Set: Main=[@Maincolor1] Set: Secondary=[@ColorDet] Set: Details=[@Maincolor3] Set: Weapons=[@WeapType] Header: SciFi Soldier Generator (D6 Rules) by Richard Kurbis Table: SciRPG Soldier Maker v1-001 1:UNIFORM:\n {$main} [@Material1] [@Armor1]\n[@Details]\nWEAPONS and EQUIPMENT:\n[@Weapon1] [@Weapon4]\n[@Equipment1] 2:UNIFORM:\n {$main} [@Material1] [@Armor2]\n[@Details]\nWEAPONS and EQUIPMENT:\n[@Weapon2] [@Weapon4]\n[@Equipment1] 3:UNIFORM:\n {$main} [@Material1] [@Armor3]\n[@Details]\nWEAPONS and EQUIPMENT:\n[@Weapon3] [@Weapon4]\n[@Equipment1] Table: Maincolor1 [@Colortype] Red [@Colortype] Orange [@Colortype] Yellow [@Colortype] Green [@Colortype] Blue [@Colortype] Purple White Black [|Dark|Light|] Gray [@Colortype] Brown [@Colortype] Tan [@Maincolor3] Camouflage [@Maincolor3] Camouflage [@Maincolor3] Camouflage Table: Maincolor2 [@Colortype] Red [@Colortype] Orange [@Colortype] Yellow [@Colortype] Green [@Colortype] Blue [@Colortype] Purple White Black [|Dark|Light|] Gray [@Colortype] Brown [@Colortype] Tan Table: Maincolor3 White Black [|Dark|Light|] Gray [@Colortype] Brown [@Colortype] Tan Table: ColorDet [@Maincolor2] [@Maincolor3] [@Maincolor3] Table: Colortype \z Light Dark Table: Material1 [@MaterialType]Leather [@MaterialType]Cloth Dura-plast Plasti-Steel [@MaterialType]Alloy Table: MaterialType Plasti- Natural- Synthetic- Derma- Hardened- Bonded- Plated- Dura- Table: Armor1 Dress Uniform (DR[|0|1|2])\n[@Acsents] Table: Armor2 Combat Fatigues (DR[|2|3|4|5])\n[@Acsents1] Combat Suit (DR[|4|5|6|7])\n[@Acsents1] Riot Gear (DR[|3|4|5|6])\n[@Acsents2] Battle Gear (DR[|5|6|7|8])\n[@Acsents2] Table: Armor3 Light Power Armor (DR[|7|8|9|10])\n[@Acsents3] Standard Power Armor (DR[|9|10|11|12])\n[@Acsents3] Heavy Power Armor (DR[|12|13|14|15])\n[@Acsents3] Table: Acsents {$secondary} [@Acces1] [@Options1] Table: Acsents1 {$secondary} [|Boots and Gloves|Boots] [@Options1] Table: Acsents2 {$secondary} [@Acces1] [@Options2] Table: Acsents3 {$secondary} [|Boots and Gloves|Boots and Gauntlets] [@Options3] Table: Options1 with [|{$secondary}|{$details}] Cap with [|{$secondary}|{$details}] Open Faced Helm with [|{$secondary}|{$details}] Cap and Shoulder Padding with [|{$secondary}|{$details}] Cap and {$details} Double Breasted Tunic with [|{$secondary}|{$details}] Open Faced Helm and [|{$secondary}|{$details}] Double Breasted Tunic with [|{$secondary}|{$details}] Cap and [|{$secondary}|{$details}] Shoulder Padding with [|{$secondary}|{$details}] Open Faced Helm and [|{$secondary}|{$details}] Shoulder Padding with [|{$secondary}|{$details}] Cap and [|{$secondary}|{$details}] Shoulder Padding Table: Options2 with [|{$secondary}|{$main}|{$details}] Open Faced Helm and [|{$secondary}|{$details}] Double Breasted Tunic with [|{$secondary}|{$main}|{$details}] Sealed Helm and [|{$secondary}|{$details}] Shoulder Padding with [|{$secondary}|{$main}|{$details}] Open Faced Helm and [|{$secondary}|{$details}] Shoulder Padding with [|{$secondary}|{$main}|{$details}] Sealed Helm and [|{$secondary}|{$details}] Shoulder Padding Table: Options3 with [|{$secondary}|{$main}|{$details}] Sealed Helm and [|{$secondary}|{$details}] Double Breasted Tunic with [|{$secondary}|{$main}|{$details}] Sealed Helm and [|{$secondary}|{$details}] Shoulder Padding with [|{$secondary}|{$main}|{$details}] Sealed Helm and {$details} Shoulder Padding Table: Acces1 Boots and Gloves Shoes Boots and Gauntlets Boots Table: Details {$details} Utility Belts with [|Gold|Silver|Brass|Titanium] details Table: Weapon1 {$weapons} Pistol\n(DAMAGE:[|3|4|5]D[|+1|+2|] RATE: [|Single Shot|Single Shot and Burst]) {$weapons} Carbine [|(IR/UV Scope)|]\n(DAMAGE:[|4|5|6]D[|+1|+2|] RATE: [|Single Shot|Single Shot and Burst]) Table: Weapon2 {$weapons} Carbine [|(IR/UV Scope)|]\n(DAMAGE:[|4|5|6]D[|+1|+2|] RATE: [|Single Shot|Single Shot and Burst]) {$weapons} Rifle [|(IR/UV Scope)|]\n(DAMAGE:[|5|6|7]D[|+1|+2|] RATE: [|Single Shot|Single Shot and Burst]) Table: Weapon3 {$weapons} Rifle [|(IR/UV Scope)|]\n(DAMAGE:[|5|6|7]D[|+1|+2|] RATE: [|Single Shot|Single Shot and Burst]) {$weapons} Cannon [|(IR/UV Scope)|]\n(DAMAGE:[|7|8|9|10]D[|+1|+2|] RATE: [|Single Shot|Single Shot and Burst]) Table: Weapon4 \z \nBayonette \nCombat knife \nMachette \nGladius (Short Blade) \nTanto \nKatana \nStunner Baton \nTazergun \z Table: WeapType Sonic HEAP AP Beam-Laser Pulse-Laser Lo-Energy Hi-Energy Rail/Gauss Plasma Fusion Ion Phaser Disruptor Maser Photon Table: Equipment1 HandComm Unit [@Equipment2] Headset Comm [@Equipment2] No Comm Unit [@Equipment2] IR/UV Headset Comm [@Equipment2] HandComm Unit [@Equipment2] Table: Equipment2 [|2|3|4]-[|Chemical|HE|HEAT|Plasma|Fusion|Photon|Fragmentation] Grenades [@Smoke] \z Table: Smoke \z \z and [|2|3|4]-Smoke Canisters