance: {$MR}%[!{2d3} ExtraResistances] EndTable: table: ExtraResistances 20:Fire Resistance: {10d5+{$HD}}%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only 13:Electricity Resistance: {10d5+{$HD}}%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only 7:Negative Energy Resistance: {10d5+{$HD}}%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only 15:Cold Resistance: {10d5+{$HD}}%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only 7:Poison Resistance: {10d5+{$HD}}%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only 4:Additional Damage Reduction: {1d5+{$CONMOD2}}/-, Not reduced by magic 4:Force Resistance: {10d5+{$HD}}%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only 7:Acid Resistance: {10d5+{$HD}}%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only 5:Curse Resistance: {10d5+{$HD}}%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only 5:Mental Resistance: {10d5+{$HD}}%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only 5:Illusion Resistance: {10d5+{$HD}}%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only 6:Additional Magic Resistance: +{5d6}%, Add to above 3:[!2 ExtraResistances] 1:[!3 ExtraResistances] EndTable: table: Powers Special Powers:[!PowersList][@{{$HD}D1/3} Powers2] EndTable: table: Powers2 [!PowersList] EndTable: table: PowersList 3:True Seeing, {{$HD}d1/4}/Day 4:Detect Magic, At Will 5:Comprehend Languages, Constent 7:Detect Good / Evil, Constent 5:Detect Invisibility, Constent 5:Detect Life Force, Constent 4:Know Alignment, At Will 3:Esp, {{$HD}d1/5}/Day 1:[!SpellsMageLevel0], 1/Day (0 Level Spell) 1:[!SpellsMageLevel0], 1/Day (0 Level Spell) 1:[!SpellsMageLevel0], 1/Day (0 Level Spell) 1:[!SpellsMageLevel0], 1/Day (0 Level Spell) 1:[!SpellsMageLevel0], 1/Day (0 Level Spell) 1:[!SpellsMageLevel0], 1/Day (0 Level Spell) 1:[!SpellsMageLevel0], 1/Day (0 Level Spell) 1:[!SpellsMageLevel0], 1/Day (0 Level Spell) 1:[!SpellsMageLevel0], 1/Day (0 Level Spell) 1:[!SpellsMageLevel0], 1/Day (0 Level Spell) 1:[!SpellsMageLevel1], 1/Day (1st Level Spell) 1:[!SpellsMageLevel1], 1/Day (1st Level Spell) 1:[!SpellsMageLevel1], 1/Day (1st Level Spell) 1:[!SpellsMageLevel1], 1/Day (1st Level Spell) 1:[!SpellsMageLevel1], 1/Day (1st Level Spell) 1:[!SpellsMageLevel1], 1/Day (1st Level Spell) 1:[!SpellsMageLevel1], 1/Day (1st Level Spell) 1:[!SpellsMageLevel1], 1/Day (1st Level Spell) 1:[!SpellsMageLevel1], 1/Day (1st Level Spell) 1:[!SpellsMageLevel2], 1/Day (2nd Level Spell) 1:[!SpellsMageLevel2], 1/Day (2nd Level Spell) 1:[!SpellsMageLevel2], 1/Day (2nd Level Spell) 1:[!SpellsMageLevel2], 1/Day (2nd Level Spell) 1:[!SpellsMageLevel2], 1/Day (2nd Level Spell) 1:[!SpellsMageLevel2], 1/Day (2nd Level Spell) 1:[!SpellsMageLevel2], 1/Day (2nd Level Spell) 1:[!SpellsMageLevel3], 1/Day (3rd Level Spell) 1:[!SpellsMageLevel3], 1/Day (3rd Level Spell) 1:[!SpellsMageLevel3], 1/Day (3rd Level Spell) 1:[!SpellsMageLevel3], 1/Day (3rd Level Spell) 1:[!SpellsMageLevel3], 1/Day (3rd Level Spell) 1:[!SpellsMageLevel3], 1/Day (3rd Level Spell) 1:[!SpellsMageLevel3], 1/Day (3rd Level Spell) 1:[!SpellsMageLevel4], 1/Day (4th Level Spell) 1:[!SpellsMageLevel4], 1/Day (4th Level Spell) 1:[!SpellsMageLevel4], 1/Day (4th Level Spell) 1:[!SpellsMageLevel4], 1/Day (4th Level Spell) 1:[!SpellsMageLevel4], 1/Day (4th Level Spell) 1:[!SpellsMageLevel4], 1/Day (4th Level Spell) 1:[!SpellsMageLevel5], 1/Day (5th Level Spell) 1:[!SpellsMageLevel5], 1/Day (5th Level Spell) 1:[!SpellsMageLevel5], 1/Day (5th Level Spell) 1:[!SpellsMageLevel5], 1/Day (5th Level Spell) 1:[!SpellsMageLevel5], 1/Day (5th Level Spell) 1:[!SpellsMageLevel6], 1/Day (6th Level Spell) 1:[!SpellsMageLevel6], 1/Day (6th Level Spell) 1:[!SpellsMageLevel6], 1/Day (6th Level Spell) 1:[!SpellsMageLevel6], 1/Day (6th Level Spell) 1:[!SpellsMageLevel7], 1/Day (7th Level Spell) 1:[!SpellsMageLevel7], 1/Day (7th Level Spell) 1:[!SpellsMageLevel7], 1/Day (7th Level Spell) 1:[!SpellsMageLevel8], 1/Day (8th Level Spell) 1:[!SpellsMageLevel8], 1/Day (8th Level Spell) 1:[!SpellsMageLevel9], 1/Day (9th Level Spell) 5:+{10d2}% to One Standard Resistance, not MR, {{$HD}d3} Rounds/Day 2:Double Movement 5:+{2d4} Regeneration, {{$CONMOD2}d1+5} Rounds/Day EndTable: # # This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. # Table: SpellsMageLevel0 Arcane Mark Dancing Lights Daze Detect Magic Detect Poison Disrupt Undead Flare Ghost Sound Light Mage Hand Mending Open/Close Prestidigitation Ray of Frost Read Magic Resistance Table: SpellsMageLevel1 Alarm Animate Rope Burning Hands Cause Fear Change Self Charm Person Chill Touch Color Spray Comprehend Languages Detect Secret Detect Undead Endure Elements Enlarge Erase Expeditious Retreat Feather Fall Floating Disk Grease Hold Portal Hypnotism Identify Jump Mage Armor Magic Missile Magic Weapon Magical Aura Message Mount Obscuring Mist Protection from Chaos Protection from Evil Protection from Good Protection from Law Ray of Enfeeblement Reduce Shield Shocking Grasp Silent Image Sleep Spider Climb Summon Monster I True Strike Undetectable Aura Unseen Servant Ventriloquism Table: SpellsMageLevel2 Acid Arrow Alter Self Arcane Lock Blindness/Deafness Blur Bull's Strength Cat's Grace Continual Flame Darkvision Daylight Detect Thoughts Endurance Flaming Sphere Fog Cloud Ghoul Touch Glitterdust Hideous Laughter Hypnotic Pattern Invisibility Knock Levitate Locate Object Magic Mouth Minor Image Mirror Image Misdirection Obscure Object Protection from Arrows Pyrotechnics Resist Elements Rope Trick Scare See Invisibility Shatter Spectral Hand Summon Monster II Summon Swarm Trap Web Whispering Wind Table: SpellsMageLevel3 Blink Clairaudience Clairvoyance Dispel Magic Displacement Explosive Runes Fireball Flame Arrow Fly Gaseous Form Gentle Repose Greater Magic Weapon Gust of Wind Halt Undead Haste Hold Person Illusory Script Invisibility Sphere Keen Edge Lightning Bolt Magic Circle against Chaos Magic Circle against Evil Magic Circle against Good Magic Circle against Law Major Image Nondetection Phantom Steed Protection from Elements Secret Page Sepia Snake Sigil Shrink Item Sleet Storm Slow Stinking Cloud Suggestion Summon Monster III Tongues Vampiric Touch Water Breathing Wind Wall Table: SpellsMageLevel4 Arcane Eye Bestow Curse Black Tentacles Charm Monster Confusion Contagion Detect Scrying Dimension Door Dimensional Anchor Emotion Enervation Fear Fire Shield Fire Trap Hallucinatory Terrain Ice Storm Illusory Wall Improved Invisibility Lesser Geas Locate Creature Minor Creation Minor Globe of Invulnerability Mnemonic Enhancer Phantasmal Killer Polymorph Other Polymorph Self Rainbow Pattern Remove Curse Resilient Sphere Scrying Secure Shelter Shadow Conjuration Shou Solid Fog Stoneskin Summon Monster IV Wall of Fire Wall of Ice Table: SpellsMageLevel5 Animal Growth Animate Dead Cloudkill Cone of Cold Contact Other Plane Dismissal Dominate Person Dream Fabricate Faithful Hound False Vision Feeblemind Greater Shadow Conjuration Hold Monster Interposing Hand Lesser Planar Binding Magic Jar Major Creation Mind Fog Mirage Arcana Nightmare Passwall Permanency Persistent Image Prying Eyes Secret Chest Seeming Sending Shadow Evocation Stone Shape Telekinesis Telepathic Bond Teleport Transmute Mud to Rock Transmute Rock to Mud Wall of Force Wall of Iron Wall of Stone Table: SpellsMageLevel6 Acid Fog Analyze Dweomer Antimagic Field Chain Lightning Circle of Death Contingency Control Water Control Weather Disintegrate Eyebite Flesh to Stone Forceful Hand Freezing Sphere Geas/Quest Globe of Invulnerability Greater Dispelling Greater Shadow Evocation Guards and Wards Legend Lore Lucubration Mass Suggestion Mislead Move Earth Permanent Image Planar Binding Programmed Image Project Image Repulsion Shades Stone to Flesh Summon Monster VI Transformation True Seeing Veil Table: SpellsMageLevel7 Banishment Control Undead Delayed Blast Fireball Ethereal Jaunt Finger of Death Forcecage Grasping Hand Greater Scrying Insanity Instant Summons Limited Wish Magnificent Mansion Mass Invisibility Phase Door Plane Shift Power Word, Stun Prismatic Spray Reverse Gravity Sequester Shadow Walk Simulacrum Spell Turning Statue Summon Monster VII Sword Teleport Vanish Vision Table: SpellsMageLevel8 Antipathy Binding Clenched Fist Clone Demand Discern Location Etherealness Greater Planar Binding Horrid Wilting Incendiary Cloud Iron Body Irresistible Dance Mass Charm Maze Mind Blank Polymorph Any Object Power Word, Blind Prismatic Wall Protection from Spells Screen Summon Monster VIII Sunburst Symbol Sympathy Telekinetic Sphere Trap the Soul Table: SpellsMageLevel9 Astral Projection Crushing Hand Disjunction Dominate Monster Energy Drain Foresight Gate Imprisonment Meteor Swarm Power Word, Kill Prismatic Sphere Refuge Shapechange Soul Bind Summon Monster IX Teleportation Circle Temporal Stasis Time Stop Wail of the Banshee Weird Wish