############################################### # Set the options below to change the output. # ############################################### #To change the neighborhood type, change the "Class" variable. 0=ghetto, 1=poor, 2=average, 3=upper-class, 4=rich. Set: Class=2 #Prompt: Neighborhood Quality {0|1|2|3|4} 2 #To change the shop type, change the ShopTable variable. # #Available shop settings are: # #ostler: Horses and horse gear. #weaponcrafter: Weapons. #armorcrafter: Armor and shields. #clothmaker: Clothing and cloth goods. #farm-market: Farm fresh produce. #hideworker: Goods made from leather and skins. #metalsmith: Worked metal goods. #woodcrafter: Wooden items. #miller: Milled grains and baked goods. #chandler: Candles, lamps, and such-like. #innkeeper: Prepared and processed foods and drink. #shipwright: Ship and sailing related items. #tentmaker: Ship and sailing related items. #glassworker: Glass goods. #harper: Musical instruments. #charcoaler: Charcoal and coal goods. #apothecary: Herbs and medicinals. #lexigrapher: Writing and mapmaking gear. #locksmith: Locks and lockworking gear. #potter: Pottery. #salter: Salt. #butcher: Dressed meats. #fishmonger: Fresh and cured fish. #falconer: Falcons. Note that falconry, who can own what type of falcon, etc, is governed by draconian laws in medieval societies. #animaltrainer: Trained dogs and other animals. #occultist: Wizard and occult gear. #cobbler: Shoes and boots. #brewer: Brewski. #jeweler: Jewelry related goods (this does not include the jewelry itself). #mason: Mined and cut stone. #miner: Output from the mines. In the case of precious metals, the product is unlikely to be in the store. Buy an amount and the miners will deliver it to you. #perfumer: Perfumes, soaps, and sweet scents. #pilot: Seafaring navigational goods. #ropemaker: Ropes and Thread. #slaver: Slaves. #thatcher: Goods of woven thatch. #timberwright: Lumber. #whaler: Whale products. #potions: Potions of all sorts #magicrings: Magic Rings of all sorts # #general: Various goods likely to be needed in daily life (a grocery store, basically). #sundry: Non-perishable household items. #military: Weapons, armor and shields. #outfitter: Gear useful to travellers, adventurers, caravans, outdoorspeople. #trader: Could be anything from any shop (except from innkeeper, slaver and falconer, the trader can't keep a meal on the shelf, slaves are difficult to keep, and falcons are not casually traded.) #alchemist: things from the apothecary, occultists, and potions shop. #clothing: things from the clothmaker, hideworker, and cobbler shop. #There is always the chance that any shop might happen to have some oddball item from another shop in stock. #Set: ShopTable=perfumer #Prompt: Shop Type {RANDOM|alchemist|animaltrainer|apothecary|armorcrafter|axemaker|bowyer|brewer|butcher|chandler|charcoaler|clothing|clothmaker|cobbler|falconer|farm-market|fishmonger|general|glassworker|harper|hideworker|innkeeper|jeweler|lexigrapher|locksmith|mason|metalsmith|miller|military|miner|occultist|ostler|outfitter|perfumer|pilot|potter|ropemaker|salter|shipwright|slaver|spearmaker|sundry|swordmaker|taxidermist|tentmaker|thatcher|timberwright|trader|weaponcrafter|whaler|woodcrafter} RANDOM #Set: Class = {$Class} #Set: ShopTable = {$prompt2} #Prompt: Shop Quality {RANDOM|VLowClass|LowClass|MidClass|HiClass|VHiClass} MidClass #To change the size of the store, change the NumItems variable. Set: NumItems=10 ############################################ # DO NOT CHANGE ANYTHING BELOW THIS POINT! # ############################################ Title: Shop Inventory Header:

Market day!

Welcome to the bazaar! Everyone from the local farmers and craftsmen to itinerant merchants from far-off lands stops here to peddle wares. Take a moment to browse the stalls, and who knows what prize you might find waiting to draw out your purse! All prices are shown in Gold Pieces (GP). Multiply cost by 10 for price in silver pieces, or by 100 for cost in copper pieces. Footer: Quality:
* - Item is visibly very low quality, with a 20% chance of minuses or failure due to shoddy workmanship and ill-use. Only extensive practice with the item after purchase will reveal if it is defective.
** - Item is visibly low quality and cheap. May be used, scratched and/or dented. Has a 5% chance of minuses or failure due poor quality. Only extensive practice with the item after purchase will reveal if it is defective.
*** - Item is a basic decent example of its kind.
**** - Item is visibly well-made and carefully tended, with a 5% chance of bonuses due to excellent craftsmanship (masterwork item). Only extensive practice with the item after purchase will reveal if it is a masterwork item.
***** - Item is an ideal example of it's kind, expertly made, with a 20% chance of bonuses due to excellent craftsmanship (masterwork item). Only extensive practice with the item after purchase will reveal if it is a masterwork item.

All prices subject to haggling. All sales final. Maxreps: 1 Table:Entertainment [@BazaarSetup]

For the [|entertainment|amusement|enjoyment|interest|benefit] of the crowd in the bazaar, \a [@EntertainerType].

[@BazaarSetup] Table:EntertainerType bard is [|reciting poetry|singing|dancing|singing and dancing|telling jokes|telling a story|[|playing|singing and playing|dancing and playing|singing, dancing and playing] \a [|bagpipe|bladder pipe|cornamuse|crumhorn|drum|dulcimer|flute|gemshorn|harp|hirtenschalmei|hurdy-gurdy|lute|lyre|mute cornett|organetto|tambourine|psaltery|rebec|recorder|shawm|shofar|viol]] [|acrobatic troupe|juggler|exotic dancer|magician|clown|juggling troupe|dancing troupe|clown troupe|puppeteer|puppet show|theater troupe] is performing trained [|dog|bear|monkey|bird|chicken|rooster|pig|weasel|cat] is [|dancing|doing tricks] fire [|eater|dancer|walker] is performing snake [|charmer|handler] is performing [|philosopher|religious personage|politician|local wag] is holding forth [|knife thrower|sword swallower|hypnotist|mentalist] is demonstrating [|his|her] skill [|prisoner|criminal|public enemy|public nuisance|suspicious foreigner] is [|chained to the ground|chained in place|shackled|in the stocks|being whipped|being beaten|chained to a pole|caged|hung by the hands|hung by the feet|being executed|being pelted with refuse|being pelted with mud|being pelted with stones] Table:BazaarSetup [@{10d2} StoreSetup] Table: StoreSetup [@prompt2==pickstore][#{1d10} StoreType] Table: pickstore 30:farm-market 20:butcher 20:fishmonger 15:brewer 15:miller 5:chandler 5:ropemaker 5:charcoaler 5:clothing 5:clothmaker 5:cobbler 5:potter 5:thatcher 5:timberwright 5:innkeeper 5:woodcrafter 3:glassworker 3:animaltrainer 3:armorcrafter 3:axemaker 3:bowyer 3:tentmaker 3:metalsmith 3:spearmaker 3:ostler 3:salter 3:swordmaker 3:weaponcrafter 2:apothecary 2:jeweler 2:falconer 2:general 2:harper 2:trader 2:whaler 2:alchemist 5:hideworker 2:lexigrapher 2:locksmith 2:taxidermist mason military miner occultist outfitter perfumer pilot shipwright slaver sundry Table: StoreType [@VLowClass] [@LowClass] [@LowClass] [@MidClass] [@MidClass] [@MidClass] [@MidClass] [@HiClass] [@HiClass] [@VHiClass] Table: VLowClass Set: ShopClass=0 Set: ShopCost={2d6} Set: ShopAir=apprentice Set: InventorySize=6 [@ShopDesc] Table: LowClass Set: ShopClass=1 Set: ShopCost={2d6+2} Set: ShopAir=inexperienced Set: InventorySize=8 [@ShopDesc] Table: MidClass Set: ShopClass=2 Set: ShopCost={2d6+3} Set: ShopAir=average Set: InventorySize=10 [@ShopDesc] Table: HiClass Set: ShopClass=3 Set: ShopCost={2d6+8} Set: ShopAir=experienced Set: InventorySize=12 [@ShopDesc] Table: VHiClass Set: ShopClass=4 Set: ShopCost={2d6+13} Set: ShopAir=master Set: InventorySize=20 [@ShopDesc] Table: ShopDesc

The stall of \a {$ShopAir} {$prompt2} merchant.

\n[@{4d4} GetItems >> sort]
ItemQualityCost (in GP)Guild
\n\n Table: NHType ghetto poor middle-class well-to-do rich Table: GetItems [#{1d6+{$ShopClass}} ItemQual] Table: ItemQual [@VLowItem] [@VLowItem] [@LowItem] [@LowItem] [@MidItem] [@MidItem] [@MidItem] [@HiItem] [@HiItem] [@VHiItem] Table: VLowItem Set: ItemCost={3d3+1} Set: Qual=* [@{$prompt2}] Table: LowItem Set: ItemCost={3d3+2} Set: Qual=** [@{$prompt2}] Table: MidItem Set: ItemCost={3d3+4} Set: Qual=*** [@{$prompt2}] Table: HiItem Set: ItemCost={3d3+14} Set: Qual=**** [@{$prompt2}] Table: VHiItem Set: ItemCost={3d3+24} Set: Qual=***** [@{$prompt2}] Table: general 3:[@farm-market] 3:[@miller] 3:[@brewer] 3:[@butcher] 2:[@fishmonger] [@metalsmith] [@woodcrafter] [@clothmaker] [@hideworker] [@chandler] [@shipwright] [@glassworker] [@charcoaler] [@apothecary] [@salter] [@cobbler] [@ropemaker] EndTable: Table: sundry 3:[@metalsmith] 3:[@woodcrafter] 3:[@clothmaker] 3:[@hideworker] 3:[@cobbler] 3:[@potter] 3:[@chandler] [@shipwright] [@tentmaker] [@glassworker] [@harper] [@lexigrapher] [@locksmith] [@military] [@thatcher] [@whaler] [@ropemaker] Endtable: Table:outfitter 2:[@metalsmith] 2:[@woodcrafter] 2:[@clothmaker] 2:[@hideworker] 2:[@ostler] 2:[@military] 2:[@cobbler] [@chandler] [@lexigrapher] [@locksmith] [@potter] [@chandler] [@shipwright] [@pilot] [@tentmaker] [@ropemaker] Endtable: Table:military [@weaponcrafter] [@armorcrafter] Endtable: Table:trader [@ostler] [@weaponcrafter] [@armorcrafter] 2:[@clothmaker] 3:[@farm-market] [@hideworker] [@metalsmith] [@woodcrafter] [@miller] [@chandler] [@brewer] [@shipwright] [@tentmaker] [@glassworker] [@harper] [@charcoaler] [@apothecary] [@lexigrapher] [@locksmith] [@potter] [@salter] [@butcher] [@fishmonger] [@occultist] [@animaltrainer] [@cobbler] [@jeweler] [@mason] [@miner] [@perfumer] [@pilot] [@thatcher] [@timberwright] [@whaler] [@ropemaker] Endtable: Table:clothing 3:[#{1d86} clothmaker] 2:[#{1d68} hideworker] [@cobbler] Endtable: Table:alchemist Set:FinalCost={{$ShopCost}d1*{$ItemCost}} AIR/pure, flask - Air is one of the Four Elements of alchemy. Air in the alchemical sense carries the archetypal roperties of spirit into the manifested world. It is associated with the operation of Separation and represented by the metal Iron.{$Qual}{!{$FinalCost}*20/10000}Alchemists ALUDEL/clay - A pear-shaped earthenware bottle, open at both ends. Used as a condenser in the sublimation process. Signifies the end-stages of transformation. Also called the Hermetic Vase, the Philosopher's Egg, and the Vase of the Philosophy. {$Qual}{!{$FinalCost}*100/10000}Alchemists AMALGAM/lead, oz - A solid metal formed by the combination of mercury with lead.{$Qual}{!{$FinalCost}*100/10000}Alchemists AMALGAM/silver, oz - A solid metal formed by the combination of mercury with silver.{$Qual}{!{$FinalCost}*1000/10000}Alchemists AMALGAM/iron, oz - A solid metal formed by the combination of mercury with iron.{$Qual}{!{$FinalCost}*500/10000}Alchemists AMALGAM/gold, oz - A solid metal formed by the combination of mercury with gold.{$Qual}{!{$FinalCost}*2000/10000}Alchemists AMALGAM/copper, oz - A solid metal formed by the combination of mercury with copper.{$Qual}{!{$FinalCost}*200/10000}Alchemists AMALGAM/tin, oz - A solid metal formed by the combination of mercury with tin.{$Qual}{!{$FinalCost}*3/10000}Alchemists ANTIMONY/powdered, pure, oz - Symbolizes the animal nature or wild spirit of man and nature, often symbolized by the wolf. Tincture of Antimony cures venereal diseases.{$Qual}{!{$FinalCost}*1000/10000}Alchemists AQUA FORTIS/oz - nitric acid{$Qual}{!{$FinalCost}*500/10000}Alchemists AQUA REGIA/oz - A mixture of aqua fortis ("strong water," i.e., nitric acid) and spiritus salis ("spirit of salt," i.e., hydrochloric acid) produces aqua regia ("royal water" -- so named because it can dissolve gold).{$Qual}{!{$FinalCost}*1500/10000}Alchemists AQUA VITAE/oz - The "living water" or water "with spirit." An aqueous alcohol concentrated by one or more Distillations.{$Qual}{!{$FinalCost}*2000/10000}Alchemists CINNABAR/oz - The bright red ore of mercury sulfide. Known as "Dragon's Blood," the roasted rocks emit a thick reddish smoke, as pure glistening mercury oozes from cracks. Psychologically, cinnabar represents the hardened habits and terrestrial marriages of soul and spirit that must be broken asunder in Calcination to free the essences with which the alchemist intends to work.{$Qual}{!{$FinalCost}*100/10000}Alchemists COPPER/powdered, oz - Copper is one of the seven metals of alchemy. Copper (and sometimes bronze and brass) is associated with the operation of Conjunction and the element Earth. {$Qual}{!{$FinalCost}*10/10000}Alchemists CRUCIBLE/porcelain{$Qual}{!{$FinalCost}*500/10000}Alchemists DEW/oz - symbolic of divine incarnation or manifestation from Above. Alchemists believe natural dew contains the divine Salt (thoughts of the One Mind) that can transform the Sulfur and Mercury of the First Matter.{$Qual}{!{$FinalCost}*20/10000}Alchemists BLOOD/dog, oz - Dogs signify primitive matter, natural sulfur, or material gold. A dog being devoured by a wolf symbolizes the process of purifying gold using antimony.{$Qual}{!{$FinalCost}*50/10000}Alchemists BLOOD/dove, oz - The dove is a symbol of renewed spirit or infusion of energy from Above. Chemically, it signifies the change from the Black Stage to the White Phase of transformation. {$Qual}{!{$FinalCost}*200/10000}Alchemists BLOOD/eagle, oz - The eagle is always a symbol of volatilization. For instance, an eagle devouring a lion indicates the volatilization of a fixed component by a volatile component.{$Qual}{!{$FinalCost}*5000/10000}Alchemists BLOOD/crows, oz - Crows are the symbols of the black phases of Calcination and Putrefaction.{$Qual}{!{$FinalCost}*80/10000}Alchemists BLOOD/basilisk, oz - the Basilisk represents the melding of our higher and lower natures in Conjunction, a process that must be continued in the next three operations of alchemy for this "Child of the Philosophers" to become the Living Stone of the fully integrated Self. Biologically, the Basilisk represents the mammalian embryology, the genetic replaying of the stages of evolution within the egg or womb. The Basilisk also has chemical connotations, which probably have to do with a metallurgical process involving cinnabar.{$Qual}{!{$FinalCost}*20000/10000}Alchemists EARTH/pure, lb - Earth is one of the Four Elements of alchemy. Earth in the alchemical sense carries the archetypal properties of manifestation, birth, and material creation. It is associated with the operation of Conjunction and represented by the green ore of copper. {$Qual}{!{$FinalCost}*50/10000}Alchemists FIRE/essence, flask - Fire is one of the Four Elements of alchemy. Fire in the alchemical sense carries the archetypal properties of activity and transformation. It is associated with the operation of Calcination and represented by the metal lead.{$Qual}{!{$FinalCost}*50000/10000}Alchemists GOLD/powdered, pure, oz - Gold is one of the seven metals of alchemy, the most perfect of the metals. It represents the perfection of all matter on any level, including that of the mind, spirit, and soul. It is associated with the operation of Coagulation.{$Qual}{!{$FinalCost}*2000/10000}Alchemists IRON/powdered, pure, oz - Iron is one of the seven metals of alchemy. It is associated with the operation of Separation.{$Qual}{!{$FinalCost}*100/10000}Alchemists LEAD/powdered, pure, oz - Lead is the first and oldest of the seven metals of alchemy. It is associated with the operation of Calcination.{$Qual}{!{$FinalCost}*100/10000}Alchemists LIQUOR HEPATITIS/ oz - A sulfurous liquid used by the alchemists. Considered the arcanum of the soul, To some alchemists, the odor symbolizes a soul or a spiritized presence hidden within the liquid.{$Qual}{!{$FinalCost}*5000/10000}Alchemists MATRASS/glass - A round-bottomed flask with a very long neck. Also called a "bolt-head."{$Qual}{!{$FinalCost}*1000/10000}Alchemists PELICAN/glass - A circulatory vessel with two side-arms feeding condensed vapors back into the body. It has a fancied resemblance in shape to a pelican pecking at its breast.{$Qual}{!{$FinalCost}*1500/10000}Alchemists QUICKLIME/oz{$Qual}{!{$FinalCost}*50/10000}Alchemists QUINTESSENCE/flask - The fifth element with which the alchemists work. The essence of life force.{$Qual}{!{$FinalCost}*50000/10000}Alchemists RETORT/glass - A spherical container with a long neck or spout.{$Qual}{!{$FinalCost}*1000/10000}Alchemists SALT/pure, oz - The third heavenly substance in alchemy and represents the final manifestation of the perfected Stone. Represents the action of thought on matter.{$Qual}{!{$FinalCost}*50/10000}Alchemists SILVER/powdered, pure, oz - Silver is one of the seven metals of alchemy. It is associated with the operation of Distillation.{$Qual}{!{$FinalCost}*200/10000}Alchemists SULFUR/pure, oz - One of the three heavenly substances. It represents passion and will and is associated with the operation of Fermentation.{$Qual}{!{$FinalCost}*40/10000}Alchemists TIN/powdered, pure, oz - One of the seven metals of the alchemists. It is associated with the operation of Dissolution and the element Water.{$Qual}{!{$FinalCost}*5000/10000}Alchemists VITRIOL/yellow, oz - The most important liquid in alchemy. A nearly odorless, yellow oil called simply Vitriol. The acid readily dissolves human tissue and is severely corrosive to most metals, although it has no effect on gold.{$Qual}{!{$FinalCost}*2000/10000}Alchemists VITRIOL/white, oz - zinc sulfate{$Qual}{!{$FinalCost}*1500/10000}Alchemists VITRIOL/blue, oz - copper sulfate{$Qual}{!{$FinalCost}*1000/10000}Alchemists WATER/pure, pt - One of the Four Elements of alchemy. Water in the alchemical sense carries the archetypal properties of cleansing and purification. It is associated with the operation of Dissolution and represented by the metal tin.{$Qual}{!{$FinalCost}*10/10000}Alchemists 2:ANTITOXIN/vial{$Qual}{!{$FinalCost}*5000/10000}Alchemists 2:ACID/flask{$Qual}{!{$FinalCost}*1000/10000}Alchemists 2:ALCHEMIST'S FIRE/flask{$Qual}{!{$FinalCost}*2000/10000}Alchemists 5:[@apothecary] 5:[@occultist] 20:[@potions] [@brewer] [@trader] EndTable: Table:weaponcrafter Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:CLUB/light{$Qual}{!{$FinalCost}*100/10000}Weaponcrafters 5:CLUB/heavy{$Qual}{!{$FinalCost}*100/10000}Weaponcrafters 3:CLUB/mace (heavy){$Qual}{!{$FinalCost}*1200/10000}Weaponcrafters 3:CLUB/maul{$Qual}{!{$FinalCost}*300/10000}Weaponcrafters 3:CLUB/morningstar{$Qual}{!{$FinalCost}*800/10000}Weaponcrafters 3:CLUB/warhammer{$Qual}{!{$FinalCost}*1200/10000}Weaponcrafters 3:FLAIL/ball & chain{$Qual}{!{$FinalCost}*800/10000}Weaponcrafters 3:FLAIL/war{$Qual}{!{$FinalCost}*800/10000}Weaponcrafters 5:QUARTERSTAFF{$Qual}{!{$FinalCost}*100/10000}Weaponcrafters 3:GAUNTLET{$Qual}{!{$FinalCost}*200/10000}Weaponcrafters GAUNTLET/spiked{$Qual}{!{$FinalCost}*500/10000}Weaponcrafters 5:CLUB/mace (light){$Qual}{!{$FinalCost}*500/10000}Weaponcrafters SICKLE{$Qual}{!{$FinalCost}*600/10000}Weaponcrafters 3:CLUB/hammer (light){$Qual}{!{$FinalCost}*100/10000}Weaponcrafters KUKRI{$Qual}{!{$FinalCost}*800/10000}Weaponcrafters 3:PICK/light{$Qual}{!{$FinalCost}*400/10000}Weaponcrafters 2:SAP{$Qual}{!{$FinalCost}*100/10000}Weaponcrafters PICK/heavy{$Qual}{!{$FinalCost}*800/10000}Weaponcrafters 2:CLUB/great{$Qual}{!{$FinalCost}*500/10000}Weaponcrafters RANSEUR{$Qual}{!{$FinalCost}*1000/10000}Weaponcrafters SCYTHE{$Qual}{!{$FinalCost}*1800/10000}Weaponcrafters KAMA{$Qual}{!{$FinalCost}*200/10000}Weaponcrafters NUNCHAKU{$Qual}{!{$FinalCost}*200/10000}Weaponcrafters SAI{$Qual}{!{$FinalCost}*100/10000}Weaponcrafters SIANGHAM{$Qual}{!{$FinalCost}*300/10000}Weaponcrafters WHIP{$Qual}{!{$FinalCost}*100/10000}Weaponcrafters CHAIN/spiked{$Qual}{!{$FinalCost}*2500/10000}Weaponcrafters FLAIL/dire{$Qual}{!{$FinalCost}*9000/10000}Weaponcrafters HAMMER/gnome-hooked{$Qual}{!{$FinalCost}*2000/10000}Weaponcrafters BOLAS{$Qual}{!{$FinalCost}*500/10000}Weaponcrafters 3:NET{$Qual}{!{$FinalCost}*2000/10000}Weaponcrafters SHURIKEN{$Qual}{!{$FinalCost}*100/10000}Weaponcrafters 15:[@swordmaker] 10:[@axemaker] 10:[@bowyer] 10:[@spearmaker] [@magicweaponcrafter] [@magicspearmaker] [@magicbowyer] [@magicswordmaker] [@magicaxemaker] [@trader] EndTable: Table:magicweaponcrafter Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 35:CLUB/light +1{$Qual}{!{$FinalCost}*230100/10000}Weaponcrafters 35:CLUB/heavy +1{$Qual}{!{$FinalCost}*230100/10000}Weaponcrafters 33:CLUB/mace (heavy) +1{$Qual}{!{$FinalCost}*231200/10000}Weaponcrafters 33:CLUB/maul +1{$Qual}{!{$FinalCost}*230300/10000}Weaponcrafters 33:CLUB/morningstar +1{$Qual}{!{$FinalCost}*230800/10000}Weaponcrafters 33:CLUB/warhammer +1{$Qual}{!{$FinalCost}*231200/10000}Weaponcrafters 33:FLAIL/ball & chain +1{$Qual}{!{$FinalCost}*230800/10000}Weaponcrafters 33:FLAIL/war +1{$Qual}{!{$FinalCost}*230800/10000}Weaponcrafters 35:QUARTERSTAFF +1{$Qual}{!{$FinalCost}*230100/10000}Weaponcrafters 33:GAUNTLET +1{$Qual}{!{$FinalCost}*230200/10000}Weaponcrafters 30:GAUNTLET/spiked +1{$Qual}{!{$FinalCost}*230500/10000}Weaponcrafters 35:CLUB/mace (light) +1{$Qual}{!{$FinalCost}*230500/10000}Weaponcrafters 30:SICKLE +1{$Qual}{!{$FinalCost}*230600/10000}Weaponcrafters 33:CLUB/hammer (light) +1{$Qual}{!{$FinalCost}*230100/10000}Weaponcrafters 30:KUKRI +1{$Qual}{!{$FinalCost}*230800/10000}Weaponcrafters 33:PICK/light +1{$Qual}{!{$FinalCost}*230400/10000}Weaponcrafters 32:SAP +1{$Qual}{!{$FinalCost}*230100/10000}Weaponcrafters 30:PICK/heavy +1{$Qual}{!{$FinalCost}*230800/10000}Weaponcrafters 32:CLUB/great +1{$Qual}{!{$FinalCost}*230500/10000}Weaponcrafters 30:RANSEUR +1{$Qual}{!{$FinalCost}*231000/10000}Weaponcrafters 30:SCYTHE +1{$Qual}{!{$FinalCost}*231800/10000}Weaponcrafters 30:KAMA +1{$Qual}{!{$FinalCost}*230200/10000}Weaponcrafters 30:NUNCHAKU +1{$Qual}{!{$FinalCost}*230200/10000}Weaponcrafters 30:SAI +1{$Qual}{!{$FinalCost}*230100/10000}Weaponcrafters 30:SIANGHAM +1{$Qual}{!{$FinalCost}*230300/10000}Weaponcrafters 30:WHIP +1{$Qual}{!{$FinalCost}*230100/10000}Weaponcrafters 30:CHAIN/spiked +1{$Qual}{!{$FinalCost}*232500/10000}Weaponcrafters 30:FLAIL/dire +1{$Qual}{!{$FinalCost}*239000/10000}Weaponcrafters 30:HAMMER/gnome-hooked +1{$Qual}{!{$FinalCost}*232000/10000}Weaponcrafters 30:BOLAS +1{$Qual}{!{$FinalCost}*230500/10000}Weaponcrafters 33:NET +1{$Qual}{!{$FinalCost}*232000/10000}Weaponcrafters 30:SHURIKEN +1{$Qual}{!{$FinalCost}*230100/10000}Weaponcrafters 25:CLUB/light +2{$Qual}{!{$FinalCost}*830100/10000}Weaponcrafters 25:CLUB/heavy +2{$Qual}{!{$FinalCost}*830100/10000}Weaponcrafters 23:CLUB/mace (heavy) +2{$Qual}{!{$FinalCost}*831200/10000}Weaponcrafters 23:CLUB/maul +2{$Qual}{!{$FinalCost}*830300/10000}Weaponcrafters 23:CLUB/morningstar +2{$Qual}{!{$FinalCost}*830800/10000}Weaponcrafters 23:CLUB/warhammer +2{$Qual}{!{$FinalCost}*831200/10000}Weaponcrafters 23:FLAIL/ball & chain +2{$Qual}{!{$FinalCost}*830800/10000}Weaponcrafters 23:FLAIL/war +2{$Qual}{!{$FinalCost}*830800/10000}Weaponcrafters 25:QUARTERSTAFF +2{$Qual}{!{$FinalCost}*830100/10000}Weaponcrafters 23:GAUNTLET +2{$Qual}{!{$FinalCost}*830200/10000}Weaponcrafters 20:GAUNTLET/spiked +2{$Qual}{!{$FinalCost}*830500/10000}Weaponcrafters 25:CLUB/mace (light) +2{$Qual}{!{$FinalCost}*830500/10000}Weaponcrafters 20:SICKLE +2{$Qual}{!{$FinalCost}*830600/10000}Weaponcrafters 23:CLUB/hammer (light) +2{$Qual}{!{$FinalCost}*830100/10000}Weaponcrafters 20:KUKRI +2{$Qual}{!{$FinalCost}*830800/10000}Weaponcrafters 23:PICK/light +2{$Qual}{!{$FinalCost}*830400/10000}Weaponcrafters 22:SAP +2{$Qual}{!{$FinalCost}*830100/10000}Weaponcrafters 20:PICK/heavy +2{$Qual}{!{$FinalCost}*830800/10000}Weaponcrafters 22:CLUB/great +2{$Qual}{!{$FinalCost}*830500/10000}Weaponcrafters 20:RANSEUR +2{$Qual}{!{$FinalCost}*831000/10000}Weaponcrafters 20:SCYTHE +2{$Qual}{!{$FinalCost}*831800/10000}Weaponcrafters 20:KAMA +2{$Qual}{!{$FinalCost}*830200/10000}Weaponcrafters 20:NUNCHAKU +2{$Qual}{!{$FinalCost}*830200/10000}Weaponcrafters 20:SAI +2{$Qual}{!{$FinalCost}*830100/10000}Weaponcrafters 20:SIANGHAM +2{$Qual}{!{$FinalCost}*830300/10000}Weaponcrafters 20:WHIP +2{$Qual}{!{$FinalCost}*830100/10000}Weaponcrafters 20:CHAIN/spiked +2{$Qual}{!{$FinalCost}*832500/10000}Weaponcrafters 20:FLAIL/dire +2{$Qual}{!{$FinalCost}*839000/10000}Weaponcrafters 20:HAMMER/gnome-hooked +2{$Qual}{!{$FinalCost}*832000/10000}Weaponcrafters 20:BOLAS +2{$Qual}{!{$FinalCost}*830500/10000}Weaponcrafters 23:NET +2{$Qual}{!{$FinalCost}*832000/10000}Weaponcrafters 20:SHURIKEN +2{$Qual}{!{$FinalCost}*830100/10000}Weaponcrafters 15:CLUB/light +3{$Qual}{!{$FinalCost}*1830100/10000}Weaponcrafters 15:CLUB/heavy +3{$Qual}{!{$FinalCost}*1830100/10000}Weaponcrafters 13:CLUB/mace (heavy) +3{$Qual}{!{$FinalCost}*1831200/10000}Weaponcrafters 13:CLUB/maul +3{$Qual}{!{$FinalCost}*1830300/10000}Weaponcrafters 13:CLUB/morningstar +3{$Qual}{!{$FinalCost}*1830800/10000}Weaponcrafters 13:CLUB/warhammer +3{$Qual}{!{$FinalCost}*1831200/10000}Weaponcrafters 13:FLAIL/ball & chain +3{$Qual}{!{$FinalCost}*1830800/10000}Weaponcrafters 13:FLAIL/war +3{$Qual}{!{$FinalCost}*1830800/10000}Weaponcrafters 15:QUARTERSTAFF +3{$Qual}{!{$FinalCost}*1830100/10000}Weaponcrafters 13:GAUNTLET +3{$Qual}{!{$FinalCost}*1830200/10000}Weaponcrafters 10:GAUNTLET/spiked +3{$Qual}{!{$FinalCost}*1830500/10000}Weaponcrafters 15:CLUB/mace (light) +3{$Qual}{!{$FinalCost}*1830500/10000}Weaponcrafters 10:SICKLE +3{$Qual}{!{$FinalCost}*1830600/10000}Weaponcrafters 13:CLUB/hammer (light) +3{$Qual}{!{$FinalCost}*1830100/10000}Weaponcrafters 10:KUKRI +3{$Qual}{!{$FinalCost}*1830800/10000}Weaponcrafters 13:PICK/light +3{$Qual}{!{$FinalCost}*1830400/10000}Weaponcrafters 12:SAP +3{$Qual}{!{$FinalCost}*1830100/10000}Weaponcrafters 10:PICK/heavy +3{$Qual}{!{$FinalCost}*1830800/10000}Weaponcrafters 12:CLUB/great +3{$Qual}{!{$FinalCost}*1830500/10000}Weaponcrafters 10:RANSEUR +3{$Qual}{!{$FinalCost}*1831000/10000}Weaponcrafters 10:SCYTHE +3{$Qual}{!{$FinalCost}*1831800/10000}Weaponcrafters 10:KAMA +3{$Qual}{!{$FinalCost}*1830200/10000}Weaponcrafters 10:NUNCHAKU +3{$Qual}{!{$FinalCost}*1830200/10000}Weaponcrafters 10:SAI +3{$Qual}{!{$FinalCost}*1830100/10000}Weaponcrafters 10:SIANGHAM +3{$Qual}{!{$FinalCost}*1830300/10000}Weaponcrafters 10:WHIP +3{$Qual}{!{$FinalCost}*1830100/10000}Weaponcrafters 10:CHAIN/spiked +3{$Qual}{!{$FinalCost}*1832500/10000}Weaponcrafters 10:FLAIL/dire +3{$Qual}{!{$FinalCost}*1839000/10000}Weaponcrafters 10:HAMMER/gnome-hooked +3{$Qual}{!{$FinalCost}*1832000/10000}Weaponcrafters 10:BOLAS +3{$Qual}{!{$FinalCost}*1830500/10000}Weaponcrafters 13:NET +3{$Qual}{!{$FinalCost}*1832000/10000}Weaponcrafters 10:SHURIKEN +3{$Qual}{!{$FinalCost}*1830100/10000}Weaponcrafters 5:CLUB/light +4{$Qual}{!{$FinalCost}*3230100/10000}Weaponcrafters 5:CLUB/heavy +4{$Qual}{!{$FinalCost}*3230100/10000}Weaponcrafters 3:CLUB/mace (heavy) +4{$Qual}{!{$FinalCost}*3231200/10000}Weaponcrafters 3:CLUB/maul +4{$Qual}{!{$FinalCost}*3230300/10000}Weaponcrafters 3:CLUB/morningstar +4{$Qual}{!{$FinalCost}*3230800/10000}Weaponcrafters 3:CLUB/warhammer +4{$Qual}{!{$FinalCost}*3231200/10000}Weaponcrafters 3:FLAIL/ball & chain +4{$Qual}{!{$FinalCost}*3230800/10000}Weaponcrafters 3:FLAIL/war +4{$Qual}{!{$FinalCost}*3230800/10000}Weaponcrafters 5:QUARTERSTAFF +4{$Qual}{!{$FinalCost}*3230100/10000}Weaponcrafters 3:GAUNTLET +4{$Qual}{!{$FinalCost}*3230200/10000}Weaponcrafters GAUNTLET/spiked +4{$Qual}{!{$FinalCost}*3230500/10000}Weaponcrafters 5:CLUB/mace (light) +4{$Qual}{!{$FinalCost}*3230500/10000}Weaponcrafters SICKLE +4{$Qual}{!{$FinalCost}*3230600/10000}Weaponcrafters 3:CLUB/hammer (light) +4{$Qual}{!{$FinalCost}*3230100/10000}Weaponcrafters KUKRI +4{$Qual}{!{$FinalCost}*3230800/10000}Weaponcrafters 3:PICK/light +4{$Qual}{!{$FinalCost}*3230400/10000}Weaponcrafters 2:SAP +4{$Qual}{!{$FinalCost}*3230100/10000}Weaponcrafters PICK/heavy +4{$Qual}{!{$FinalCost}*3230800/10000}Weaponcrafters 2:CLUB/great +4{$Qual}{!{$FinalCost}*3230500/10000}Weaponcrafters RANSEUR +4{$Qual}{!{$FinalCost}*3231000/10000}Weaponcrafters SCYTHE +4{$Qual}{!{$FinalCost}*3231800/10000}Weaponcrafters KAMA +4{$Qual}{!{$FinalCost}*3230200/10000}Weaponcrafters NUNCHAKU +4{$Qual}{!{$FinalCost}*3230200/10000}Weaponcrafters SAI +4{$Qual}{!{$FinalCost}*3230100/10000}Weaponcrafters SIANGHAM +4{$Qual}{!{$FinalCost}*3230300/10000}Weaponcrafters WHIP +4{$Qual}{!{$FinalCost}*3230100/10000}Weaponcrafters CHAIN/spiked +4{$Qual}{!{$FinalCost}*3232500/10000}Weaponcrafters FLAIL/dire +4{$Qual}{!{$FinalCost}*3239000/10000}Weaponcrafters HAMMER/gnome-hooked +4{$Qual}{!{$FinalCost}*3232000/10000}Weaponcrafters BOLAS +4{$Qual}{!{$FinalCost}*3230500/10000}Weaponcrafters 3:NET +4{$Qual}{!{$FinalCost}*3232000/10000}Weaponcrafters SHURIKEN +4{$Qual}{!{$FinalCost}*3230100/10000}Weaponcrafters EndTable: Table:spearmaker Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:SPEAR/glaive{$Qual}{!{$FinalCost}*800/10000}Weaponcrafters 13:SPEAR/javelin{$Qual}{!{$FinalCost}*100/10000}Weaponcrafters 13:SPEAR/lance{$Qual}{!{$FinalCost}*1000/10000}Weaponcrafters 8:SPEAR/pike{$Qual}{!{$FinalCost}*800/10000}Weaponcrafters 15:SPEAR/short{$Qual}{!{$FinalCost}*100/10000}Weaponcrafters 13:SPEAR/long{$Qual}{!{$FinalCost}*500/10000}Weaponcrafters 15:SPEAR{$Qual}{!{$FinalCost}*200/10000}Weaponcrafters 13:SPEAR/trident{$Qual}{!{$FinalCost}*150/10000}Weaponcrafters 15:GLAIVE{$Qual}{!{$FinalCost}*800/10000}Weaponcrafters 15:GUISARME{$Qual}{!{$FinalCost}*900/10000}Weaponcrafters 5:HALBERD{$Qual}{!{$FinalCost}*1000/10000}Weaponcrafters [@magicspearmaker] [@trader] EndTable: Table:magicspearmaker Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 30:SPEAR/glaive +1{$Qual}{!{$FinalCost}*230800/10000}Weaponcrafters 33:SPEAR/javelin +1{$Qual}{!{$FinalCost}*230100/10000}Weaponcrafters 33:SPEAR/lance +1{$Qual}{!{$FinalCost}*231000/10000}Weaponcrafters 33:SPEAR/pike +1{$Qual}{!{$FinalCost}*230800/10000}Weaponcrafters 35:SPEAR/short +1{$Qual}{!{$FinalCost}*230100/10000}Weaponcrafters 33:SPEAR/long +1{$Qual}{!{$FinalCost}*230500/10000}Weaponcrafters 35:SPEAR +1{$Qual}{!{$FinalCost}*230200/10000}Weaponcrafters 33:SPEAR/trident +1{$Qual}{!{$FinalCost}*230150/10000}Weaponcrafters 30:GLAIVE +1{$Qual}{!{$FinalCost}*230800/10000}Weaponcrafters 30:GUISARME +1{$Qual}{!{$FinalCost}*230900/10000}Weaponcrafters 30:HALBERD +1{$Qual}{!{$FinalCost}*231000/10000}Weaponcrafters 20:SPEAR/glaive +2{$Qual}{!{$FinalCost}*830800/10000}Weaponcrafters 23:SPEAR/javelin +2{$Qual}{!{$FinalCost}*830100/10000}Weaponcrafters 23:SPEAR/lance +2{$Qual}{!{$FinalCost}*831000/10000}Weaponcrafters 23:SPEAR/pike +2{$Qual}{!{$FinalCost}*830800/10000}Weaponcrafters 25:SPEAR/short +2{$Qual}{!{$FinalCost}*830100/10000}Weaponcrafters 23:SPEAR/long +2{$Qual}{!{$FinalCost}*830500/10000}Weaponcrafters 25:SPEAR +2{$Qual}{!{$FinalCost}*830200/10000}Weaponcrafters 23:SPEAR/trident +2{$Qual}{!{$FinalCost}*830150/10000}Weaponcrafters 20:GLAIVE +2{$Qual}{!{$FinalCost}*830800/10000}Weaponcrafters 20:GUISARME +2{$Qual}{!{$FinalCost}*830900/10000}Weaponcrafters 20:HALBERD +2{$Qual}{!{$FinalCost}*831000/10000}Weaponcrafters 10:SPEAR/glaive +3{$Qual}{!{$FinalCost}*1830800/10000}Weaponcrafters 13:SPEAR/javelin +3{$Qual}{!{$FinalCost}*1830100/10000}Weaponcrafters 13:SPEAR/lance +3{$Qual}{!{$FinalCost}*1831000/10000}Weaponcrafters 13:SPEAR/pike +3{$Qual}{!{$FinalCost}*1830800/10000}Weaponcrafters 15:SPEAR/short +3{$Qual}{!{$FinalCost}*1830100/10000}Weaponcrafters 13:SPEAR/long +3{$Qual}{!{$FinalCost}*1830500/10000}Weaponcrafters 15:SPEAR +3{$Qual}{!{$FinalCost}*1830200/10000}Weaponcrafters 13:SPEAR/trident +3{$Qual}{!{$FinalCost}*1830150/10000}Weaponcrafters 10:GLAIVE +3{$Qual}{!{$FinalCost}*1830800/10000}Weaponcrafters 10:GUISARME +3{$Qual}{!{$FinalCost}*1830900/10000}Weaponcrafters 10:HALBERD +3{$Qual}{!{$FinalCost}*1831000/10000}Weaponcrafters SPEAR/glaive +4{$Qual}{!{$FinalCost}*3230800/10000}Weaponcrafters 3:SPEAR/javelin +4{$Qual}{!{$FinalCost}*3230100/10000}Weaponcrafters 3:SPEAR/lance +4{$Qual}{!{$FinalCost}*3231000/10000}Weaponcrafters 3:SPEAR/pike +4{$Qual}{!{$FinalCost}*3230800/10000}Weaponcrafters 5:SPEAR/short +4{$Qual}{!{$FinalCost}*3230100/10000}Weaponcrafters 3:SPEAR/long +4{$Qual}{!{$FinalCost}*3230500/10000}Weaponcrafters 5:SPEAR +4{$Qual}{!{$FinalCost}*3230200/10000}Weaponcrafters 3:SPEAR/trident +4{$Qual}{!{$FinalCost}*3230150/10000}Weaponcrafters GLAIVE +4{$Qual}{!{$FinalCost}*3230800/10000}Weaponcrafters GUISARME +4{$Qual}{!{$FinalCost}*3230900/10000}Weaponcrafters HALBERD +4{$Qual}{!{$FinalCost}*3231000/10000}Weaponcrafters EndTable: Table:bowyer Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 15:ARROWS/20{$Qual}{!{$FinalCost}*100/10000}Weaponcrafters 15:BOLTS/20{$Qual}{!{$FinalCost}*100/10000}Weaponcrafters 5:BOW/crossbow (hand){$Qual}{!{$FinalCost}*10000/10000}Weaponcrafters 10:BOW/crossbow (heavy){$Qual}{!{$FinalCost}*5000/10000}Weaponcrafters 13:BOW/crossbow (light){$Qual}{!{$FinalCost}*3500/10000}Weaponcrafters BOW/crossbow (heavy repeating){$Qual}{!{$FinalCost}*40000/10000}Weaponcrafters BOW/crossbow (light repeating){$Qual}{!{$FinalCost}*25000/10000}Weaponcrafters 13:BOW/long{$Qual}{!{$FinalCost}*10000/10000}Weaponcrafters 15:BOW/short{$Qual}{!{$FinalCost}*3000/10000}Weaponcrafters 3:BOW/short (composite){$Qual}{!{$FinalCost}*7500/10000}Weaponcrafters 3:BOW/long (composite){$Qual}{!{$FinalCost}*10000/10000}Weaponcrafters 13:DART{$Qual}{!{$FinalCost}*50/10000}Weaponcrafters 15:SLING{$Qual}{!{$FinalCost}*10/10000}Weaponcrafters 15:BULLETS/sling{$Qual}{!{$FinalCost}*10/10000}Weaponcrafters [@magicbowyer] [@trader] EndTable: Table:magicbowyer Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 45:ARROWS/20 +1{$Qual}{!{$FinalCost}*230100/10000}Weaponcrafters 45:BOLTS/20 +1{$Qual}{!{$FinalCost}*230100/10000}Weaponcrafters 35:BOW/crossbow (hand) +1{$Qual}{!{$FinalCost}*240000/10000}Weaponcrafters 40:BOW/crossbow (heavy) +1{$Qual}{!{$FinalCost}*235000/10000}Weaponcrafters 43:BOW/crossbow (light) +1{$Qual}{!{$FinalCost}*233500/10000}Weaponcrafters 30:BOW/crossbow (heavy repeating) +1{$Qual}{!{$FinalCost}*270000/10000}Weaponcrafters 30:BOW/crossbow (light repeating) +1{$Qual}{!{$FinalCost}*255000/10000}Weaponcrafters 43:BOW/long +1{$Qual}{!{$FinalCost}*250000/10000}Weaponcrafters 45:BOW/short +1{$Qual}{!{$FinalCost}*253000/10000}Weaponcrafters 33:BOW/short (composite) +1{$Qual}{!{$FinalCost}*257500/10000}Weaponcrafters 33:BOW/long (composite) +1{$Qual}{!{$FinalCost}*290000/10000}Weaponcrafters 43:DART +1{$Qual}{!{$FinalCost}*230050/10000}Weaponcrafters 45:SLING +1{$Qual}{!{$FinalCost}*230010/10000}Weaponcrafters 45:BULLETS/sling +1{$Qual}{!{$FinalCost}*230010/10000}Weaponcrafters 35:ARROWS/20 +2{$Qual}{!{$FinalCost}*830100/10000}Weaponcrafters 35:BOLTS/20 +2{$Qual}{!{$FinalCost}*830100/10000}Weaponcrafters 25:BOW/crossbow (hand) +2{$Qual}{!{$FinalCost}*840000/10000}Weaponcrafters 30:BOW/crossbow (heavy) +2{$Qual}{!{$FinalCost}*835000/10000}Weaponcrafters 33:BOW/crossbow (light) +2{$Qual}{!{$FinalCost}*833500/10000}Weaponcrafters 20:BOW/crossbow (heavy repeating) +2{$Qual}{!{$FinalCost}*870000/10000}Weaponcrafters 20:BOW/crossbow (light repeating) +2{$Qual}{!{$FinalCost}*855000/10000}Weaponcrafters 33:BOW/long +2{$Qual}{!{$FinalCost}*850000/10000}Weaponcrafters 35:BOW/short +2{$Qual}{!{$FinalCost}*853000/10000}Weaponcrafters 23:BOW/short (composite) +2{$Qual}{!{$FinalCost}*857500/10000}Weaponcrafters 23:BOW/long (composite) +2{$Qual}{!{$FinalCost}*890000/10000}Weaponcrafters 33:DART +2{$Qual}{!{$FinalCost}*830050/10000}Weaponcrafters 35:SLING +2{$Qual}{!{$FinalCost}*830010/10000}Weaponcrafters 35:BULLETS/sling +2{$Qual}{!{$FinalCost}*830010/10000}Weaponcrafters 25:ARROWS/20 +3{$Qual}{!{$FinalCost}*1830100/10000}Weaponcrafters 25:BOLTS/20 +3{$Qual}{!{$FinalCost}*1830100/10000}Weaponcrafters 15:BOW/crossbow (hand) +3{$Qual}{!{$FinalCost}*1840000/10000}Weaponcrafters 20:BOW/crossbow (heavy) +3{$Qual}{!{$FinalCost}*1835000/10000}Weaponcrafters 23:BOW/crossbow (light) +3{$Qual}{!{$FinalCost}*1833500/10000}Weaponcrafters 10:BOW/crossbow (heavy repeating) +3{$Qual}{!{$FinalCost}*1870000/10000}Weaponcrafters 10:BOW/crossbow (light repeating) +3{$Qual}{!{$FinalCost}*1855000/10000}Weaponcrafters 23:BOW/long +3{$Qual}{!{$FinalCost}*1850000/10000}Weaponcrafters 25:BOW/short +3{$Qual}{!{$FinalCost}*1853000/10000}Weaponcrafters 13:BOW/short (composite) +3{$Qual}{!{$FinalCost}*1857500/10000}Weaponcrafters 13:BOW/long (composite) +3{$Qual}{!{$FinalCost}*1890000/10000}Weaponcrafters 23:DART +3{$Qual}{!{$FinalCost}*1830050/10000}Weaponcrafters 25:SLING +3{$Qual}{!{$FinalCost}*1830010/10000}Weaponcrafters 25:BULLETS/sling +3{$Qual}{!{$FinalCost}*1830010/10000}Weaponcrafters 15:ARROWS/20 +4{$Qual}{!{$FinalCost}*3230100/10000}Weaponcrafters 15:BOLTS/20 +4{$Qual}{!{$FinalCost}*3230100/10000}Weaponcrafters 5:BOW/crossbow (hand) +4{$Qual}{!{$FinalCost}*3240000/10000}Weaponcrafters 10:BOW/crossbow (heavy) +4{$Qual}{!{$FinalCost}*3235000/10000}Weaponcrafters 13:BOW/crossbow (light) +4{$Qual}{!{$FinalCost}*3233500/10000}Weaponcrafters BOW/crossbow (heavy repeating) +4{$Qual}{!{$FinalCost}*3270000/10000}Weaponcrafters BOW/crossbow (light repeating) +4{$Qual}{!{$FinalCost}*3255000/10000}Weaponcrafters 13:BOW/long +4{$Qual}{!{$FinalCost}*3250000/10000}Weaponcrafters 15:BOW/short +4{$Qual}{!{$FinalCost}*3253000/10000}Weaponcrafters 3:BOW/short (composite) +4{$Qual}{!{$FinalCost}*3257500/10000}Weaponcrafters 3:BOW/long (composite) +4{$Qual}{!{$FinalCost}*3290000/10000}Weaponcrafters 13:DART +4{$Qual}{!{$FinalCost}*3230050/10000}Weaponcrafters 15:SLING +4{$Qual}{!{$FinalCost}*3230010/10000}Weaponcrafters 15:BULLETS/sling +4{$Qual}{!{$FinalCost}*3230010/10000}Weaponcrafters EndTable: Table:axemaker Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 13:AXE/battle{$Qual}{!{$FinalCost}*1000/10000}Weaponcrafters 15:AXE/hand{$Qual}{!{$FinalCost}*700/10000}Weaponcrafters 5:AXE/pole{$Qual}{!{$FinalCost}*1000/10000}Weaponcrafters 13:AXE/throwing{$Qual}{!{$FinalCost}*800/10000}Weaponcrafters 5:AXE/dwarven{$Qual}{!{$FinalCost}*300/10000}Weaponcrafters 5:AXE/orc (double){$Qual}{!{$FinalCost}*6000/10000}Weaponcrafters 5:URGROSH/dwarven{$Qual}{!{$FinalCost}*5000/10000}Weaponcrafters [@magicaxemaker] [@trader] EndTable: Table:magicaxemaker Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 43:AXE/battle +1{$Qual}{!{$FinalCost}*231000/10000}Weaponcrafters 45:AXE/hand +1{$Qual}{!{$FinalCost}*230700/10000}Weaponcrafters 35:AXE/pole +1{$Qual}{!{$FinalCost}*231000/10000}Weaponcrafters 43:AXE/throwing +1{$Qual}{!{$FinalCost}*230800/10000}Weaponcrafters 35:AXE/dwarven +1{$Qual}{!{$FinalCost}*230300/10000}Weaponcrafters 35:AXE/orc (double) +1{$Qual}{!{$FinalCost}*236000/10000}Weaponcrafters 35:URGROSH/dwarven +1{$Qual}{!{$FinalCost}*235000/10000}Weaponcrafters 33:AXE/battle +2{$Qual}{!{$FinalCost}*831000/10000}Weaponcrafters 35:AXE/hand +2{$Qual}{!{$FinalCost}*830700/10000}Weaponcrafters 25:AXE/pole +2{$Qual}{!{$FinalCost}*831000/10000}Weaponcrafters 33:AXE/throwing +2{$Qual}{!{$FinalCost}*830800/10000}Weaponcrafters 5:AXE/dwarven +2{$Qual}{!{$FinalCost}*830300/10000}Weaponcrafters 25:AXE/orc (double) +2{$Qual}{!{$FinalCost}*836000/10000}Weaponcrafters 25:URGROSH/dwarven +2{$Qual}{!{$FinalCost}*835000/10000}Weaponcrafters 23:AXE/battle +3{$Qual}{!{$FinalCost}*1831000/10000}Weaponcrafters 25:AXE/hand +3{$Qual}{!{$FinalCost}*1830700/10000}Weaponcrafters 15:AXE/pole +3{$Qual}{!{$FinalCost}*1831000/10000}Weaponcrafters 23:AXE/throwing +3{$Qual}{!{$FinalCost}*1830800/10000}Weaponcrafters 15:AXE/dwarven +3{$Qual}{!{$FinalCost}*1830300/10000}Weaponcrafters 15:AXE/orc (double) +3{$Qual}{!{$FinalCost}*1836000/10000}Weaponcrafters 15:URGROSH/dwarven +3{$Qual}{!{$FinalCost}*1835000/10000}Weaponcrafters 13:AXE/battle +4{$Qual}{!{$FinalCost}*3231000/10000}Weaponcrafters 15:AXE/hand +4{$Qual}{!{$FinalCost}*3230700/10000}Weaponcrafters 5:AXE/pole +4{$Qual}{!{$FinalCost}*3231000/10000}Weaponcrafters 13:AXE/throwing +4{$Qual}{!{$FinalCost}*3230800/10000}Weaponcrafters 5:AXE/dwarven +4{$Qual}{!{$FinalCost}*3230300/10000}Weaponcrafters 5:AXE/orc (double) +4{$Qual}{!{$FinalCost}*3236000/10000}Weaponcrafters 5:URGROSH/dwarven +4{$Qual}{!{$FinalCost}*3235000/10000}Weaponcrafters EndTable: Table:swordmaker Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 13:SWORD/great{$Qual}{!{$FinalCost}*5000/10000}Weaponcrafters 15:SWORD/long{$Qual}{!{$FinalCost}*1500/10000}Weaponcrafters 5:SWORD/epee{$Qual}{!{$FinalCost}*1300/10000}Weaponcrafters 5:SWORD/estoc{$Qual}{!{$FinalCost}*2000/10000}Weaponcrafters 5:SWORD/falchion{$Qual}{!{$FinalCost}*7500/10000}Weaponcrafters 13:SWORD/machete{$Qual}{!{$FinalCost}*1300/10000}Weaponcrafters 13:SWORD/rapier{$Qual}{!{$FinalCost}*2000/10000}Weaponcrafters 5:SWORD/scimitar{$Qual}{!{$FinalCost}*1500/10000}Weaponcrafters 17:SWORD/short{$Qual}{!{$FinalCost}*1000/10000}Weaponcrafters 15:DAGGER{$Qual}{!{$FinalCost}*200/10000}Weaponcrafters 2:DAGGER/keltan{$Qual}{!{$FinalCost}*3200/10000}Weaponcrafters 2:DAGGER/taburi{$Qual}{!{$FinalCost}*150/10000}Weaponcrafters 2:DAGGER/punch{$Qual}{!{$FinalCost}*200/10000}Weaponcrafters 2:SWORD/two-bladed{$Qual}{!{$FinalCost}*10000/10000}Weaponcrafters 4:SWORD/bastard{$Qual}{!{$FinalCost}*3500/10000}Weaponcrafters [@magicswordmaker] [@trader] EndTable: Table:magicswordmaker Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 43:SWORD/great +1{$Qual}{!{$FinalCost}*235000/10000}Weaponcrafters 45:SWORD/long +1{$Qual}{!{$FinalCost}*231500/10000}Weaponcrafters 35:SWORD/epee +1{$Qual}{!{$FinalCost}*231300/10000}Weaponcrafters 35:SWORD/estoc +1{$Qual}{!{$FinalCost}*232000/10000}Weaponcrafters 35:SWORD/falchion +1{$Qual}{!{$FinalCost}*237500/10000}Weaponcrafters 43:SWORD/machete +1{$Qual}{!{$FinalCost}*231300/10000}Weaponcrafters 43:SWORD/rapier +1{$Qual}{!{$FinalCost}*232000/10000}Weaponcrafters 35:SWORD/scimitar +1{$Qual}{!{$FinalCost}*231500/10000}Weaponcrafters 47:SWORD/short +1{$Qual}{!{$FinalCost}*231000/10000}Weaponcrafters 45:DAGGER +1{$Qual}{!{$FinalCost}*230200/10000}Weaponcrafters 32:DAGGER/keltan +1{$Qual}{!{$FinalCost}*233200/10000}Weaponcrafters 32:DAGGER/taburi +1{$Qual}{!{$FinalCost}*230150/10000}Weaponcrafters 32:DAGGER/punch +1{$Qual}{!{$FinalCost}*230200/10000}Weaponcrafters 32:SWORD/two-bladed +1{$Qual}{!{$FinalCost}*240000/10000}Weaponcrafters 34:SWORD/bastard +1{$Qual}{!{$FinalCost}*233500/10000}Weaponcrafters 33:SWORD/great +2{$Qual}{!{$FinalCost}*835000/10000}Weaponcrafters 35:SWORD/long +2{$Qual}{!{$FinalCost}*831500/10000}Weaponcrafters 25:SWORD/epee +2{$Qual}{!{$FinalCost}*831300/10000}Weaponcrafters 25:SWORD/estoc +2{$Qual}{!{$FinalCost}*832000/10000}Weaponcrafters 25:SWORD/falchion +2{$Qual}{!{$FinalCost}*837500/10000}Weaponcrafters 33:SWORD/machete +2{$Qual}{!{$FinalCost}*831300/10000}Weaponcrafters 33:SWORD/rapier +2{$Qual}{!{$FinalCost}*832000/10000}Weaponcrafters 25:SWORD/scimitar +2{$Qual}{!{$FinalCost}*831500/10000}Weaponcrafters 37:SWORD/short +2{$Qual}{!{$FinalCost}*831000/10000}Weaponcrafters 35:DAGGER +2{$Qual}{!{$FinalCost}*830200/10000}Weaponcrafters 22:DAGGER/keltan +2{$Qual}{!{$FinalCost}*833200/10000}Weaponcrafters 22:DAGGER/taburi +2{$Qual}{!{$FinalCost}*830150/10000}Weaponcrafters 22:DAGGER/punch +2{$Qual}{!{$FinalCost}*830200/10000}Weaponcrafters 22:SWORD/two-bladed +2{$Qual}{!{$FinalCost}*840000/10000}Weaponcrafters 24:SWORD/bastard +2{$Qual}{!{$FinalCost}*833500/10000}Weaponcrafters 23:SWORD/great +3{$Qual}{!{$FinalCost}*1835000/10000}Weaponcrafters 25:SWORD/long +3{$Qual}{!{$FinalCost}*1831500/10000}Weaponcrafters 15:SWORD/epee +3{$Qual}{!{$FinalCost}*1831300/10000}Weaponcrafters 15:SWORD/estoc +3{$Qual}{!{$FinalCost}*1832000/10000}Weaponcrafters 15:SWORD/falchion +3{$Qual}{!{$FinalCost}*1837500/10000}Weaponcrafters 23:SWORD/machete +3{$Qual}{!{$FinalCost}*1831300/10000}Weaponcrafters 23:SWORD/rapier +3{$Qual}{!{$FinalCost}*1832000/10000}Weaponcrafters 15:SWORD/scimitar +3{$Qual}{!{$FinalCost}*1831500/10000}Weaponcrafters 27:SWORD/short +3{$Qual}{!{$FinalCost}*1831000/10000}Weaponcrafters 25:DAGGER +3{$Qual}{!{$FinalCost}*1830200/10000}Weaponcrafters 12:DAGGER/keltan +3{$Qual}{!{$FinalCost}*1833200/10000}Weaponcrafters 12:DAGGER/taburi +3{$Qual}{!{$FinalCost}*1830150/10000}Weaponcrafters 12:DAGGER/punch +3{$Qual}{!{$FinalCost}*1830200/10000}Weaponcrafters 12:SWORD/two-bladed +3{$Qual}{!{$FinalCost}*1840000/10000}Weaponcrafters 14:SWORD/bastard +3{$Qual}{!{$FinalCost}*1833500/10000}Weaponcrafters 13:SWORD/great +4{$Qual}{!{$FinalCost}*3235000/10000}Weaponcrafters 15:SWORD/long +4{$Qual}{!{$FinalCost}*3231500/10000}Weaponcrafters 5:SWORD/epee +4{$Qual}{!{$FinalCost}*3231300/10000}Weaponcrafters 5:SWORD/estoc +4{$Qual}{!{$FinalCost}*3232000/10000}Weaponcrafters 5:SWORD/falchion +4{$Qual}{!{$FinalCost}*3237500/10000}Weaponcrafters 13:SWORD/machete +4{$Qual}{!{$FinalCost}*3231300/10000}Weaponcrafters 13:SWORD/rapier +4{$Qual}{!{$FinalCost}*3232000/10000}Weaponcrafters 5:SWORD/scimitar +4{$Qual}{!{$FinalCost}*3231500/10000}Weaponcrafters 17:SWORD/short +4{$Qual}{!{$FinalCost}*3231000/10000}Weaponcrafters 15:DAGGER +4{$Qual}{!{$FinalCost}*3230200/10000}Weaponcrafters 2:DAGGER/keltan +4{$Qual}{!{$FinalCost}*3233200/10000}Weaponcrafters 2:DAGGER/taburi +4{$Qual}{!{$FinalCost}*3230150/10000}Weaponcrafters 2:DAGGER/punch +4{$Qual}{!{$FinalCost}*3230200/10000}Weaponcrafters 2:SWORD/two-bladed +4{$Qual}{!{$FinalCost}*3240000/10000}Weaponcrafters 2:SWORD/bastard +4{$Qual}{!{$FinalCost}*3233500/10000}Weaponcrafters EndTable: Table:armorcrafter Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 3:SHIELD/buckler{$Qual}{!{$FinalCost}*1500/10000}Armorcrafters 5:SHIELD/light steel{$Qual}{!{$FinalCost}*900/10000}Armorcrafters 2:SHIELD/heavy steel{$Qual}{!{$FinalCost}*2000/10000}Armorcrafters 5:SHIELD/light wooden{$Qual}{!{$FinalCost}*300/10000}Armorcrafters 5:SHIELD/heavy wooden{$Qual}{!{$FinalCost}*700/10000}Armorcrafters 2:SHIELD/tower{$Qual}{!{$FinalCost}*3000/10000}Armorcrafters 2:LEATHER/half-helm{$Qual}{!{$FinalCost}*100/10000}Armorcrafters 10:LEATHER/full matched set{$Qual}{!{$FinalCost}*1000/10000}Armorcrafters 5:STUDDED LEATHER/full matched set{$Qual}{!{$FinalCost}*2500/10000}Armorcrafters 2:CHAINMAIL/cowl{$Qual}{!{$FinalCost}*450/10000}Armorcrafters 5:CHAINMAIL/shirt{$Qual}{!{$FinalCost}*10000/10000}Armorcrafters 8:CHAINMAIL/full matched set{$Qual}{!{$FinalCost}*15000/10000}Armorcrafters 5:PLATE/breastplate{$Qual}{!{$FinalCost}*20000/10000}Armorcrafters 2:PLATE/half{$Qual}{!{$FinalCost}*60000/10000}Armorcrafters 2:PLATE/half-helm{$Qual}{!{$FinalCost}*6200/10000}Armorcrafters PLATE/full matched set{$Qual}{!{$FinalCost}*150000/10000}Armorcrafters 5:QUILT/cowl{$Qual}{!{$FinalCost}*20/10000}Armorcrafters 3:QUILT/full matched set{$Qual}{!{$FinalCost}*500/10000}Armorcrafters 2:SCALE/cowl{$Qual}{!{$FinalCost}*250/10000}Armorcrafters 5:SPLINT/full matched set{$Qual}{!{$FinalCost}*20000/10000}Armorcrafters 2:HIDE/full matched set{$Qual}{!{$FinalCost}*1500/10000}Armorcrafters 2:BANDED/full matched set{$Qual}{!{$FinalCost}*25000/10000}Armorcrafters [@magicarmorcrafter] [@trader] EndTable: Table:magicarmorcrafter Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 33:SHIELD/buckler +1{$Qual}{!{$FinalCost}*121500/10000}Armorcrafters 35:SHIELD/light steel +1{$Qual}{!{$FinalCost}*120900/10000}Armorcrafters 32:SHIELD/heavy steel +1{$Qual}{!{$FinalCost}*122000/10000}Armorcrafters 35:SHIELD/light wooden +1{$Qual}{!{$FinalCost}*120300/10000}Armorcrafters 32:SHIELD/heavy wooden +1{$Qual}{!{$FinalCost}*120700/10000}Armorcrafters 32:SHIELD/tower +1{$Qual}{!{$FinalCost}*123000/10000}Armorcrafters 40:LEATHER/full matched set +1{$Qual}{!{$FinalCost}*121000/10000}Armorcrafters 35:STUDDED LEATHER/full matched set +1{$Qual}{!{$FinalCost}*122500/10000}Armorcrafters 35:CHAINMAIL/shirt +1{$Qual}{!{$FinalCost}*140000/10000}Armorcrafters 38:CHAINMAIL/full matched set +1{$Qual}{!{$FinalCost}*145000/10000}Armorcrafters 35:PLATE/breastplate +1{$Qual}{!{$FinalCost}*195000/10000}Armorcrafters 32:PLATE/half +1{$Qual}{!{$FinalCost}*255000/10000}Armorcrafters 30:PLATE/full matched set +1{$Qual}{!{$FinalCost}*415000/10000}Armorcrafters 33:QUILT/full matched set +1{$Qual}{!{$FinalCost}*120500/10000}Armorcrafters 35:SPLINT/full matched set +1{$Qual}{!{$FinalCost}*150000/10000}Armorcrafters 32:HIDE/full matched set +1{$Qual}{!{$FinalCost}*121500/10000}Armorcrafters 32:BANDED/full matched set +1{$Qual}{!{$FinalCost}*145000/10000}Armorcrafters 23:SHIELD/buckler +2{$Qual}{!{$FinalCost}*421500/10000}Armorcrafters 25:SHIELD/light steel +2{$Qual}{!{$FinalCost}*420900/10000}Armorcrafters 22:SHIELD/heavy steel +2{$Qual}{!{$FinalCost}*422000/10000}Armorcrafters 25:SHIELD/light wooden +2{$Qual}{!{$FinalCost}*420300/10000}Armorcrafters 22:SHIELD/heavy wooden +2{$Qual}{!{$FinalCost}*420700/10000}Armorcrafters 22:SHIELD/tower +2{$Qual}{!{$FinalCost}*423000/10000}Armorcrafters 30:LEATHER/full matched set +2{$Qual}{!{$FinalCost}*421000/10000}Armorcrafters 25:STUDDED LEATHER/full matched set +2{$Qual}{!{$FinalCost}*422500/10000}Armorcrafters 25:CHAINMAIL/shirt +2{$Qual}{!{$FinalCost}*440000/10000}Armorcrafters 28:CHAINMAIL/full matched set +2{$Qual}{!{$FinalCost}*445000/10000}Armorcrafters 25:PLATE/breastplate +2{$Qual}{!{$FinalCost}*495000/10000}Armorcrafters 22:PLATE/half +2{$Qual}{!{$FinalCost}*555000/10000}Armorcrafters 2PLATE/full matched set +2{$Qual}{!{$FinalCost}*715000/10000}Armorcrafters 23:QUILT/full matched set +2{$Qual}{!{$FinalCost}*420500/10000}Armorcrafters 25:SPLINT/full matched set +2{$Qual}{!{$FinalCost}*450000/10000}Armorcrafters 22:HIDE/full matched set +2{$Qual}{!{$FinalCost}*421500/10000}Armorcrafters 22:BANDED/full matched set +2{$Qual}{!{$FinalCost}*445000/10000}Armorcrafters 13:SHIELD/buckler +3{$Qual}{!{$FinalCost}*921500/10000}Armorcrafters 15:SHIELD/light steel +3{$Qual}{!{$FinalCost}*920900/10000}Armorcrafters 12:SHIELD/heavy steel +3{$Qual}{!{$FinalCost}*922000/10000}Armorcrafters 15:SHIELD/light wooden +3{$Qual}{!{$FinalCost}*920300/10000}Armorcrafters 12:SHIELD/heavy wooden +3{$Qual}{!{$FinalCost}*920700/10000}Armorcrafters 12:SHIELD/tower +3{$Qual}{!{$FinalCost}*923000/10000}Armorcrafters 20:LEATHER/full matched set +3{$Qual}{!{$FinalCost}*921000/10000}Armorcrafters 15:STUDDED LEATHER/full matched set +3{$Qual}{!{$FinalCost}*922500/10000}Armorcrafters 15:CHAINMAIL/shirt +3{$Qual}{!{$FinalCost}*940000/10000}Armorcrafters 18:CHAINMAIL/full matched set +3{$Qual}{!{$FinalCost}*945000/10000}Armorcrafters 15:PLATE/breastplate +3{$Qual}{!{$FinalCost}*995000/10000}Armorcrafters 12:PLATE/half +3{$Qual}{!{$FinalCost}*1055000/10000}Armorcrafters 1PLATE/full matched set +3{$Qual}{!{$FinalCost}*1215000/10000}Armorcrafters 13:QUILT/full matched set +3{$Qual}{!{$FinalCost}*920500/10000}Armorcrafters 15:SPLINT/full matched set +3{$Qual}{!{$FinalCost}*950000/10000}Armorcrafters 12:HIDE/full matched set +3{$Qual}{!{$FinalCost}*921500/10000}Armorcrafters 12:BANDED/full matched set +3{$Qual}{!{$FinalCost}*945000/10000}Armorcrafters 3:SHIELD/buckler +4{$Qual}{!{$FinalCost}*1621500/10000}Armorcrafters 5:SHIELD/light steel +4{$Qual}{!{$FinalCost}*1620900/10000}Armorcrafters 2:SHIELD/heavy steel +4{$Qual}{!{$FinalCost}*1622000/10000}Armorcrafters 5:SHIELD/light wooden +4{$Qual}{!{$FinalCost}*1620300/10000}Armorcrafters 2:SHIELD/heavy wooden +4{$Qual}{!{$FinalCost}*1620700/10000}Armorcrafters 2:SHIELD/tower +4{$Qual}{!{$FinalCost}*1623000/10000}Armorcrafters 10:LEATHER/full matched set +4{$Qual}{!{$FinalCost}*1621000/10000}Armorcrafters 5:STUDDED LEATHER/full matched set +4{$Qual}{!{$FinalCost}*1622500/10000}Armorcrafters 5:CHAINMAIL/shirt +4{$Qual}{!{$FinalCost}*1640000/10000}Armorcrafters 8:CHAINMAIL/full matched set +4{$Qual}{!{$FinalCost}*1645000/10000}Armorcrafters 5:PLATE/breastplate +4{$Qual}{!{$FinalCost}*1695000/10000}Armorcrafters 2:PLATE/half +4{$Qual}{!{$FinalCost}*1755000/10000}Armorcrafters PLATE/full matched set +4{$Qual}{!{$FinalCost}*1915000/10000}Armorcrafters 3:QUILT/full matched set +4{$Qual}{!{$FinalCost}*1620500/10000}Armorcrafters 5:SPLINT/full matched set +4{$Qual}{!{$FinalCost}*1650000/10000}Armorcrafters 2:HIDE/full matched set +4{$Qual}{!{$FinalCost}*1621500/10000}Armorcrafters 2:BANDED/full matched set +4{$Qual}{!{$FinalCost}*1645000/10000}Armorcrafters EndTable: Table:clothmaker Set:FinalCost={{$ShopCost}d1*{$ItemCost}} CLOAK/linen{$Qual}{!{$FinalCost}*2200/10000}Clothmakers HAT/linen{$Qual}{!{$FinalCost}*130/10000}Clothmakers HOOD/linen{$Qual}{!{$FinalCost}*200/10000}Clothmakers GIRDLE/linen{$Qual}{!{$FinalCost}*800/10000}Clothmakers GOWN/linen{$Qual}{!{$FinalCost}*2700/10000}Clothmakers LEGGINGS/linen{$Qual}{!{$FinalCost}*1600/10000}Clothmakers ROBE/linen{$Qual}{!{$FinalCost}*2700/10000}Clothmakers SHIRT/linen{$Qual}{!{$FinalCost}*1500/10000}Clothmakers SURCOAT/linen{$Qual}{!{$FinalCost}*1800/10000}Clothmakers TUNIC/linen{$Qual}{!{$FinalCost}*1900/10000}Clothmakers VEST/linen{$Qual}{!{$FinalCost}*950/10000}Clothmakers CLOAK/serge{$Qual}{!{$FinalCost}*2600/10000}Clothmakers HAT/serge{$Qual}{!{$FinalCost}*1.600/10000}Clothmakers HOOD/serge{$Qual}{!{$FinalCost}*160/10000}Clothmakers GIRDLE/serge{$Qual}{!{$FinalCost}*660/10000}Clothmakers GOWN/serge{$Qual}{!{$FinalCost}*3100/10000}Clothmakers LEGGINGS/serge{$Qual}{!{$FinalCost}*1800/10000}Clothmakers ROBE/serge{$Qual}{!{$FinalCost}*3100/10000}Clothmakers SHIRT/serge{$Qual}{!{$FinalCost}*1700/10000}Clothmakers SURCOAT/serge{$Qual}{!{$FinalCost}*1900/10000}Clothmakers TUNIC/serge{$Qual}{!{$FinalCost}*2200/10000}Clothmakers VEST/serge{$Qual}{!{$FinalCost}*1050/10000}Clothmakers CLOAK/buckram{$Qual}{!{$FinalCost}*2600/10000}Clothmakers HAT/buckram{$Qual}{!{$FinalCost}*160/10000}Clothmakers HOOD/buckram{$Qual}{!{$FinalCost}*230/10000}Clothmakers GIRDLE/buckram{$Qual}{!{$FinalCost}*950/10000}Clothmakers GOWN/buckram{$Qual}{!{$FinalCost}*4000/10000}Clothmakers LEGGINGS/buckram{$Qual}{!{$FinalCost}*2300/10000}Clothmakers ROBE/buckram{$Qual}{!{$FinalCost}*4000/10000}Clothmakers SHIRT/buckram{$Qual}{!{$FinalCost}*2200/10000}Clothmakers SURCOAT/buckram{$Qual}{!{$FinalCost}*2500/10000}Clothmakers TUNIC/buckram{$Qual}{!{$FinalCost}*2900/10000}Clothmakers VEST/buckram{$Qual}{!{$FinalCost}*1100/10000}Clothmakers GLOVES/buckram{$Qual}{!{$FinalCost}*260/10000}Clothmakers PURSE/buckram{$Qual}{!{$FinalCost}*300/10000}Clothmakers CLOAK/russet{$Qual}{!{$FinalCost}*7700/10000}Clothmakers HAT/russet{$Qual}{!{$FinalCost}*400/10000}Clothmakers HOOD/russet{$Qual}{!{$FinalCost}*600/10000}Clothmakers GIRDLE/russet{$Qual}{!{$FinalCost}*900/10000}Clothmakers GOWN/russet{$Qual}{!{$FinalCost}*8700/10000}Clothmakers LEGGINGS/russet{$Qual}{!{$FinalCost}*4700/10000}Clothmakers ROBE/russet{$Qual}{!{$FinalCost}*6700/10000}Clothmakers SHIRT/russet{$Qual}{!{$FinalCost}*4400/10000}Clothmakers SURCOAT/russet{$Qual}{!{$FinalCost}*5000/10000}Clothmakers TUNIC/russet{$Qual}{!{$FinalCost}*5600/10000}Clothmakers VEST/russet{$Qual}{!{$FinalCost}*2750/10000}Clothmakers GLOVES/russet{$Qual}{!{$FinalCost}*500/10000}Clothmakers CLOAK/worsted{$Qual}{!{$FinalCost}*10400/10000}Clothmakers HAT/worsted{$Qual}{!{$FinalCost}*630/10000}Clothmakers HOOD/worsted{$Qual}{!{$FinalCost}*900/10000}Clothmakers GIRDLE/worsted{$Qual}{!{$FinalCost}*3700/10000}Clothmakers GOWN/worsted{$Qual}{!{$FinalCost}*12400/10000}Clothmakers LEGGINGS/worsted{$Qual}{!{$FinalCost}*6650/10000}Clothmakers ROBE/worsted{$Qual}{!{$FinalCost}*2450/10000}Clothmakers SHIRT/worsted{$Qual}{!{$FinalCost}*6700/10000}Clothmakers SURCOAT/worsted{$Qual}{!{$FinalCost}*7500/10000}Clothmakers TUNIC/worsted{$Qual}{!{$FinalCost}*9000/10000}Clothmakers VEST/worsted{$Qual}{!{$FinalCost}*4250/10000}Clothmakers COWL/quilt{$Qual}{!{$FinalCost}*800/10000}Clothmakers ROBE/quilt{$Qual}{!{$FinalCost}*11200/10000}Clothmakers SHIRT/quilt{$Qual}{!{$FinalCost}*5700/10000}Clothmakers GAMBESON/quilt{$Qual}{!{$FinalCost}*7600/10000}Clothmakers LEGGINGS/quilt{$Qual}{!{$FinalCost}*7700/10000}Clothmakers CLOAK/silk{$Qual}{!{$FinalCost}*20000/10000}Clothmakers HAT/silk{$Qual}{!{$FinalCost}*1200/10000}Clothmakers HOOD/silk{$Qual}{!{$FinalCost}*1600/10000}Clothmakers GIRDLE/silk{$Qual}{!{$FinalCost}*4800/10000}Clothmakers GOWN/silk{$Qual}{!{$FinalCost}*23900/10000}Clothmakers LEGGINGS/silk{$Qual}{!{$FinalCost}*13900/10000}Clothmakers ROBE/silk{$Qual}{!{$FinalCost}*23950/10000}Clothmakers SURCOAT/silk{$Qual}{!{$FinalCost}*13000/10000}Clothmakers TUNIC/silk{$Qual}{!{$FinalCost}*17300/10000}Clothmakers VEST/silk{$Qual}{!{$FinalCost}*8200/10000}Clothmakers GLOVES/silk{$Qual}{!{$FinalCost}*1550/10000}Clothmakers PURSE/silk{$Qual}{!{$FinalCost}*2000/10000}Clothmakers OUTFIT/artisan's{$Qual}{!{$FinalCost}*100/10000}Clothmakers VESTMENTS/cleric's{$Qual}{!{$FinalCost}*500/10000}Clothmakers OUTFIT/cold weather{$Qual}{!{$FinalCost}*800/10000}Clothmakers OUTFIT/courtier's{$Qual}{!{$FinalCost}*3000/10000}Clothmakers OUTFIT/entertainer's{$Qual}{!{$FinalCost}*300/10000}Clothmakers OUTFIT/explorer's{$Qual}{!{$FinalCost}*1000/10000}Clothmakers OUTFIT/monk's{$Qual}{!{$FinalCost}*500/10000}Clothmakers OUTFIT/noble's{$Qual}{!{$FinalCost}*7500/10000}Clothmakers OUTFIT/peasant's{$Qual}{!{$FinalCost}*10/10000}Clothmakers OUTFIT/royal{$Qual}{!{$FinalCost}*100/20000}Clothmakers OUTFIT/traveler's{$Qual}{!{$FinalCost}*100/10000}Clothmakers BLANKET/linen{$Qual}{!{$FinalCost}*660/10000}Clothmakers BLANKET/wool{$Qual}{!{$FinalCost}*200/10000}Clothmakers BLANKET/quilt{$Qual}{!{$FinalCost}*200/10000}Clothmakers SACK/buckram{$Qual}{!{$FinalCost}*60/10000}Clothmakers PACK/buckram{$Qual}{!{$FinalCost}*1300/10000}Clothmakers SACK/linen{$Qual}{!{$FinalCost}*30/10000}Clothmakers 4:CLOTH/buckram, sq yd{$Qual}{!{$FinalCost}*3.300/10000}Clothmakers 4:CLOTH/lace, sq yd{$Qual}{!{$FinalCost}*1660/10000}Clothmakers 4:CLOTH/linen, sq yd{$Qual}{!{$FinalCost}*130/10000}Clothmakers 4:CLOTH/russet, sq yd{$Qual}{!{$FinalCost}*400/10000}Clothmakers 4:CLOTH/serge, sq yd{$Qual}{!{$FinalCost}*200/10000}Clothmakers 4:CLOTH/silk, sq yd{$Qual}{!{$FinalCost}*2400/10000}Clothmakers 4:CLOTH/worsted, sq yd{$Qual}{!{$FinalCost}*800/10000}Clothmakers DYE/royal purple, oz{$Qual}{!{$FinalCost}*6700/10000}Clothmakers DYE/dragon's blood crimson, oz{$Qual}{!{$FinalCost}*5700/10000}Clothmakers DYE/indigo blue, oz{$Qual}{!{$FinalCost}*1350/10000}Clothmakers DYE/saffron yellow, oz{$Qual}{!{$FinalCost}*5300/10000}Clothmakers [@trader] EndTable: Table:farm-market Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 2:APPLES/bushel{$Qual}{!{$FinalCost}*8/100/10000}Unguilded 4:BARLEY/bushel{$Qual}{!{$FinalCost}*5/10000}Unguilded 4:BEANS/bushel{$Qual}{!{$FinalCost}*4/10000}Unguilded BEETS/bushel{$Qual}{!{$FinalCost}*8/10000}Unguilded BERRIES/bushel{$Qual}{!{$FinalCost}*11/10000}Unguilded 2:BUTTER/2 lbs{$Qual}{!{$FinalCost}*10/10000}Unguilded CURDS/2 lbs{$Qual}{!{$FinalCost}*1/10000}Unguilded 4:CABBAGES/bushel{$Qual}{!{$FinalCost}*8/10000}Unguilded 4:CARROTS/bushel{$Qual}{!{$FinalCost}*8/10000}Unguilded CHEESE/grana/5 lb wheel{$Qual}{!{$FinalCost}*8/10000}Unguilded CHEESE/gorgonzola/5 lb wheel{$Qual}{!{$FinalCost}*8/10000}Unguilded CHEESE/cheddar/5 lb wheel{$Qual}{!{$FinalCost}*10/10000}Unguilded CHEESE/emmenthal/5 lb wheel{$Qual}{!{$FinalCost}*5/10000}Unguilded CHEESE/farmer's/1 gallon tub{$Qual}{!{$FinalCost}*3/10000}Unguilded CHEESE/roquefort/5 lb wheel{$Qual}{!{$FinalCost}*100/10000}Unguilded CHEESE/stilton/5 lb wheel{$Qual}{!{$FinalCost}*5/10000}Unguilded CHERRIES/bushel{$Qual}{!{$FinalCost}*8/10000}Unguilded CHESTNUTS/bushel{$Qual}{!{$FinalCost}*12/10000}Unguilded CREAM/gallon{$Qual}{!{$FinalCost}*6/10000}Unguilded CAPON/live{$Qual}{!{$FinalCost}*4/10000}Unguilded 2:CHICKEN/live{$Qual}{!{$FinalCost}*6/10000}Unguilded 4:CORN/bushel{$Qual}{!{$FinalCost}*7/10000}Unguilded CALF/live{$Qual}{!{$FinalCost}*60/10000}Unguilded 2:COW/live{$Qual}{!{$FinalCost}*96/10000}Unguilded 2:DUCK/live{$Qual}{!{$FinalCost}*6/10000}Unguilded 4:EGGS/dozen{$Qual}{!{$FinalCost}*2/10000}Unguilded 2:GOAT/live{$Qual}{!{$FinalCost}*10/10000}Unguilded 2:GOOSE/live{$Qual}{!{$FinalCost}*9/10000}Unguilded GRAPES/bushel{$Qual}{!{$FinalCost}*16/10000}Unguilded 4:HAY/bushel{$Qual}{!{$FinalCost}*6/10000}Unguilded 2:HONEY/gallon{$Qual}{!{$FinalCost}*12/10000}Unguilded LARD/lb{$Qual}{!{$FinalCost}*1/10000}Unguilded LAMB/live{$Qual}{!{$FinalCost}*6/10000}Unguilded LEEKS/bushel{$Qual}{!{$FinalCost}*8/10000}Unguilded 2:LENTILS/bushel{$Qual}{!{$FinalCost}*8/10000}Unguilded 2:LETTUCE/bushel{$Qual}{!{$FinalCost}*6/10000}Unguilded 2:MILK/cow/gallon{$Qual}{!{$FinalCost}*3/10000}Unguilded 2:MILK/goat/gallon{$Qual}{!{$FinalCost}*2/10000}Unguilded MILK/sheep/gallon{$Qual}{!{$FinalCost}*2/10000}Unguilded 4:OATS/bushel{$Qual}{!{$FinalCost}*4/10000}Unguilded 2:OX/live{$Qual}{!{$FinalCost}*96/10000}Unguilded ONIONS/bushel{$Qual}{!{$FinalCost}*8/10000}Unguilded PARSNIPS/bushel{$Qual}{!{$FinalCost}*8/10000}Unguilded PIDGEON/live pair{$Qual}{!{$FinalCost}*1/10000}Unguilded 2:PIG/live{$Qual}{!{$FinalCost}*24/10000}Unguilded 2:PIGLET/live{$Qual}{!{$FinalCost}*8/10000}Unguilded PEARS/bushel{$Qual}{!{$FinalCost}*8/10000}Unguilded 4:PEAS/bushel{$Qual}{!{$FinalCost}*4/10000}Unguilded VETCHES/lb{$Qual}{!{$FinalCost}*4/10000}Unguilded PLUMS/bushel{$Qual}{!{$FinalCost}*11/10000}Unguilded 4:POTATOS/bushel{$Qual}{!{$FinalCost}*8/10000}Unguilded QUINCE/bushel{$Qual}{!{$FinalCost}*12/10000}Unguilded 4:RYE/bushel{$Qual}{!{$FinalCost}*6/10000}Unguilded 2:SHEEP/live{$Qual}{!{$FinalCost}*12/10000}Unguilded SPINACH/bushel{$Qual}{!{$FinalCost}*10/10000}Unguilded SWAN/live{$Qual}{!{$FinalCost}*12/10000}Unguilded 2:TOBACCO/pouch{$Qual}{!{$FinalCost}*2/10000}Unguilded TURNIPS/bushel{$Qual}{!{$FinalCost}*6/10000}Unguilded WALNUTS/bushel{$Qual}{!{$FinalCost}*12/10000}Unguilded 4:WHEAT/bushel{$Qual}{!{$FinalCost}*8/10000}Unguilded WOOL/raw, lb{$Qual}{!{$FinalCost}*4/10000}Unguilded [@trader] EndTable: Table:ostler Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:DONKEY/live{$Qual}{!{$FinalCost}*800/10000}Ostlers 5:HORSE/cart
[@HorseDescription]{$Qual}{!{$FinalCost}*20000/10000}Ostlers 5:HORSE/plough
[@HorseDescription]{$Qual}{!{$FinalCost}*6000/10000}Ostlers 5:HORSE/riding
[@HorseDescription]{$Qual}{!{$FinalCost}*7500/10000}Ostlers 5:HORSE/war light
[@HorseDescription]{$Qual}{!{$FinalCost}*15000/10000}Ostlers 5:HORSE/war heavy
[@HorseDescription]{$Qual}{!{$FinalCost}*40000/10000}Ostlers 5:PONY
[@HorseDescription]{$Qual}{!{$FinalCost}*3000/10000}Ostlers 5:PONY/war
[@HorseDescription]{$Qual}{!{$FinalCost}*10000/10000}Ostlers 5:MULE/live{$Qual}{!{$FinalCost}*800/10000}Ostlers 5:SADDLEBLANKET/wool{$Qual}{!{$FinalCost}*100/10000}Ostlers 5:COLLAR/horse{$Qual}{!{$FinalCost}*400/10000}Ostlers 5:COMB/horse{$Qual}{!{$FinalCost}*50/10000}Ostlers 5:SHOE/each (free installation){$Qual}{!{$FinalCost}*50/10000}Ostlers [@trader] EndTable: Table: HorseDescription Shuffle: HorseParts Shuffle: MarkTypes This horse is \a [@HorseType] Table: HorseGender 3: mare 2: stallion Table: HorseType [@HorseColors] [@HorseGender]. [@HorseMarkings] [|yellow-red|light reddish|red] sorrel [|\z|roan] [@HorseGender] with a [|reddish|brown|tan] mane. [@HorseMarkings] [|very light reddish|reddish|reddish-brown|dark brown|very dark brown] chestnut [|\z|roan] [@HorseGender] with a [|reddish|brown|tan] mane. [@HorseMarkings] [|tan|light brown|brown|dark brown|mahogany] bay [|\z|roan] [@HorseGender] with black legs, tail and mane. [@HorseMarkings] [|very dark|near black] brown [|\z|roan] [@HorseGender] with lighter brown highlights on the muzzle, the flanks and inside the legs and black mane and tail. [@HorseMarkings] [|white|pure white|shining white|brilliant white|off-white|cream-colored|dirty-white] [@HorseGender]. pinto [@HorseGender]. [@PintoTypes] appaloosa [@HorseGender]. [@AppaloosaTypes] [|silver|light|very light|iron-colored|dark|very dark|\z] gray [@HorseGender][|.|\_with lighter gray dapples on its back.|\_with lighter gray dapples on its sides.|\_with lighter gray dapples on its back and sides.|\_with lighter gray dapples allover.|\_with darker gray dapples on its sides.|\_with darker gray dapples on its back and sides.|\_with darker gray dapples allover.] [@HorseMarkings] [|\z|coal|midnight|jet] black [|\z|roan] [@HorseGender]. [@HorseMarkings] [|cream-colored|yellow|yellow-red|light red|dark yellow] buckskin [@HorseGender] with black mane and tail. [@HorseMarkings] [|cream-colored|sandy yellow|reddish|light brown] dun [@HorseGender] with [|matching|dark brown|black] legs, a [|matching|dark brown|black] mane and tail[|\z|, and a dark brown stripe down the back|, and a black stripe down the back]. [@HorseMarkings] [|cream-colored|light|yellow|golden|dark gold|red-gold] palomino [@HorseGender] with [|cream|very light yellow|white] mane and tail. [@HorseMarkings] Table: PintoTypes It's mostly [@HorseColors] with [|spots|splashes|large splashes] of white on the [@HorsePaint]. It's mostly white with [|spots|splashes|large splashes] of [@HorseColors] on the [@HorsePaint]. It's a fairly even mixture, with large areas of white (particularly on the [@HorsePaint]) and [@HorseColors] (particularly on the [@HorsePaint]). Table: AppaloosaTypes 3:It's white with [@HorseColors] spots all over. 3:It's white with [@HorseColors] spots on the [|rump|rump and back|back|back half]. It's white with [@HorseColors] spots on its [@HorseParts]. It's white with [@HorseColors] spots on its [@HorsePaint]. 3:It's [@HorseColors] with white spots all over. 3:It's [@HorseColors] with a white [|rump|rump and back|back|back half] with spots. It's [@HorseColors] with a white [@HorseParts] with spots. It's [@HorseColors] with a white [@HorsePaint] with spots. Table: HorsePaint [!HorseParts] [!HorseParts] and [!HorseParts] [!HorseParts], [!HorseParts] and [!HorseParts] [!HorseParts], [!HorseParts], [!HorseParts] and [!HorseParts] [!HorseParts], [!HorseParts], [!HorseParts], [!HorseParts] and [!HorseParts] Table: HorseParts face neck muzzle belly rump back back half legs front half mane tail left side right side Table:HorseColors yellow-red red cream dark red very light reddish reddish reddish-brown brown dark brown very dark brown tan light brown brown [|jet|coal|midnight] black black dark brown mahogany silver gray light gray dark gray iron-gray yellow sandy yellow golden dark gold red-gold cream Table: HorseMarkings \z It has \a [@PaintMarks] Table:PaintMarks [!MarkTypes]. [!MarkTypes] and \a [!MarkTypes]. [!MarkTypes], \a [!MarkTypes] and \a [!MarkTypes]. Table: MarkTypes 3:white [|star on the forehead|blaze on the face|stripe down the face|star and stripe on the face|face] 2:[|spot|snip|splash|fleck] of white on the muzzle 3:set of white [|socks|stockings to the knees|half-stockings below the knees|fetlocks|legs|rings around the hooves] [|spot|splotch|small splash|fleck|patch] of white on the [@HorsePaint] EndTable: Table:hideworker Set:FinalCost={{$ShopCost}d1*{$ItemCost}} CLOAK/ermine{$Qual}{!{$FinalCost}*6570/10000}Hideworkers COAT/ermine{$Qual}{!{$FinalCost}*3200/10000}Hideworkers GOWN/ermine{$Qual}{!{$FinalCost}*7860/10000}Hideworkers HAT/ermine{$Qual}{!{$FinalCost}*400/10000}Hideworkers HOOD/ermine{$Qual}{!{$FinalCost}*600/10000}Hideworkers ROBE/ermine{$Qual}{!{$FinalCost}*7860/10000}Hideworkers SHIRT/ermine{$Qual}{!{$FinalCost}*4280/10000}Hideworkers LEGGINGS/ermine{$Qual}{!{$FinalCost}*4800/10000}Hideworkers TUNIC/ermine{$Qual}{!{$FinalCost}*2850/10000}Hideworkers VEST/ermine{$Qual}{!{$FinalCost}*2690/10000}Hideworkers CLOAK/sable{$Qual}{!{$FinalCost}*6570/10000}Hideworkers COAT/sable{$Qual}{!{$FinalCost}*3200/10000}Hideworkers GOWN/sable{$Qual}{!{$FinalCost}*7860/10000}Hideworkers HAT/sable{$Qual}{!{$FinalCost}*400/10000}Hideworkers HOOD/sable{$Qual}{!{$FinalCost}*600/10000}Hideworkers ROBE/sable{$Qual}{!{$FinalCost}*7860/10000}Hideworkers SHIRT/sable{$Qual}{!{$FinalCost}*4280/10000}Hideworkers LEGGINGS/sable{$Qual}{!{$FinalCost}*4800/10000}Hideworkers TUNIC/sable{$Qual}{!{$FinalCost}*2850/10000}Hideworkers VEST/sable{$Qual}{!{$FinalCost}*2690/10000}Hideworkers CLOAK/sealskin{$Qual}{!{$FinalCost}*3300/10000}Hideworkers COAT/sealskin{$Qual}{!{$FinalCost}*1800/10000}Hideworkers GOWN/sealskin{$Qual}{!{$FinalCost}*3950/10000}Hideworkers HAT/sealskin{$Qual}{!{$FinalCost}*200/10000}Hideworkers HOOD/sealskin{$Qual}{!{$FinalCost}*300/10000}Hideworkers ROBE/sealskin{$Qual}{!{$FinalCost}*3300/10000}Hideworkers SHIRT/sealskin{$Qual}{!{$FinalCost}*2150/10000}Hideworkers LEGGINGS/sealskin{$Qual}{!{$FinalCost}*2300/10000}Hideworkers TUNIC/sealskin{$Qual}{!{$FinalCost}*2850/10000}Hideworkers VEST/sealskin{$Qual}{!{$FinalCost}*1350/10000}Hideworkers CLOAK/beaver{$Qual}{!{$FinalCost}*2970/10000}Hideworkers COAT/beaver{$Qual}{!{$FinalCost}*1900/10000}Hideworkers GOWN/beaver{$Qual}{!{$FinalCost}*3560/10000}Hideworkers HAT/beaver{$Qual}{!{$FinalCost}*180/10000}Hideworkers HOOD/beaver{$Qual}{!{$FinalCost}*270/10000}Hideworkers ROBE/beaver{$Qual}{!{$FinalCost}*3560/10000}Hideworkers SHIRT/beaver{$Qual}{!{$FinalCost}*1940/10000}Hideworkers LEGGINGS/beaver{$Qual}{!{$FinalCost}*2070/10000}Hideworkers TUNIC/beaver{$Qual}{!{$FinalCost}*2570/10000}Hideworkers VEST/beaver{$Qual}{!{$FinalCost}*1220/10000}Hideworkers CLOAK/leather{$Qual}{!{$FinalCost}*1850/10000}Hideworkers COAT/leather{$Qual}{!{$FinalCost}*1100/10000}Hideworkers GOWN/leather{$Qual}{!{$FinalCost}*3560/10000}Hideworkers HAT/leather{$Qual}{!{$FinalCost}*110/10000}Hideworkers HOOD/leather{$Qual}{!{$FinalCost}*170/10000}Hideworkers ROBE/leather{$Qual}{!{$FinalCost}*3560/10000}Hideworkers SHIRT/leather{$Qual}{!{$FinalCost}*1200/10000}Hideworkers LEGGINGS/leather{$Qual}{!{$FinalCost}*1290/10000}Hideworkers TUNIC/leather{$Qual}{!{$FinalCost}*1600/10000}Hideworkers VEST/leather{$Qual}{!{$FinalCost}*760/10000}Hideworkers SURCOAT/leather{$Qual}{!{$FinalCost}*1510/10000}Hideworkers GLOVES/leather{$Qual}{!{$FinalCost}*140/10000}Hideworkers GAUNTLETS/leather{$Qual}{!{$FinalCost}*100/10000}Hideworkers BELT/leather{$Qual}{!{$FinalCost}*100/10000}Hideworkers POUCH BELT/leather{$Qual}{!{$FinalCost}*300/10000}Hideworkers PURSE/leather{$Qual}{!{$FinalCost}*70/10000}Hideworkers CASE/leather/scroll{$Qual}{!{$FinalCost}*150/10000}Hideworkers CLOAK/deerskin{$Qual}{!{$FinalCost}*600/10000}Hideworkers COAT/deerskin{$Qual}{!{$FinalCost}*380/10000}Hideworkers GOWN/deerskin{$Qual}{!{$FinalCost}*710/10000}Hideworkers HAT/deerskin{$Qual}{!{$FinalCost}*40/10000}Hideworkers HOOD/deerskin{$Qual}{!{$FinalCost}*60/10000}Hideworkers ROBE/deerskin{$Qual}{!{$FinalCost}*120/10000}Hideworkers SHIRT/deerskin{$Qual}{!{$FinalCost}*390/10000}Hideworkers LEGGINGS/deerskin{$Qual}{!{$FinalCost}*410/10000}Hideworkers TUNIC/deerskin{$Qual}{!{$FinalCost}*510/10000}Hideworkers VEST/deerskin{$Qual}{!{$FinalCost}*240/10000}Hideworkers COAT/sheepskin{$Qual}{!{$FinalCost}*800/10000}Hideworkers 2:LEATHER/tanned sq yd{$Qual}{!{$FinalCost}*120/10000}Hideworkers 2:HIDE/ermine{$Qual}{!{$FinalCost}*300/10000}Hideworkers 2:HIDE/sable{$Qual}{!{$FinalCost}*300/10000}Hideworkers 2:HIDE/beaver{$Qual}{!{$FinalCost}*200/10000}Hideworkers 2:HIDE/seal{$Qual}{!{$FinalCost}*240/10000}Hideworkers 2:HIDE/lamb{$Qual}{!{$FinalCost}*30/10000}Hideworkers 2:HIDE/calf{$Qual}{!{$FinalCost}*160/10000}Hideworkers 2:HIDE/deer{$Qual}{!{$FinalCost}*60/10000}Hideworkers 2:HIDE/horse{$Qual}{!{$FinalCost}*100/10000}Hideworkers 2:HIDE/otter{$Qual}{!{$FinalCost}*240/10000}Hideworkers 2:HIDE/weasel{$Qual}{!{$FinalCost}*240/10000}Hideworkers 2:HIDE/ox{$Qual}{!{$FinalCost}*120/10000}Hideworkers 2:HIDE/pig{$Qual}{!{$FinalCost}*50/10000}Hideworkers 2:HIDE/rabbit{$Qual}{!{$FinalCost}*10/10000}Hideworkers 2:HIDE/sheep{$Qual}{!{$FinalCost}*40/10000}Hideworkers BRIDLE{$Qual}{!{$FinalCost}*120/10000}Hideworkers HARNESS/horse{$Qual}{!{$FinalCost}*180/10000}Hideworkers HARNESS/ox{$Qual}{!{$FinalCost}*180/10000}Hideworkers HORN/hunting{$Qual}{!{$FinalCost}*200/10000}Hideworkers NET/weighted{$Qual}{!{$FinalCost}*480/10000}Hideworkers QUIVER/leather{$Qual}{!{$FinalCost}*80/10000}Hideworkers SADDLE/riding{$Qual}{!{$FinalCost}*800/10000}Hideworkers SADDLE/war{$Qual}{!{$FinalCost}*2400/10000}Hideworkers SCABBARD/leather{$Qual}{!{$FinalCost}*480/10000}Hideworkers SNARE/hunting{$Qual}{!{$FinalCost}*100/10000}Hideworkers WHIP{$Qual}{!{$FinalCost}*120/10000}Hideworkers WINESKIN/one gallon{$Qual}{!{$FinalCost}*100/10000}Hideworkers PACK/leather{$Qual}{!{$FinalCost}*1000/10000}Hideworkers FOOT/rabbit{$Qual}{!{$FinalCost}*10/10000}Hideworkers SADDLEBAGS/leather/small{$Qual}{!{$FinalCost}*800/10000}Hideworkers SADDLEBAGS/leather/large{$Qual}{!{$FinalCost}*1200/10000}Hideworkers [@trader] EndTable: Table:metalsmith Set:FinalCost={{$ShopCost}d1*{$ItemCost}} BRASS/lb{$Qual}{!{$FinalCost}*150/10000}Metalsmiths BRONZE/lb{$Qual}{!{$FinalCost}*200/10000}Metalsmiths PEWTER/lb{$Qual}{!{$FinalCost}*150/10000}Metalsmiths STEEL/lb{$Qual}{!{$FinalCost}*100/10000}Metalsmiths BELL/small{$Qual}{!{$FinalCost}*50/10000}Metalsmiths BELL/temple{$Qual}{!{$FinalCost}*10000/10000}Metalsmiths CAULDRON/iron{$Qual}{!{$FinalCost}*500/10000}Metalsmiths POT/iron{$Qual}{!{$FinalCost}*50/10000}Metalsmiths GOBLET/pewter{$Qual}{!{$FinalCost}*150/10000}Metalsmiths PAN/copper{$Qual}{!{$FinalCost}*600/10000}Metalsmiths PLATE/pewter{$Qual}{!{$FinalCost}*250/10000}Metalsmiths PLATE/tin{$Qual}{!{$FinalCost}*100/10000}Metalsmiths TANKARD/pewter{$Qual}{!{$FinalCost}*200/10000}Metalsmiths AXE/hatchet{$Qual}{!{$FinalCost}*600/10000}Metalsmiths AXLE{$Qual}{!{$FinalCost}*300/10000}Metalsmiths BRANDING IRON/{$Qual}{!{$FinalCost}*900/10000}Metalsmiths BOX/iron/large{$Qual}{!{$FinalCost}*10000/10000}Metalsmiths BOX/iron/medium{$Qual}{!{$FinalCost}*5000/10000}Metalsmiths BOX/iron/small{$Qual}{!{$FinalCost}*2500/10000}Metalsmiths CABLE/steel, ft{$Qual}{!{$FinalCost}*300/10000}Metalsmiths CHAIN/ft{$Qual}{!{$FinalCost}*50/10000}Metalsmiths CHAIN/double, ft{$Qual}{!{$FinalCost}*100/10000}Metalsmiths CHAIN/triple, ft{$Qual}{!{$FinalCost}*200/10000}Metalsmiths CHISEL{$Qual}{!{$FinalCost}*300/10000}Metalsmiths CROWBAR{$Qual}{!{$FinalCost}*100/10000}Metalsmiths GRAPPLE{$Qual}{!{$FinalCost}*500/10000}Metalsmiths HAMMER{$Qual}{!{$FinalCost}*300/10000}Metalsmiths HARPOON{$Qual}{!{$FinalCost}*2000/10000}Metalsmiths HOE{$Qual}{!{$FinalCost}*150/10000}Metalsmiths HORSESHOE/each{$Qual}{!{$FinalCost}*50/10000}Metalsmiths KNIFE/kitchen{$Qual}{!{$FinalCost}*150/10000}Metalsmiths MIRROR/polished brass/large{$Qual}{!{$FinalCost}*4000/10000}Metalsmiths MIRROR/polished brass/medium{$Qual}{!{$FinalCost}*3000/10000}Metalsmiths MIRROR/polished brass/small{$Qual}{!{$FinalCost}*2000/10000}Metalsmiths MIRROR/polished steel/small{$Qual}{!{$FinalCost}*1000/10000}Metalsmiths NAILS/pound{$Qual}{!{$FinalCost}*100/10000}Metalsmiths PICK{$Qual}{!{$FinalCost}*400/10000}Metalsmiths PITCHFORK{$Qual}{!{$FinalCost}*300/10000}Metalsmiths PLOWSHARE{$Qual}{!{$FinalCost}*400/10000}Metalsmiths RAZOR{$Qual}{!{$FinalCost}*300/10000}Metalsmiths SCYTHE{$Qual}{!{$FinalCost}*900/10000}Metalsmiths SICKLE{$Qual}{!{$FinalCost}*300/10000}Metalsmiths [|SPADE|SHOVEL]{$Qual}{!{$FinalCost}*400/10000}Metalsmiths SPIKES/dozen{$Qual}{!{$FinalCost}*250/10000}Metalsmiths PITON{$Qual}{!{$FinalCost}*10/10000}Metalsmiths SPURS{$Qual}{!{$FinalCost}*900/10000}Metalsmiths WEDGE{$Qual}{!{$FinalCost}*50/10000}Metalsmiths SICKLE{$Qual}{!{$FinalCost}*600/10000}Weaponcrafters PICK/light{$Qual}{!{$FinalCost}*400/10000}Weaponcrafters SAP{$Qual}{!{$FinalCost}*100/10000}Weaponcrafters PICK/heavy{$Qual}{!{$FinalCost}*800/10000}Weaponcrafters SCYTHE{$Qual}{!{$FinalCost}*1800/10000}Weaponcrafters CHAIN/spiked{$Qual}{!{$FinalCost}*2500/10000}Weaponcrafters [@trader] EndTable: Table:woodcrafter Set:FinalCost={{$ShopCost}d1*{$ItemCost}} BARREL/hogshead{$Qual}{!{$FinalCost}*150/10000}Woodcrafters BED/small{$Qual}{!{$FinalCost}*500/10000}Woodcrafters BED/medium{$Qual}{!{$FinalCost}*900/10000}Woodcrafters BED/large canopy{$Qual}{!{$FinalCost}*1500/10000}Woodcrafters BUCKET{$Qual}{!{$FinalCost}*40/10000}Woodcrafters CABINET{$Qual}{!{$FinalCost}*1440/10000}Woodcrafters CART/2 wheels{$Qual}{!{$FinalCost}*800/10000}Woodcrafters CHAIR{$Qual}{!{$FinalCost}*120/10000}Woodcrafters CHEST/small{$Qual}{!{$FinalCost}*120/10000}Woodcrafters CHEST/liberty{$Qual}{!{$FinalCost}*180/10000}Woodcrafters CHEST/medium{$Qual}{!{$FinalCost}*240/10000}Woodcrafters CHEST/large{$Qual}{!{$FinalCost}*360/10000}Woodcrafters CHEST/drawers{$Qual}{!{$FinalCost}*480/10000}Woodcrafters CLUB/light{$Qual}{!{$FinalCost}*120/10000}Woodcrafters CLUB/heavy{$Qual}{!{$FinalCost}*180/10000}Woodcrafters COFFIN{$Qual}{!{$FinalCost}*90/10000}Woodcrafters CUP/wooden{$Qual}{!{$FinalCost}*30/10000}Woodcrafters DESK{$Qual}{!{$FinalCost}*480/10000}Woodcrafters FLAIL/grain{$Qual}{!{$FinalCost}*120/10000}Woodcrafters LADDER/8 ft{$Qual}{!{$FinalCost}*60/10000}Woodcrafters LADDER/10 ft{$Qual}{!{$FinalCost}*100/10000}Woodcrafters LADDER/15 ft{$Qual}{!{$FinalCost}*200/10000}Woodcrafters LADDER/20 ft{$Qual}{!{$FinalCost}*400/10000}Woodcrafters LADDER/30 ft{$Qual}{!{$FinalCost}*700/10000}Woodcrafters MAUL{$Qual}{!{$FinalCost}*240/10000}Woodcrafters PALANQUIN{$Qual}{!{$FinalCost}*1000/10000}Woodcrafters PLATE/wooden{$Qual}{!{$FinalCost}*30/10000}Woodcrafters PLOUGH{$Qual}{!{$FinalCost}*480/10000}Woodcrafters POLE/10'{$Qual}{!{$FinalCost}*50/10000}Woodcrafters QUARTERSTAFF{$Qual}{!{$FinalCost}*180/10000}Woodcrafters SKIS{$Qual}{!{$FinalCost}*420/10000}Woodcrafters SLED{$Qual}{!{$FinalCost}*800/10000}Woodcrafters SNOWSHOES/pair{$Qual}{!{$FinalCost}*360/10000}Woodcrafters SNUFFBOX{$Qual}{!{$FinalCost}*60/10000}Woodcrafters STAFF{$Qual}{!{$FinalCost}*360/10000}Woodcrafters STAKES/dozen{$Qual}{!{$FinalCost}*20/10000}Woodcrafters TABLE{$Qual}{!{$FinalCost}*360/10000}Woodcrafters TRUNK{$Qual}{!{$FinalCost}*120/10000}Woodcrafters WAGON/4 wheels{$Qual}{!{$FinalCost}*2200/10000}Woodcrafters WARDROBE{$Qual}{!{$FinalCost}*400/10000}Woodcrafters WHEEL{$Qual}{!{$FinalCost}*180/10000}Woodcrafters WHEEL/ironbound{$Qual}{!{$FinalCost}*300/10000}Woodcrafters YOKE/ox{$Qual}{!{$FinalCost}*30/10000}Woodcrafters PIPE/smoking{$Qual}{!{$FinalCost}*100/10000}Woodcrafters HOLY SYMBOL/wooden{$Qual}{!{$FinalCost}*100/10000}Woodcrafters [@trader] EndTable: Table:miller Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:BREAD/barley loaf dozen{$Qual}{!{$FinalCost}*3/10000}Millers 5:BREAD/rye loaf dozen{$Qual}{!{$FinalCost}*3/10000}Millers 5:BREAD/wheat loaf dozen{$Qual}{!{$FinalCost}*6/10000}Millers 5:BUNS/2 dozen{$Qual}{!{$FinalCost}*1/10000}Millers 5:OATCAKES/gross{$Qual}{!{$FinalCost}*2/10000}Millers 5:FLOUR/wheat bushel{$Qual}{!{$FinalCost}*8/10000}Millers 5:FLOUR/barley bushel{$Qual}{!{$FinalCost}*4/10000}Millers 5:FLOUR/rye bushel{$Qual}{!{$FinalCost}*4/10000}Millers 5:OATMEAL/bushel{$Qual}{!{$FinalCost}*4/10000}Millers 5:SCONES/2 dozen{$Qual}{!{$FinalCost}*1/10000}Millers 5:PIE/fruit dozen{$Qual}{!{$FinalCost}*9/10000}Millers 5:PIE/meat{$Qual}{!{$FinalCost}*1/10000}Millers [@trader] EndTable: Table:chandler Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:BRUSH/hair{$Qual}{!{$FinalCost}*3/10000}Chandlers 5:CANDLES/tallow, dozen very small (1 hour/candle){$Qual}{!{$FinalCost}*1/10000}Chandlers 5:CANDLES/tallow, dozen small (4 hours/candle){$Qual}{!{$FinalCost}*2/10000}Chandlers 5:CANDLES/tallow, dozen medium (8 hours/candle){$Qual}{!{$FinalCost}*3/10000}Chandlers 5:CANDLES/tallow, dozen large (24 hours/candle){$Qual}{!{$FinalCost}*12/10000}Chandlers 5:CANDLES/tallow, 1 very large (60 hours/candle){$Qual}{!{$FinalCost}*36/10000}Chandlers 5:CANDLES/beeswax, dozen (8 hours/candle){$Qual}{!{$FinalCost}*24/10000}Chandlers 5:COMB{$Qual}{!{$FinalCost}*2/10000}Chandlers 5:GREASE/lb{$Qual}{!{$FinalCost}*2/10000}Chandlers 5:LANTERN{$Qual}{!{$FinalCost}*12/10000}Chandlers 5:LANTERN/bullseye{$Qual}{!{$FinalCost}*48/10000}Chandlers 5:OIL/cooking/gallon{$Qual}{!{$FinalCost}*3/10000}Chandlers 5:OIL/lamp/gallon{$Qual}{!{$FinalCost}*12/10000}Chandlers 5:PAINT/gallon{$Qual}{!{$FinalCost}*20/10000}Chandlers 5:TAR/gallon{$Qual}{!{$FinalCost}*6/10000}Chandlers 5:TINDERBOX{$Qual}{!{$FinalCost}*6/10000}Chandlers 5:TORCH/carrying{$Qual}{!{$FinalCost}*1/10000}Chandlers 5:TORCH/wall{$Qual}{!{$FinalCost}*10/10000}Chandlers 5:WAX/sealing{$Qual}{!{$FinalCost}*100/10000}Chandlers [@trader] EndTable: Table:innkeeper Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 2:ALE/gallon{$Qual}{!{$FinalCost}*20/10000}Innkeepers 2:BEER/gallon{$Qual}{!{$FinalCost}*20/10000}Innkeepers 2:BRANDY/cup{$Qual}{!{$FinalCost}*40/10000}Innkeepers 2:CIDER/gallon{$Qual}{!{$FinalCost}*20/10000}Innkeepers 2:GROG/pint{$Qual}{!{$FinalCost}*40/10000}Innkeepers 2:IRON RATIONS/1 manday{$Qual}{!{$FinalCost}*10/10000}Innkeepers 2:MEAD/gallon{$Qual}{!{$FinalCost}*40/10000}Innkeepers 2:WINE/pint{$Qual}{!{$FinalCost}*20/10000}Innkeepers DESSERT/apple tart for 4{$Qual}{!{$FinalCost}*20/10000}Innkeepers DESSERT/bannodes and honey for 4{$Qual}{!{$FinalCost}*30/10000}Innkeepers DESSERT/dumplings for 4{$Qual}{!{$FinalCost}*10/10000}Innkeepers DESSERT/elderflower cheese pie{$Qual}{!{$FinalCost}*120/10000}Innkeepers DESSERT/gooseberry pie{$Qual}{!{$FinalCost}*40/10000}Innkeepers DESSERT/pears & honey wine{$Qual}{!{$FinalCost}*60/10000}Innkeepers DESSERT/plum duff & custard{$Qual}{!{$FinalCost}*10/10000}Innkeepers DESSERT/rose petal pudding{$Qual}{!{$FinalCost}*20/10000}Innkeepers MEAL/cabbage soup for 4{$Qual}{!{$FinalCost}*10/10000}Innkeepers MEAL/pea & bean soup for 4{$Qual}{!{$FinalCost}*10/10000}Innkeepers MEAL/bread & cheese for 4{$Qual}{!{$FinalCost}*10/10000}Innkeepers MEAL/mutton & barley broth for 4{$Qual}{!{$FinalCost}*20/10000}Innkeepers MEAL/cold meat & cheese for 4{$Qual}{!{$FinalCost}*30/10000}Innkeepers MEAL/chicken & turnip broth for 4{$Qual}{!{$FinalCost}*30/10000}Innkeepers MEAL/hot stew & warm bread{$Qual}{!{$FinalCost}*10/10000}Innkeepers MEAL/liver & giblet stew{$Qual}{!{$FinalCost}*10/10000}Innkeepers MEAL/beef & carrot broth{$Qual}{!{$FinalCost}*10/10000}Innkeepers MEAL/kidney & dumplings{$Qual}{!{$FinalCost}*20/10000}Innkeepers MEAL/mussel & oyster soup{$Qual}{!{$FinalCost}*20/10000}Innkeepers MEAL/hot fresh meat{$Qual}{!{$FinalCost}*30/10000}Innkeepers MEAL/baked lamprey eels{$Qual}{!{$FinalCost}*30/10000}Innkeepers MEAL/chicken & pigeon pie{$Qual}{!{$FinalCost}*40/10000}Innkeepers MEAL/capon & black sauce{$Qual}{!{$FinalCost}*40/10000}Innkeepers MEAL/pork & apple sauce{$Qual}{!{$FinalCost}*50/10000}Innkeepers MEAL/monkfish & dates{$Qual}{!{$FinalCost}*60/10000}Innkeepers MEAL/oxtongue & herb sauce{$Qual}{!{$FinalCost}*60/10000}Innkeepers MEAL/duck & chawdron sauce{$Qual}{!{$FinalCost}*90/10000}Innkeepers MEAL/salmon & mustard cream{$Qual}{!{$FinalCost}*120/10000}Innkeepers MEAL/goose & fruit sauce{$Qual}{!{$FinalCost}*180/10000}Innkeepers MEAL/black swan in brandy{$Qual}{!{$FinalCost}*240/10000}Innkeepers [@trader] EndTable: Table:shipwright Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:ANCHOR{$Qual}{!{$FinalCost}*120/10000}Shipwrights 5:OAR/small boat{$Qual}{!{$FinalCost}*50/10000}Shipwrights 5:OAR/ship{$Qual}{!{$FinalCost}*200/10000}Shipwrights 12:ROPE/fathom{$Qual}{!{$FinalCost}*60/10000}Shipwrights 5:ROWBOAT/canoe{$Qual}{!{$FinalCost}*2000/10000}Shipwrights 5:ROWBOAT/2 man{$Qual}{!{$FinalCost}*4000/10000}Shipwrights 5:SAILBOAT/2 man{$Qual}{!{$FinalCost}*6000/10000}Shipwrights 5:SAILBOAT/4 man{$Qual}{!{$FinalCost}*10000/10000}Shipwrights [@trader] EndTable: Table:tentmaker Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:AWNINGS{$Qual}{!{$FinalCost}*180/10000}Tentmakers 5:BAG/canvas{$Qual}{!{$FinalCost}*40/10000}Tentmakers 5:CARPET/wool sq yd{$Qual}{!{$FinalCost}*400/10000}Tentmakers 5:SACK/buckram{$Qual}{!{$FinalCost}*20/10000}Tentmakers 5:SACK/linen (pair){$Qual}{!{$FinalCost}*10/10000}Tentmakers 5:STALL/canvas{$Qual}{!{$FinalCost}*240/10000}Tentmakers 5:TENT/2 man{$Qual}{!{$FinalCost}*500/10000}Tentmakers 5:TENT/4 man{$Qual}{!{$FinalCost}*1000/10000}Tentmakers 5:TENT/pavilion{$Qual}{!{$FinalCost}*4000/10000}Tentmakers [@trader] EndTable: Table:glassworker Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 3:HOURGLASS{$Qual}{!{$FinalCost}*2500/10000}Glassworkers 3:MAGNIFYING GLASS{$Qual}{!{$FinalCost}*10000/10000}Glassworkers 3:ALCHEMY EQUIPMENT/complete lab{$Qual}{!{$FinalCost}*2400/10000}Glassworkers 3:VIAL{$Qual}{!{$FinalCost}*100/10000}Glassworkers 3:BOTTLE/pint{$Qual}{!{$FinalCost}*60/10000}Glassworkers 3:BOTTLE/quart{$Qual}{!{$FinalCost}*120/10000}Glassworkers 3:BOTTLE/gallon{$Qual}{!{$FinalCost}*480/10000}Glassworkers 3:CUP{$Qual}{!{$FinalCost}*40/10000}Glassworkers 3:GOBLET{$Qual}{!{$FinalCost}*80/10000}Glassworkers 3:GLASS/storage jar{$Qual}{!{$FinalCost}*120/10000}Glassworkers 3:GLASS/window sq ft{$Qual}{!{$FinalCost}*20/10000}Glassworkers 3:GLASS/stained sq ft{$Qual}{!{$FinalCost}*120/10000}Glassworkers 3:MUG{$Qual}{!{$FinalCost}*60/10000}Glassworkers 3:FIGURINE{$Qual}{!{$FinalCost}*120/10000}Glassworkers 3:MIRROR/silvered glass/large{$Qual}{!{$FinalCost}*2000/10000}Glassworkers 3:MIRROR/silvered glass/medium{$Qual}{!{$FinalCost}*1000/10000}Glassworkers 3:MIRROR/silvered glass/small{$Qual}{!{$FinalCost}*500/10000}Glassworkers 3:VASE{$Qual}{!{$FinalCost}*120/10000}Glassworkers [@trader] EndTable: Table:harper Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 3:BAGPIPE{$Qual}{!{$FinalCost}*500/10000}Harpers 3:BLADDER PIPE{$Qual}{!{$FinalCost}*90/10000}Harpers 3:CORNAMUSE{$Qual}{!{$FinalCost}*120/10000}Harpers 3:CRUMHORN{$Qual}{!{$FinalCost}*72/10000}Harpers 3:DRUM{$Qual}{!{$FinalCost}*72/10000}Harpers 3:DULCIMER{$Qual}{!{$FinalCost}*300/10000}Harpers 3:FLUTE{$Qual}{!{$FinalCost}*36/10000}Harpers 3:GEMSHORN{$Qual}{!{$FinalCost}*24/10000}Harpers 3:HARP{$Qual}{!{$FinalCost}*600/10000}Harpers 3:HIRTENSCHALMEI{$Qual}{!{$FinalCost}*48/10000}Harpers 3:HURDY-GURDY{$Qual}{!{$FinalCost}*600/10000}Harpers 3:LUTE{$Qual}{!{$FinalCost}*500/10000}Harpers 3:LYRE{$Qual}{!{$FinalCost}*300/10000}Harpers 3:MUTE CORNETT{$Qual}{!{$FinalCost}*30/10000}Harpers 3:ORGANETTO{$Qual}{!{$FinalCost}*600/10000}Harpers 3:TAMBOURINE{$Qual}{!{$FinalCost}*36/10000}Harpers 3:PSALTERY{$Qual}{!{$FinalCost}*300/10000}Harpers 3:REBEC{$Qual}{!{$FinalCost}*180/10000}Harpers 3:RECORDER{$Qual}{!{$FinalCost}*24/10000}Harpers 3:SHAWM{$Qual}{!{$FinalCost}*30/10000}Harpers 3:SHOFAR{$Qual}{!{$FinalCost}*24/10000}Harpers 3:VIOL{$Qual}{!{$FinalCost}*480/10000}Harpers [@trader] EndTable: Table:charcoaler Set:FinalCost={{$ShopCost}d1*{$ItemCost}} CHARCOAL/bushel{$Qual}{!{$FinalCost}*2/10000}Charcoalers COAL/bushel{$Qual}{!{$FinalCost}*6/10000}Charcoalers FIREWOOD/hundredweight{$Qual}{!{$FinalCost}*2/10000}Charcoalers [@trader] EndTable: Table:potions Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 10:POTION/cure light wounds{$Qual}{!{$FinalCost}*5000/10000}Alchemists 10:POTION/endure elements{$Qual}{!{$FinalCost}*5000/10000}Alchemists 10:POTION/hide from animals{$Qual}{!{$FinalCost}*5000/10000}Alchemists 10:POTION/jump{$Qual}{!{$FinalCost}*5000/10000}Alchemists 10:POTION/mage armor{$Qual}{!{$FinalCost}*5000/10000}Alchemists 10:POTION/magic fang{$Qual}{!{$FinalCost}*5000/10000}Alchemists 10:OIL/magic stone{$Qual}{!{$FinalCost}*5000/10000}Alchemists 10:OIL/magic weapon{$Qual}{!{$FinalCost}*5000/10000}Alchemists 10:POTION/pass without trace{$Qual}{!{$FinalCost}*5000/10000}Alchemists 10:POTION/protection from [|evil|good|law|chaos|neutrality]{$Qual}{!{$FinalCost}*5000/10000}Alchemists 10:POTION/remove fear{$Qual}{!{$FinalCost}*5000/10000}Alchemists 10:POTION/sanctuary{$Qual}{!{$FinalCost}*5000/10000}Alchemists 10:POTION/shield of faith +2{$Qual}{!{$FinalCost}*5000/10000}Alchemists 10:POTION/shillelagh{$Qual}{!{$FinalCost}*5000/10000}Alchemists 10:POTION/hide from undead{$Qual}{!{$FinalCost}*5000/10000}Alchemists 5:OIL/bless weapon{$Qual}{!{$FinalCost}*10000/10000}Alchemists 5:POTION/[|enlarge|reduce] person{$Qual}{!{$FinalCost}*25000/10000}Alchemists 5:POTION/aid{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/barkskin{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/bear's endurance{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/blur{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/bull's strength{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/cat's grace{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/cure moderate wound's{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:OIL/darkness{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/darkvision{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/delay poison{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/eagle's splendor{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/fox's cunning{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:[|OIL|POTION]/invisibility{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/lesser restoration{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:[|OIL|POTION]/levitate{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/misdirection{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/owl's wisdom{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/protection from arrows 10{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/remove paralysis{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/resist [|acid|cold|electricity|fire|sonic] energy 10{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/shield of faith +3{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/spider climb{$Qual}{!{$FinalCost}*30000/10000}Alchemists 5:POTION/undetectable alignment{$Qual}{!{$FinalCost}*30000/10000}Alchemists 3:POTION/barkskin +3{$Qual}{!{$FinalCost}*60000/10000}Alchemists 3:POTION/shield of faith +4{$Qual}{!{$FinalCost}*60000/10000}Alchemists 3:POTION/resist [|acid|cold|electricity|fire|sonic] energy 20{$Qual}{!{$FinalCost}*70000/10000}Alchemists 3:POTION/cure serious wounds{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:OIL/daylight{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/displacement{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:OIL/flame arrow{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/fly{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/gaseous form{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/greater magic fang +1{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:OIL/greater magic weapon +1{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/haste{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/heroism{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:OIL/keen edge{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/magic circle against [|evil|good|law|chaos|neutrality]{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:OIL/magic vestment{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/neutralize poison{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/nondetection{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/protection from [|acid|cold|electricity|fire|sonic] energy{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/rage{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/remove [|blindness|deafness]{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/remove curse{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/tongues{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/water breathing{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/water walk{$Qual}{!{$FinalCost}*75000/10000}Alchemists 3:POTION/remove disease{$Qual}{!{$FinalCost}*75000/10000}Alchemists POTION/barkskin +4{$Qual}{!{$FinalCost}*90000/10000}Alchemists POTION/shield of faith +4{$Qual}{!{$FinalCost}*90000/10000}Alchemists POTION/good hope{$Qual}{!{$FinalCost}*105000/10000}Alchemists POTION/resist [|acid|cold|electricity|fire|sonic] energy 30{$Qual}{!{$FinalCost}*110000/10000}Alchemists POTION/barkskin +5{$Qual}{!{$FinalCost}*120000/10000}Alchemists POTION/greater magic fang +2{$Qual}{!{$FinalCost}*120000/10000}Alchemists OIL/greater magic weapon +2{$Qual}{!{$FinalCost}*120000/10000}Alchemists OIL/magic vestment +2{$Qual}{!{$FinalCost}*120000/10000}Alchemists POTION/protection from arrows 15{$Qual}{!{$FinalCost}*150000/10000}Alchemists POTION/greater magic fang +3{$Qual}{!{$FinalCost}*180000/10000}Alchemists OIL/greater magic weapon +3{$Qual}{!{$FinalCost}*180000/10000}Alchemists OIL/magic vestment +3{$Qual}{!{$FinalCost}*180000/10000}Alchemists POTION/greater magic fang +4{$Qual}{!{$FinalCost}*240000/10000}Alchemists OIL/greater magic weapon +4{$Qual}{!{$FinalCost}*240000/10000}Alchemists OIL/magic vestment +4{$Qual}{!{$FinalCost}*240000/10000}Alchemists POTION/greater magic fang +5{$Qual}{!{$FinalCost}*300000/10000}Alchemists OIL/greater magic weapon +5{$Qual}{!{$FinalCost}*300000/10000}Alchemists OIL/magic vestment +5{$Qual}{!{$FinalCost}*300000/10000}Alchemists [@trader] EndTable: Table:apothecary Set:FinalCost={{$ShopCost}d1*{$ItemCost}} ANTITOXIN/vial{$Qual}{!{$FinalCost}*5000/10000}Apothecary ACID/flask{$Qual}{!{$FinalCost}*1000/10000}Apothecary ALCHEMIST'S FIRE/flask{$Qual}{!{$FinalCost}*2000/10000}Apothecary HERBS/angelica - chest and lung ailments, childbearing pain, venom, anti-depressant, plague-preventative{$Qual}{!{$FinalCost}*12/10000}Apothecary HERBS/anise seed - bread flavoring, stomach complaints{$Qual}{!{$FinalCost}*6/10000}Apothecary HERBS/athelas (kingsfoil) - aye, it's a weed - wound healing, negative plane healing{$Qual}{!{$FinalCost}*60/10000}Apothecary HERBS/barberry - contraceptive for women{$Qual}{!{$FinalCost}*45/10000}Apothecary HERBS/basil - runny nose, urination problems, sleeping problems{$Qual}{!{$FinalCost}*12/10000}Apothecary HERBS/belladonna - cardiac and respiratory stimulant, or for making poison{$Qual}{!{$FinalCost}*50/10000}Apothecary HERBS/birch - baldness, unclean blood{$Qual}{!{$FinalCost}*6/10000}Apothecary HERBS/borage - unclean blood, heart tonic, anti-depressant{$Qual}{!{$FinalCost}*12/10000}Apothecary HERBS/burdock - pain, burns, mad-dog bites{$Qual}{!{$FinalCost}*12/10000}Apothecary HERBS/calendula - wounds, excessive bile, also used to make wreathes{$Qual}{!{$FinalCost}*6/10000}Apothecary HERBS/caraway - stomach complaints, soup meat and bread flavoring{$Qual}{!{$FinalCost}*6/10000}Apothecary HERBS/celadine - ecsema{$Qual}{!{$FinalCost}*24/10000}Apothecary HERBS/chamomile - headaches, fevers, urination, menstruation, eye-strain, childbearing, liver complaints{$Qual}{!{$FinalCost}*36/10000}Apothecary HERBS/chives - flavoring{$Qual}{!{$FinalCost}*6/10000}Apothecary HERBS/coriander - stomach complaints and gas, pickling{$Qual}{!{$FinalCost}*12/10000}Apothecary HERBS/dandelion - freckles, liver spots, fevers, contagious diseases, liver and stomach complaints, three-day malaria{$Qual}{!{$FinalCost}*1/10000}Apothecary HERBS/dill - nightmares, flavoring and pickling{$Qual}{!{$FinalCost}*24/10000}Apothecary HERBS/elder - bites from lizards, black hair dye, toothache, epileptic fits, neutralize poison in metal vessels{$Qual}{!{$FinalCost}*48/10000}Apothecary HERBS/elecampane - coughing, expectorant, breathing ailments{$Qual}{!{$FinalCost}*60/10000}Apothecary HERBS/fennel - aphrodisiac, mead and bread flavoring{$Qual}{!{$FinalCost}*30/10000}Apothecary HERBS/flax - blotches, blemishes, scabs, rough fingernails{$Qual}{!{$FinalCost}*6/10000}Apothecary HERBS/garlic - all natural illnesses, also vampire repellant{$Qual}{!{$FinalCost}*2/10000}Apothecary HERBS/hemp - cooking oil{$Qual}{!{$FinalCost}*6/10000}Apothecary HERBS/hops - brewing{$Qual}{!{$FinalCost}*6/10000}Apothecary HERBS/horseradish - headaches, stomach complaints, digestion{$Qual}{!{$FinalCost}*18/10000}Apothecary HERBS/iris - yellow dye{$Qual}{!{$FinalCost}*6/10000}Apothecary HERBS/juniper berries - incense, deodorizer, evil spirits{$Qual}{!{$FinalCost}*24/10000}Apothecary HERBS/knotgrass - blue dye{$Qual}{!{$FinalCost}*24/10000}Apothecary HERBS/ladies' bedstraw - red dye{$Qual}{!{$FinalCost}*24/10000}Apothecary HERBS/lavender - arthritis, gout, broken limbs, chills headaches dizziness in women, heart ailments, age{$Qual}{!{$FinalCost}*60/10000}Apothecary HERBS/lily-of-the-valley - useful in making poison{$Qual}{!{$FinalCost}*30/10000}Apothecary HERBS/lovage - digestion{$Qual}{!{$FinalCost}*9/10000}Apothecary HERBS/marjoram - deodorizer, meat flavoring{$Qual}{!{$FinalCost}*6/10000}Apothecary HERBS/marsh tea - soreness and wounds (salve){$Qual}{!{$FinalCost}*12/10000}Apothecary HERBS/marshmallow - cough{$Qual}{!{$FinalCost}*12/10000}Apothecary HERBS/meadowsweet - fear{$Qual}{!{$FinalCost}*60/10000}Apothecary HERBS/mullein - diarrhea, four day fever, toothache, warts, burns, sore feet, evil spirits, spells, hair loss, golden hair dye{$Qual}{!{$FinalCost}*60/10000}Apothecary HERBS/nettle - gas and stomach complaints, wound cleansing and healing, demon-frightener{$Qual}{!{$FinalCost}*48/10000}Apothecary HERBS/nigella - phlegm, increases mothers' milk{$Qual}{!{$FinalCost}*24/10000}Apothecary HERBS/oregano - poisonous bites, erotomania, hysteria, protection against illness and witchcraft{$Qual}{!{$FinalCost}*12/10000}Apothecary HERBS/parsley - digestion, unclean blood, bladder kidney and liver weakness, meat flavoring{$Qual}{!{$FinalCost}*6/10000}Apothecary HERBS/peppermint - hiccups, coughing, vomiting, stings and headaches (salve){$Qual}{!{$FinalCost}*12/10000}Apothecary HERBS/plantain - skin problems, unclean blood{$Qual}{!{$FinalCost}*24/10000}Apothecary HERBS/poppy - sleeplessness, baking flavoring{$Qual}{!{$FinalCost}*6/10000}Apothecary HERBS/rose - bloody coughs, bloody emesis, diarrhea, sleeplessness, food flavoring{$Qual}{!{$FinalCost}*60/10000}Apothecary HERBS/rosemary - flavoring, wreaths and decorations{$Qual}{!{$FinalCost}*6/10000}Apothecary HERBS/rue - melancholy humors, protects virtue{$Qual}{!{$FinalCost}*12/10000}Apothecary HERBS/sage - throat ailments, protection against plague and pestilential airs{$Qual}{!{$FinalCost}*18/10000}Apothecary HERBS/shepherd's purse - bleeding, childbirth{$Qual}{!{$FinalCost}*24/10000}Apothecary HERBS/savory - digestion, awakens valor, fish flavoring{$Qual}{!{$FinalCost}*12/10000}Apothecary HERBS/smallage - can be used in place of celery in foods{$Qual}{!{$FinalCost}*6/10000}Apothecary HERBS/saint john's wort - heals everything, protects against everything{$Qual}{!{$FinalCost}*60/10000}Apothecary HERBS/thyme - helps sacrifices be accepted by the gods{$Qual}{!{$FinalCost}*6/10000}Apothecary HERBS/valerian - diseases{$Qual}{!{$FinalCost}*50/10000}Apothecary HERBS/wolvesbane - wolf and werewolf repellant{$Qual}{!{$FinalCost}*60/10000}Apothecary HERBS/wormwood - wounds, unclean blood, awakens the appetite{$Qual}{!{$FinalCost}*18/10000}Apothecary HERBS/yarrow - wounds, infections, internal bleeding, diarrhea, stomach complaints, colic, nosebleeds, tooth pain{$Qual}{!{$FinalCost}*60/10000}Apothecary LEECHES/dozen{$Qual}{!{$FinalCost}*24/10000}Apothecary POWDER/headache{$Qual}{!{$FinalCost}*60/10000}Apothecary POWDER/sleep{$Qual}{!{$FinalCost}*60/10000}Apothecary POWDER/stomach{$Qual}{!{$FinalCost}*60/10000}Apothecary SALVE/wounds{$Qual}{!{$FinalCost}*96/10000}Apothecary SALVE/burns{$Qual}{!{$FinalCost}*96/10000}Apothecary SALVE/insect bites{$Qual}{!{$FinalCost}*32/10000}Apothecary SALVE/rashes{$Qual}{!{$FinalCost}*64/10000}Apothecary SPICES/agnus chastus - suppresses venal desires{$Qual}{!{$FinalCost}*48/10000}Apothecary SPICES/alum/oz{$Qual}{!{$FinalCost}*16/10000}Apothecary SPICES/cinnamon/oz{$Qual}{!{$FinalCost}*40/10000}Apothecary SPICES/cloves/oz{$Qual}{!{$FinalCost}*24/10000}Apothecary SPICES/cubebs/oz{$Qual}{!{$FinalCost}*12/10000}Apothecary SPICES/cumin - nausea{$Qual}{!{$FinalCost}*12/10000}Apothecary SPICES/frankincense - sacrifice, incense{$Qual}{!{$FinalCost}*70/10000}Apothecary SPICES/ginger - pickling{$Qual}{!{$FinalCost}*30/10000}Apothecary SPICES/ginseng/oz{$Qual}{!{$FinalCost}*170/10000}Apothecary SPICES/lashu powder (rhubarb)/oz{$Qual}{!{$FinalCost}*180/10000}Apothecary SPICES/labdanum - bubonic plague prevention{$Qual}{!{$FinalCost}*30/10000}Apothecary SPICES/nutmeg - preservative{$Qual}{!{$FinalCost}*50/10000}Apothecary SPICES/myrrh/oz {$Qual}{!{$FinalCost}*150/10000}Apothecary SPICES/nard/oz {$Qual}{!{$FinalCost}*100/10000}Apothecary SPICES/camphor/oz {$Qual}{!{$FinalCost}*50/10000}Apothecary SPICES/bedellium/oz {$Qual}{!{$FinalCost}*40/10000}Apothecary SPICES/black pepper/oz {$Qual}{!{$FinalCost}*36/10000}Apothecary SPICES/saffron/oz{$Qual}{!{$FinalCost}*30/10000}Apothecary SPICES/sesame seeds/oz{$Qual}{!{$FinalCost}*36/10000}Apothecary SUGAR/lb{$Qual}{!{$FinalCost}*60/10000}Apothecary TEA/oz{$Qual}{!{$FinalCost}*35/10000}Apothecary TONIC/headache{$Qual}{!{$FinalCost}*60/10000}Apothecary TONIC/sleep{$Qual}{!{$FinalCost}*60/10000}Apothecary TONIC/stomach{$Qual}{!{$FinalCost}*60/10000}Apothecary TONIC/cough{$Qual}{!{$FinalCost}*60/10000}Apothecary 5:[@occultist] 5:[@alchemist] [@potions] [@trader] EndTable: Table:lexigrapher Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:INK/black qt{$Qual}{!{$FinalCost}*25600/10000}Lexigraphers 5:INK/blue qt{$Qual}{!{$FinalCost}*40000/10000}Lexigraphers 5:INK/brown qt{$Qual}{!{$FinalCost}*50000/10000}Lexigraphers 5:INK/green qt{$Qual}{!{$FinalCost}*40000/10000}Lexigraphers 5:INK/red qt{$Qual}{!{$FinalCost}*60000/10000}Lexigraphers 5:INK/black oz{$Qual}{!{$FinalCost}*800/10000}Lexigraphers 5:INK/blue oz{$Qual}{!{$FinalCost}*1250/10000}Lexigraphers 5:INK/brown oz{$Qual}{!{$FinalCost}*1562/10000}Lexigraphers 5:INK/green oz{$Qual}{!{$FinalCost}*1250/10000}Lexigraphers 5:INK/red oz{$Qual}{!{$FinalCost}*1875/10000}Lexigraphers 5:MAPS/local{$Qual}{!{$FinalCost}*2400/10000}Lexigraphers 5:MAPS/regional{$Qual}{!{$FinalCost}*12000/10000}Lexigraphers 5:MAPS/national{$Qual}{!{$FinalCost}*30000/10000}Lexigraphers 5:MAPS/known world{$Qual}{!{$FinalCost}*120000/10000}Lexigraphers 5:QUILL{$Qual}{!{$FinalCost}*10/10000}Lexigraphers 5:SIGNATURE SEAL{$Qual}{!{$FinalCost}*360/10000}Lexigraphers 5:SCROLL/parchment sq ft{$Qual}{!{$FinalCost}*20/10000}Lexigraphers 5:SCROLL/vellum sq ft{$Qual}{!{$FinalCost}*40/10000}Lexigraphers 5:WAX TABLET{$Qual}{!{$FinalCost}*60/10000}Lexigraphers [@trader] EndTable: Table:locksmith Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:KEY{$Qual}{!{$FinalCost}*2000/10000}Locksmiths 5:FETTERS{$Qual}{!{$FinalCost}*1000/10000}Locksmiths 5:MANACLES{$Qual}{!{$FinalCost}*1500/10000}Locksmiths 5:LOCK/small, very simple{$Qual}{!{$FinalCost}*2000/10000}Locksmiths 5:LOCK/small, average{$Qual}{!{$FinalCost}*4000/10000}Locksmiths 5:LOCK/small, good{$Qual}{!{$FinalCost}*8000/10000}Locksmiths 5:LOCK/small, amazing{$Qual}{!{$FinalCost}*15000/10000}Locksmiths 5:LOCK/heavy, very simple{$Qual}{!{$FinalCost}*5000/10000}Locksmiths 5:LOCK/heavy, average{$Qual}{!{$FinalCost}*10000/10000}Locksmiths 5:LOCK/heavy, good{$Qual}{!{$FinalCost}*40000/10000}Locksmiths 5:LOCK/heavy, amazing{$Qual}{!{$FinalCost}*75000/10000}Locksmiths 5:LOCKBOX/small{$Qual}{!{$FinalCost}*1200/10000}Locksmiths 5:LOCKBOX/medium{$Qual}{!{$FinalCost}*2400/10000}Locksmiths 5:LOCKBOX/large{$Qual}{!{$FinalCost}*4800/10000}Locksmiths 5:LOCKWORKING TOOLS{$Qual}{!{$FinalCost}*10000/10000}Locksmiths 5:SAFE/small{$Qual}{!{$FinalCost}*3000/10000}Locksmiths 5:SAFE/medium{$Qual}{!{$FinalCost}*6000/10000}Locksmiths 5:SAFE/large{$Qual}{!{$FinalCost}*12000/10000}Locksmiths [@trader] EndTable: Table:potter Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:BOWL/baked clay{$Qual}{!{$FinalCost}*20/10000}Potters 5:BOWL/china{$Qual}{!{$FinalCost}*200/10000}Potters 5:CUP/baked clay{$Qual}{!{$FinalCost}*10/10000}Potters 5:CUP/china{$Qual}{!{$FinalCost}*100/10000}Potters 5:FLAGON/baked clay{$Qual}{!{$FinalCost}*40/10000}Potters 5:FLAGON/china{$Qual}{!{$FinalCost}*400/10000}Potters 5:PIPE/smoking{$Qual}{!{$FinalCost}*20/10000}Potters 5:JAR/pint{$Qual}{!{$FinalCost}*10/10000}Potters 5:JAR/quart{$Qual}{!{$FinalCost}*30/10000}Potters 5:JAR/gallon{$Qual}{!{$FinalCost}*50/10000}Potters 5:JAR/5 gallon{$Qual}{!{$FinalCost}*120/10000}Potters 5:JAR/10 gallon{$Qual}{!{$FinalCost}*240/10000}Potters 5:PLATE/baked clay{$Qual}{!{$FinalCost}*30/10000}Potters 5:PLATE/china{$Qual}{!{$FinalCost}*300/10000}Potters 5:FIGURINE/baked clay{$Qual}{!{$FinalCost}*60/10000}Potters 5:FIGURINE/china{$Qual}{!{$FinalCost}*600/10000}Potters 5:MUG/baked clay{$Qual}{!{$FinalCost}*40/10000}Potters 5:MUG/china{$Qual}{!{$FinalCost}*400/10000}Potters 5:VASE{$Qual}{!{$FinalCost}*40/10000}Potters [@trader] EndTable: Table:salter Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 7:SALT/table/bushel{$Qual}{!{$FinalCost}*120/10000}Salters 7:SALT/curing/bushel{$Qual}{!{$FinalCost}*120/10000}Salters 7:SALT/block{$Qual}{!{$FinalCost}*120/10000}Salters 7:SALT/table/pound{$Qual}{!{$FinalCost}*30/10000}Salters [@trader] EndTable: Table:falconer Set:FinalCost={{$ShopCost}d1*{$ItemCost}} HAWK/golden eagle - female{$Qual}{!{$FinalCost}*100000/10000}Falconers HAWK/golden eagle - male{$Qual}{!{$FinalCost}*80000/10000}Falconers HAWK/vulture - female{$Qual}{!{$FinalCost}*60000/10000}Falconers HAWK/vulture - male{$Qual}{!{$FinalCost}*50000/10000}Falconers HAWK/merlin - female{$Qual}{!{$FinalCost}*37500/10000}Falconers HAWK/merlin - male{$Qual}{!{$FinalCost}*30000/10000}Falconers HAWK/gyrfalcon - female{$Qual}{!{$FinalCost}*20000/10000}Falconers HAWK/gyrfalcon - male{$Qual}{!{$FinalCost}*15000/10000}Falconers HAWK/rock falcon - female{$Qual}{!{$FinalCost}*14000/10000}Falconers HAWK/rock falcon - male{$Qual}{!{$FinalCost}*12000/10000}Falconers HAWK/peregrine - female{$Qual}{!{$FinalCost}*10000/10000}Falconers HAWK/peregrine - male{$Qual}{!{$FinalCost}*9500/10000}Falconers HAWK/saker - female{$Qual}{!{$FinalCost}*9500/10000}Falconers HAWK/saker - male{$Qual}{!{$FinalCost}*9000/10000}Falconers HAWK/lanner falcon - female{$Qual}{!{$FinalCost}*89000/10000}Falconers HAWK/lanner falcon - male{$Qual}{!{$FinalCost}*8500/10000}Falconers HAWK/goshawk - female{$Qual}{!{$FinalCost}*8500/10000}Falconers HAWK/goshawk - male{$Qual}{!{$FinalCost}*8000/10000}Falconers HAWK/hobby - female{$Qual}{!{$FinalCost}*7500/10000}Falconers HAWK/hobby - male{$Qual}{!{$FinalCost}*7000/10000}Falconers HAWK/sparrowhawk - female{$Qual}{!{$FinalCost}*6500/10000}Falconers HAWK/sparrowhawk - male{$Qual}{!{$FinalCost}*6000/10000}Falconers HAWK/old world kestrel - female{$Qual}{!{$FinalCost}*5500/10000}Falconers HAWK/old world kestrel - male{$Qual}{!{$FinalCost}*5000/10000}Falconers SONGBIRD/canary{$Qual}{!{$FinalCost}*200/10000}Falconers SONGBIRD/society finch{$Qual}{!{$FinalCost}*100/10000}Falconers [@trader] EndTable: Table:butcher Set:FinalCost={{$ShopCost}d1*{$ItemCost}} BACON/lb{$Qual}{!{$FinalCost}*20/10000}Butchers BEEF/lb{$Qual}{!{$FinalCost}*20/10000}Butchers CHICKEN/lb{$Qual}{!{$FinalCost}*20/10000}Butchers DUCK/lb{$Qual}{!{$FinalCost}*20/10000}Butchers GOAT/lb{$Qual}{!{$FinalCost}*20/10000}Butchers GOOSE/lb{$Qual}{!{$FinalCost}*30/10000}Butchers HORSE/lb{$Qual}{!{$FinalCost}*10/10000}Butchers LAMB/lb{$Qual}{!{$FinalCost}*30/10000}Butchers MUTTON/lb{$Qual}{!{$FinalCost}*10/10000}Butchers PHEASANT/lb{$Qual}{!{$FinalCost}*20/10000}Butchers PIGEON/lb{$Qual}{!{$FinalCost}*20/10000}Butchers PORK/lb{$Qual}{!{$FinalCost}*20/10000}Butchers RABBIT/lb{$Qual}{!{$FinalCost}*10/10000}Butchers SWAN/lb{$Qual}{!{$FinalCost}*30/10000}Butchers VEAL/lb{$Qual}{!{$FinalCost}*30/10000}Butchers VENISON/lb{$Qual}{!{$FinalCost}*30/10000}Butchers BACON/smoked lb{$Qual}{!{$FinalCost}*30/10000}Butchers BEEF/smoked lb{$Qual}{!{$FinalCost}*30/10000}Butchers DUCK/smoked lb{$Qual}{!{$FinalCost}*30/10000}Butchers GOAT/smoked lb{$Qual}{!{$FinalCost}*30/10000}Butchers HORSE/smoked lb{$Qual}{!{$FinalCost}*20/10000}Butchers LAMB/smoked lb{$Qual}{!{$FinalCost}*40/10000}Butchers MUTTON/smoked lb{$Qual}{!{$FinalCost}*20/10000}Butchers PHEASANT/smoked lb{$Qual}{!{$FinalCost}*30/10000}Butchers PORK/smoked lb{$Qual}{!{$FinalCost}*30/10000}Butchers RABBIT/smoked lb{$Qual}{!{$FinalCost}*20/10000}Butchers VENISON/smoked lb{$Qual}{!{$FinalCost}*40/10000}Butchers BACON/salted lb{$Qual}{!{$FinalCost}*40/10000}Butchers BEEF/salted lb{$Qual}{!{$FinalCost}*40/10000}Butchers GOAT/salted lb{$Qual}{!{$FinalCost}*40/10000}Butchers HORSE/salted lb{$Qual}{!{$FinalCost}*20/10000}Butchers LAMB/salted lb{$Qual}{!{$FinalCost}*60/10000}Butchers MUTTON/salted lb{$Qual}{!{$FinalCost}*20/10000}Butchers PORK/salted lb{$Qual}{!{$FinalCost}*40/10000}Butchers RABBIT/salted lb{$Qual}{!{$FinalCost}*20/10000}Butchers VENISON/salted lb{$Qual}{!{$FinalCost}*60/10000}Butchers SAUSAGES/beef, dozen{$Qual}{!{$FinalCost}*50/10000}Butchers SAUSAGES/pork, dozen{$Qual}{!{$FinalCost}*50/10000}Butchers SAUSAGES/dozen, venison{$Qual}{!{$FinalCost}*30/10000}Butchers SAUSAGES/dozen, ?{$Qual}{!{$FinalCost}*10/10000}Butchers [@trader] EndTable: Table:fishmonger Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 2:HERRING/fresh 2 lb{$Qual}{!{$FinalCost}*10/10000}Fishmongers HERRING/salted 2 lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers HERRING/smoked 2 lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers HERRING/dried 2 lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers HERRING/pickled 2 lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers 2:MACKEREL/fresh 4 lb{$Qual}{!{$FinalCost}*10/10000}Fishmongers MACKEREL/salted 4 lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers MACKEREL/smoked 4 lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers MACKEREL/dried 4 lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers MACKEREL/pickled 4 lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers 2:SALMON/fresh lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers SALMON/salted lb{$Qual}{!{$FinalCost}*40/10000}Fishmongers SALMON/smoked lb{$Qual}{!{$FinalCost}*40/10000}Fishmongers SALMON/dried lb{$Qual}{!{$FinalCost}*40/10000}Fishmongers SALMON/pickled lb{$Qual}{!{$FinalCost}*40/10000}Fishmongers 2:EEL/fresh 5 lb{$Qual}{!{$FinalCost}*40/10000}Fishmongers EEL/pickled 5 lb{$Qual}{!{$FinalCost}*60/10000}Fishmongers 2:PIKE/fresh lb{$Qual}{!{$FinalCost}*10/10000}Fishmongers PIKE/salted lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers PIKE/smoked lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers PIKE/dried lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers PIKE/pickled lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers 2:PERCH/fresh lb{$Qual}{!{$FinalCost}*10/10000}Fishmongers PERCH/salted lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers PERCH/smoked lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers PERCH/dried lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers PERCH/pickled lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers 2:ROACH/fresh lb{$Qual}{!{$FinalCost}*10/10000}Fishmongers ROACH/salted lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers ROACH/smoked lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers ROACH/dried lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers ROACH/pickled lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers 2:FLOUNDER/fresh lb{$Qual}{!{$FinalCost}*10/10000}Fishmongers FLOUNDER/salted lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers FLOUNDER/smoked lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers FLOUNDER/dried lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers FLOUNDER/pickled lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers 2:WHITING/fresh lb{$Qual}{!{$FinalCost}*10/10000}Fishmongers WHITING/salted lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers WHITING/smoked lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers WHITING/dried lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers WHITING/pickled lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers 2:PLAICE/fresh lb{$Qual}{!{$FinalCost}*10/10000}Fishmongers PLAICE/salted lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers PLAICE/smoked lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers PLAICE/dried lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers PLAICE/pickled lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers 2:COD/fresh lb{$Qual}{!{$FinalCost}*10/10000}Fishmongers COD/salted lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers COD/smoked lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers COD/dried lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers COD/pickled lb{$Qual}{!{$FinalCost}*30/10000}Fishmongers 2:CRAB/lb{$Qual}{!{$FinalCost}*10/10000}Fishmongers 2:BROWN TROUT/fresh lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers BROWN TROUT/salted lb{$Qual}{!{$FinalCost}*40/10000}Fishmongers BROWN TROUT/smoked lb{$Qual}{!{$FinalCost}*40/10000}Fishmongers BROWN TROUT/dried lb{$Qual}{!{$FinalCost}*40/10000}Fishmongers BROWN TROUT/pickled lb{$Qual}{!{$FinalCost}*20/10000}Fishmongers OYSTERS/2 lb{$Qual}{!{$FinalCost}*10/10000}Fishmongers MUSSELS/2 lb{$Qual}{!{$FinalCost}*10/10000}Fishmongers COCKLES/2 lb{$Qual}{!{$FinalCost}*10/10000}Fishmongers SEAWEED/lb{$Qual}{!{$FinalCost}*60/10000}Fishmongers [@trader] EndTable: Table:animaltrainer Set:FinalCost={{$ShopCost}d1*{$ItemCost}} BEAR/dancing{$Qual}{!{$FinalCost}*30000/10000}Animal Trainers BEAR/guard{$Qual}{!{$FinalCost}*60000/10000}Animal Trainers 2:BEAR/riding{$Qual}{!{$FinalCost}*100000/10000}Animal Trainers 5:CAT/mouser{$Qual}{!{$FinalCost}*100/10000}Animal Trainers 5:DOG/guard trained{$Qual}{!{$FinalCost}*2400/10000}Animal Trainers 5:DOG/hunting trained{$Qual}{!{$FinalCost}*3200/10000}Animal Trainers 5:DOG/sheepdog trained{$Qual}{!{$FinalCost}*3800/10000}Animal Trainers 5:DOG/wolfhound puppy{$Qual}{!{$FinalCost}*1200/10000}Animal Trainers 5:DOG/hound puppy{$Qual}{!{$FinalCost}*1800/10000}Animal Trainers 5:DOG/ratter puppy{$Qual}{!{$FinalCost}*900/10000}Animal Trainers 5:DOG/sheepdog puppy{$Qual}{!{$FinalCost}*1800/10000}Animal Trainers 5:DOG/pet{$Qual}{!{$FinalCost}*200/10000}Animal Trainers 2:DOG/riding{$Qual}{!{$FinalCost}*15000/10000}Animal Trainers [@trader] EndTable: Table:occultist Set:FinalCost={{$ShopCost}d1*{$ItemCost}} NEWTS/dozen{$Qual}{!{$FinalCost}*50/10000}Occultists BAT{$Qual}{!{$FinalCost}*100/10000}Occultists BLOOD/bat, oz{$Qual}{!{$FinalCost}*20/10000}Occultists BLOOD/mouse, oz{$Qual}{!{$FinalCost}*5/10000}Occultists BLOOD/orc, oz{$Qual}{!{$FinalCost}*100/10000}Occultists BLOOD/human, oz{$Qual}{!{$FinalCost}*200/10000}Occultists BLOOD/dragon, oz{$Qual}{!{$FinalCost}*10000/10000}Occultists SULFUR/oz{$Qual}{!{$FinalCost}*100/10000}Occultists QUICKSILVER/oz{$Qual}{!{$FinalCost}*1000/10000}Occultists ALCHEMY EQUIPMENT/complete lab{$Qual}{!{$FinalCost}*2400/10000}Occultists BAT/stuffed{$Qual}{!{$FinalCost}*50/10000}Occultists ALLIGATOR/stuffed{$Qual}{!{$FinalCost}*2000/10000}Occultists ASTROLABE{$Qual}{!{$FinalCost}*3000/10000}Occultists CANDLES/ritual{$Qual}{!{$FinalCost}*50/10000}Occultists CHART/astrological{$Qual}{!{$FinalCost}*200/10000}Occultists CHART/planar{$Qual}{!{$FinalCost}*2000/10000}Occultists CHART/star{$Qual}{!{$FinalCost}*1000/10000}Occultists CHART/planetary{$Qual}{!{$FinalCost}*1000/10000}Occultists ROD/unmagicked{$Qual}{!{$FinalCost}*300/10000}Occultists 5:WAND/unmagicked{$Qual}{!{$FinalCost}*240/10000}Occultists 5:STAFF/unmagicked{$Qual}{!{$FinalCost}*480/10000}Occultists BRAZIER/brass{$Qual}{!{$FinalCost}*900/10000}Occultists 5:BALL/crystal, small w/travelling kit{$Qual}{!{$FinalCost}*2000/10000}Occultists 5:BALL/crystal, small{$Qual}{!{$FinalCost}*1500/10000}Occultists 3:BALL/crystal, medium{$Qual}{!{$FinalCost}*2000/10000}Occultists 2:BALL/crystal, large{$Qual}{!{$FinalCost}*3600/10000}Occultists DAGGER/sacrificial{$Qual}{!{$FinalCost}*1200/10000}Occultists HEAD/shrunken{$Qual}{!{$FinalCost}*300/10000}Occultists PAW/monkey{$Qual}{!{$FinalCost}*500/10000}Occultists 5:SKULL/human{$Qual}{!{$FinalCost}*1200/10000}Occultists SKULL/cow{$Qual}{!{$FinalCost}*600/10000}Occultists SKULL/orc{$Qual}{!{$FinalCost}*2400/10000}Occultists 3:SKELETON/complete human wired{$Qual}{!{$FinalCost}*5000/10000}Occultists SKELETON/complete horse wired{$Qual}{!{$FinalCost}*7000/10000}Occultists SKELETON/complete monkey wired{$Qual}{!{$FinalCost}*6000/10000}Occultists SKELETON/complete dog wired{$Qual}{!{$FinalCost}*3000/10000}Occultists SKELETON/complete cat wired{$Qual}{!{$FinalCost}*1000/10000}Occultists SOLAR SYSTEM MODEL/static, wooden{$Qual}{!{$FinalCost}*1000/10000}Occultists SOLAR SYSTEM MODEL/static, ivory{$Qual}{!{$FinalCost}*3000/10000}Occultists SOLAR SYSTEM MODEL/static, jade{$Qual}{!{$FinalCost}*5000/10000}Occultists SOLAR SYSTEM MODEL/static, brass{$Qual}{!{$FinalCost}*2000/10000}Occultists SOLAR SYSTEM MODEL/clockwork, brass{$Qual}{!{$FinalCost}*15000/10000}Occultists SMOKEPOT{$Qual}{!{$FinalCost}*200/10000}Occultists TAROT CARDS/deck{$Qual}{!{$FinalCost}*400/10000}Occultists TOTEMS/wax{$Qual}{!{$FinalCost}*100/10000}Occultists TOTEMS/wooden{$Qual}{!{$FinalCost}*50/10000}Occultists 10:BOOK/"[@ArcaneLoreBook >> proper]"{$Qual}{!{$FinalCost}*2000/10000}Occultists CRYSTAL/agate - Acceptance, grounding, emotional, physical balance. Strengthens effects of other stones{$Qual}{!{$FinalCost}*5000/10000}Occultists CRYSTAL/amazonite - Soothing to nervous system. Aligns etheric and mental bodies.{$Qual}{!{$FinalCost}*3400/10000}Occultists CRYSTAL/amber - Fossilized resin - not a stone. Lungs, memory, calming, protection.{$Qual}{!{$FinalCost}*2500/10000}Occultists CRYSTAL/amethyst - Purple quartz. Assists spiritual/psychic opening in a grounded way, creativity, courage, intuition, self esteem. {$Qual}{!{$FinalCost}*30/10000}Occultists CRYSTAL/aquamarine - Mental clarity, spiritual inspiration, calming, enhances self expression.{$Qual}{!{$FinalCost}*4400/10000}Occultists CRYSTAL/adventurine - Green quartz - Mental clarity, joy, positive attitude{$Qual}{!{$FinalCost}*3000/10000}Occultists CRYSTAL/azurite - Activates expansion of consciousness, amplifies healing abilities{$Qual}{!{$FinalCost}*5000/10000}Occultists CRYSTAL/beryl - Intestines, Cardiovascular system, sedative {$Qual}{!{$FinalCost}*30000/10000}Occultists CRYSTAL/bloodstone - Blood disorders, heart circulation, vitality, courage, generates higher states of consciousness. {$Qual}{!{$FinalCost}*10000/10000}Occultists CRYSTAL/blue quartz - Detoxification, creativity, calming {$Qual}{!{$FinalCost}*3000/10000}Occultists CRYSTAL/calcite - Kidney stimulant, aids in astral projection, balances yin/yang qualities {$Qual}{!{$FinalCost}*1000/10000}Occultists CRYSTAL/carnelian -Strengthening, creativity, prosperity, lower back problems, reproductive organs, encourage opening & curiosity. {$Qual}{!{$FinalCost}*2700/10000}Occultists CRYSTAL/citrine - Breaks up energy blockages in the body, strengthens will, vision, balance, self-confidence, helps in letting go of addictions {$Qual}{!{$FinalCost}*5000/10000}Occultists CRYSTAL/clear quartz - Powerful transmitter, amplifies/directs thought forms, healing energy balancer, promote clarity, attunes one to higher self {$Qual}{!{$FinalCost}*7000/10000}Occultists CRYSTAL/diamond - Removes blockages, negativity, brain balancer, draws toxicity from the body {$Qual}{!{$FinalCost}*100000/10000}Occultists CRYSTAL/elestials - Access past life information relevant to today. Releases blockages and negativity. One of the most powerful healing crystals. May be used on any part of body.. {$Qual}{!{$FinalCost}*4000/10000}Occultists CRYSTAL/emerald - Improves relationships, meditation, relaxation, heart balancer, strengthens clairvoyance, psychic abilities, aids in mental illness {$Qual}{!{$FinalCost}*17700/10000}Occultists CRYSTAL/fluorite - Arthritis, strengthens abilities to perceive higher levels of reality, absorbs and clears air of psychic clutter {$Qual}{!{$FinalCost}*1000/10000}Occultists CRYSTAL/franklinite - only grows in pyramid shapes - stopping with the Star Tetrahedron. This is the only stone in the world that grows in this pattern. {$Qual}{!{$FinalCost}*50000/10000}Occultists CRYSTAL/garnet - Circulation (especially in lungs, skin, intestines), promotes heat, energy, vitality, strengthens imagination, self-esteem, willpower {$Qual}{!{$FinalCost}*1800/10000}Occultists CRYSTAL/hematite - Blood disorder, increases self esteem, aids astral protection {$Qual}{!{$FinalCost}*1000/10000}Occultists CRYSTAL/herkimer diamond - Releases physical stress, tension, cleanses subtle bodies, discharges toxicity from system, aids in past life memories, stimulates clairvoyance and dream work, stores information. {$Qual}{!{$FinalCost}*10000/10000}Occultists CRYSTAL/iolite - is one of the major stones used in healing, guided meditations and during astral travel adventures. It works through the third eye/crown area. The "correct" positioning of the stone needs to be intuited individually. The purpose for this stone is to enhance the evolution of spiritual growth as painlessly and effortlessly as possible. The electrical charge from the gem/crystal boosts the strength in aligning the auric field with the spiritual bodies. It balances the yin and yang of the male and female energy. It brings a balance to self enabling a greater sense of responsibility in the management of relationships and money management. It releases disharmony allowing the movement towards perfection, not only in this world but also in the next world. It allows for patience as the acknowledger of access to inner knowledge, and in the knowing of direction. {$Qual}{!{$FinalCost}*10000/10000}Occultists CRYSTAL/jade - Blood cleanser, strengthens immune system, kidneys, generates divine love, encourages altruistic nature & expression of feelings, strengthens earth connections, protects from injury and accidents. {$Qual}{!{$FinalCost}*13900/10000}Occultists CRYSTAL/lapis lazuli - Increases psychic abilities, opens clairvoyance, throat (expressiveness) cleansing, aligns etheric, mental, spiritual bodies, thought amplifier {$Qual}{!{$FinalCost}*11600/10000}Occultists CRYSTAL/malachite - Balance right/left brain, mental illness, overtoxification protects against radiation, promotes tissue regeneration, inspires giving of self, self expression, assists vision on all levels. {$Qual}{!{$FinalCost}*1400/10000}Occultists CRYSTAL/moonstone - Opens one to "feminine" qualities-receptivity, sensitivity, intuition, clairvoyance, for female problems & emotional balance {$Qual}{!{$FinalCost}*1900/10000}Occultists CRYSTAL/obsidian - protects sensitive people, wards off negativity, reduces tensions, good for letting go of old love, travel, strengthens prophesy {$Qual}{!{$FinalCost}*1900/10000}Occultists CRYSTAL/opal - Protection, enhances cosmic consciousness, intuition, harmony, emotional balance, joy, creativity {$Qual}{!{$FinalCost}*42500/10000}Occultists CRYSTAL/peridot - Stimulates tissue regeneration, enhances clarity, patience, calming, balancing, aligns all subtle bodies, increases clairvoyance, encourages positive emotional outlook {$Qual}{!{$FinalCost}*13300/10000}Occultists CRYSTAL/phantom quarts - the crystal to meditate on when you feel you have become stuck in life and need to get going again. {$Qual}{!{$FinalCost}*3300/10000}Occultists CRYSTAL/pyrite - Digestive aid, good for red corpuscles, circulation, eases anxiety, frustration depression, money magnet {$Qual}{!{$FinalCost}*500/10000}Occultists CRYSTAL/rhodochrosite - Cleanses subconscious, strengthens self-identity, attunes one to natural androgynous state {$Qual}{!{$FinalCost}*3800/10000}Occultists CRYSTAL/rose quartz - Increases confidence, personal expression, creativity, emotional balance, self-love, for "heartbreak" , opening to Universal love and comfort {$Qual}{!{$FinalCost}*3900/10000}Occultists CRYSTAL/ruby - Heart, spiritual balance, confidence, flexibility, energy, vitality, devotion, leadership {$Qual}{!{$FinalCost}*10000/10000}Occultists CRYSTAL/rubilated quartz - Helps break old patterns, childhood blockages, tissue regeneration, builds immune system, eases depression {$Qual}{!{$FinalCost}*1700/10000}Occultists CRYSTAL/sapphire - Enhances glandular function, elevates mood, stimulates clairvoyance, telepathy, "feminine" qualities, improves expression, communication with one's spirit guides. {$Qual}{!{$FinalCost}*22500/10000}Occultists CRYSTAL/smoky quartz - Increases fertility, creativity, joy, balances emotional energy, grounding, strengthens adrenal glands, aids protein assimilation {$Qual}{!{$FinalCost}*2500/10000}Occultists CRYSTAL/sodalite - Encourages harmony, balance, courage, communication, strengthens lymphatic system, alleviates subconscious fear and guilt {$Qual}{!{$FinalCost}*2500/10000}Occultists CRYSTAL/tiger eye - For beginning detoxification, works on mass consciousness to separate desire from need. {$Qual}{!{$FinalCost}*2800/10000}Occultists CRYSTAL/topaz - Assists understanding, balances, emotions, helps in letting go of the past, enhances creativity, relaxant, aids tissue regeneration. {$Qual}{!{$FinalCost}*2600/10000}Occultists CRYSTAL/tourmaline - Dispels fear, negativity, grief, promotes health, environment, tranquil sleep, balance in relationships, self-expressions, eases compulsiveness. Tourmaline is electromagnetic , therefore it interacts with our bodies electromagnetic system. It has a strong anti cancer vibration and is good for the heart chakra. It is known as a master healer {$Qual}{!{$FinalCost}*3200/10000}Occultists CRYSTAL/turquoise - Strengthens entire body, promotes nutrient absorption, tissue regeneration, circulation, aligns subtle bodies, protects against harm, environmental pollutants, increases psychic communication skills. {$Qual}{!{$FinalCost}*1500/10000}Occultists TORCH/everburning{$Qual}{!{$FinalCost}*11000/10000}Occultists 5:HOLY WATER/flask{$Qual}{!{$FinalCost}*2500/10000}Occultists SMOKESTICK{$Qual}{!{$FinalCost}*2000/10000}Occultists SUNROD{$Qual}{!{$FinalCost}*200/10000}Occultists TANGLEFOOT BAG{$Qual}{!{$FinalCost}*5000/10000}Occultists THUNDERSTONE{$Qual}{!{$FinalCost}*3000/10000}Occultists TINDERTWIG{$Qual}{!{$FinalCost}*100/10000}Occultists 5:[@apothecary] 5:[@alchemist] 2:[@taxidermist] [@magicrings] 5:[@potions] [@trader] 2:[@magicwands] 2:[@wondrousitems] 5:[@scrollsarcane] 5:[@scrolls] Endtable: Table: scrolls 70:[@scrollsarcane] 30:[@scrollsdivine] Table: scrollsarcane 10:SCROLL(0 level arcane spell)/acid splash{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/arcane mark{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/dancing lights{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/daze{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/detect magic{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/detect poison{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/disrupt undead{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/flare{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/ghost sound{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/know direction{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/light{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/lullaby{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/mage hand{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/mending{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/message{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/open/close{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/prestidigitation{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/ray of frost{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/read magic{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/resistance{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/summon instrument{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level arcane spell)/touch of fatigue{$Qual}{!{$FinalCost}*1250/10000}Mages 9:SCROLL(1st level arcane spell)alarm/{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/animate rope{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/burning hands{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/cause fear{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/charm person{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/chill touch{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/color spray{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/comprehend languages{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/confusion, lesser{$Qual}{!{$FinalCost}*5000/10000}Mages 9:SCROLL(1st level arcane spell)/cure light wounds{$Qual}{!{$FinalCost}*5000/10000}Mages 9:SCROLL(1st level arcane spell)/detect secret doors{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/detect undead{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/disguise self{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/endure elements{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/enlarge person{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/erase{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/expeditious retreat{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/feather fall{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/grease{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/hold portal{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/hypnotism{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/identify{$Qual}{!{$FinalCost}*12500/10000}Mages 9:SCROLL(1st level arcane spell)/jump{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/mage armor{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/magic missile{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/magic weapon{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/mount{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/Nystul's magic aura{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/Obscuring mist{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/protection from chaos{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/protection from evil{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/protection from good{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/protection from law{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/ray of enfeeblement{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/reduce person{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/remove fear{$Qual}{!{$FinalCost}*5000/10000}Mages 9:SCROLL(1st level arcane spell)/shield{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/shocking grasp{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/silent image{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/sleep{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/summon monster I{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/Tenser's floating disk{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/true strike{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/undetectable alignment{$Qual}{!{$FinalCost}*5000/10000}Mages 9:SCROLL(1st level arcane spell)/unseen servant{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level arcane spell)/ventriloquism{$Qual}{!{$FinalCost}*2500/10000}Mages 8:SCROLL(2nd level arcane spell)/animal messenger{$Qual}{!{$FinalCost}*20000/10000}Mages 8:SCROLL(2nd level arcane spell)/animal trance{$Qual}{!{$FinalCost}*20000/10000}Mages 8:SCROLL(2nd level arcane spell)/arcane lock{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/bear's endurance{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/blindness/deafness{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/blur{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/bull's strength{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/calm emotions{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/cat's grace{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/command undead{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/continual flame{$Qual}{!{$FinalCost}*20000/10000}Mages 8:SCROLL(2nd level arcane spell)/cure moderate wounds{$Qual}{!{$FinalCost}*20000/10000}Mages 8:SCROLL(2nd level arcane spell)/darkness{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/darkvision{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/daze monster{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/delay poison{$Qual}{!{$FinalCost}*20000/10000}Mages 8:SCROLL(2nd level arcane spell)/detect thoughts{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/disguise self{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/eagle's splendor{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/enthrall{$Qual}{!{$FinalCost}*20000/10000}Mages 8:SCROLL(2nd level arcane spell)/false life{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/flaming sphere{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/fog cloud{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/fox's cunning{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/ghoul touch{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/glitterdust{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/gust of wind{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/hypnotic pattern{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/invisibility{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/knock{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/Leomund's trap{$Qual}{!{$FinalCost}*20000/10000}Mages 8:SCROLL(2nd level arcane spell)/levitate{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/locate object{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/magic mouth{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/Melf's acid arrow{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/minor image{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/mirror image{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/misdirection{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/obscure object{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/owl's wisdom{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/protection from arrows{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/pyrotechnics{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/resist energy{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/rope trick{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/scare{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/scorching ray{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/see invisibility{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/shatter{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/silence{$Qual}{!{$FinalCost}*20000/10000}Mages 8:SCROLL(2nd level arcane spell)/sound burst{$Qual}{!{$FinalCost}*20000/10000}Mages 8:SCROLL(2nd level arcane spell)/spectral hand{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/spider climb{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/summon monster II{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/summon swarm{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/Tasha's hideous laughter{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/touch of idiocy{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/web{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level arcane spell)/whispering wind{$Qual}{!{$FinalCost}*15000/10000}Mages 7:SCROLL(3rd level arcane spell)/arcane light{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/blink{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/clairaudience/clairvoyance{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/cure serious wounds{$Qual}{!{$FinalCost}*52500/10000}Mages 7:SCROLL(3rd level arcane spell)/daylight{$Qual}{!{$FinalCost}*52500/10000}Mages 7:SCROLL(3rd level arcane spell)/deep slumber{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/dispel magic{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/displacement{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/explosive runes{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/fireball{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/flame arrow{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/fly{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/gaseous form{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/gentle repose{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/glibness{$Qual}{!{$FinalCost}*52500/10000}Mages 7:SCROLL(3rd level arcane spell)/good hope{$Qual}{!{$FinalCost}*52500/10000}Mages 7:SCROLL(3rd level arcane spell)/halt undead{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/haste{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/heroism{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/hold person{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/illusory script{$Qual}{!{$FinalCost}*42500/10000}Mages 7:SCROLL(3rd level arcane spell)/invisibility sphere{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/keen edge{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/Leomund's tiny hut{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/lightning bolt{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/magic circle against chaos{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/magic circle against evil{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/magic circle against good{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/magic circle against law{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/magic weapon, greater{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/major image{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/nondetection{$Qual}{!{$FinalCost}*42500/10000}Mages 7:SCROLL(3rd level arcane spell)/phantom steed{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/protection from energy{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/rage{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/ray of exhaustion{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/sculpt sound{$Qual}{!{$FinalCost}*52500/10000}Mages 7:SCROLL(3rd level arcane spell)/secret page{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/sepia snake sigil{$Qual}{!{$FinalCost}*87500/10000}Mages 7:SCROLL(3rd level arcane spell)/shink item{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/sleet storm{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/slow{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/speak with animals{$Qual}{!{$FinalCost}*52500/10000}Mages 7:SCROLL(3rd level arcane spell)/stinking cloud{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/suggestion{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/summon monster III{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/tongues{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/vampiric touch{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/water breathing{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level arcane spell)/wind wall{$Qual}{!{$FinalCost}*37500/10000}Mages 6:SCROLL(4th level arcane spell)/animate dead{$Qual}{!{$FinalCost}*1050/10000}Mages 6:SCROLL(4th level arcane spell)/arcane eye{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/bestow curse{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/charm monster{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/confusion{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/contagion{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/crushing despair{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/cure critical wounds{$Qual}{!{$FinalCost}*100000/10000}Mages 6:SCROLL(4th level arcane spell)/detect scrying{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/dimension door{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/dimensional anchor{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/enervation{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/enlarge person, mass{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/Evard's black tentacles{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/fear{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/fire shield{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/fire trap{$Qual}{!{$FinalCost}*72500/10000}Mages 6:SCROLL(4th level arcane spell)/freedom of movement{$Qual}{!{$FinalCost}*100000/10000}Mages 6:SCROLL(4th level arcane spell)/geas, lesser{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/globe of invulnerability, lesser{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/hallucinatory terrain{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/ice storm{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/illusory wall{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/invisibility, greater{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/Leomund's secure shelter{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/locate creature{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/minor creation{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/modify memory{$Qual}{!{$FinalCost}*100000/10000}Mages 6:SCROLL(4th level arcane spell)/neutralize poison{$Qual}{!{$FinalCost}*100000/10000}Mages 6:SCROLL(4th level arcane spell)/Otiluke's resilient sphere{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/phantasmal killer{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/polymorph{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/rainbow pattern{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/Rary's mnemonic enhancer{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/reduce person{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/remove curse{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/repel vermin{$Qual}{!{$FinalCost}*100000/10000}Mages 6:SCROLL(4th level arcane spell)/scrying{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/shadow conjuration{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/shout{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/solid fog{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/speak with plants{$Qual}{!{$FinalCost}*100000/10000}Mages 6:SCROLL(4th level arcane spell)/stone shape{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/stoneskin{$Qual}{!{$FinalCost}*95000/10000}Mages 6:SCROLL(4th level arcane spell)/summon monster IV{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/wall of fire{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/wall of ice{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level arcane spell)/zone of silence{$Qual}{!{$FinalCost}*100000/10000}Mages 5:SCROLL(5th level arcane spell)/animal growth{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/baleful polymorph{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/Bigby's interposing hand{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/blight{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/break enchantment{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/cloudkill{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/cone of cold{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/contact other plane{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/cure light wounds, mass{$Qual}{!{$FinalCost}*162500/10000}Mages 5:SCROLL(5th level arcane spell)/dismissal{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/dispel magic, greater{$Qual}{!{$FinalCost}*162500/10000}Mages 5:SCROLL(5th level arcane spell)/dominate person{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/dream{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/fabricate{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/false vision{$Qual}{!{$FinalCost}*137500/10000}Mages 5:SCROLL(5th level arcane spell)/feeblemind{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/hold monster{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/Leomund's secret chest{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/magic jar{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/major creation{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/mind fog{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/mirage arcana{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/Mordenkainen's faithful hound{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/Mordenkainen's private sanctum{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/nightmare{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/overland flight{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/passwall{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/permanency (includes experience point cost up to 2,000 xp){$Qual}{!{$FinalCost}*1012500/10000}Mages 5:SCROLL(5th level arcane spell)/persistent change{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/planar binding, lesser{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/prying eyes{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/Rary's telepathic bond{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/seeming{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/sending{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/shadow evocation{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/song of discord{$Qual}{!{$FinalCost}*162500/10000}Mages 5:SCROLL(5th level arcane spell)/summon monster V{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/symbol of pain{$Qual}{!{$FinalCost}*212500/10000}Mages 5:SCROLL(5th level arcane spell)/symbol of sleep{$Qual}{!{$FinalCost}*212500/10000}Mages 5:SCROLL(5th level arcane spell)/telekinesis{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/teleport{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/transmute mud to rock{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/transmute rock to mud{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/wall of force{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/wall of stone{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level arcane spell)/waves of fatigue{$Qual}{!{$FinalCost}*112500/10000}Mages 4:SCROLL(6th level arcane spell)/acid fog{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/analyze dweomer{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/animate objects{$Qual}{!{$FinalCost}*240000/10000}Mages 4:SCROLL(6th level arcane spell)/antimagic field{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/bear's endurance{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/Bigby's forceful hand{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/bull's strength, mass{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/cat's grace, mass{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/chain lightning{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/circle of death{$Qual}{!{$FinalCost}*215000/10000}Mages 4:SCROLL(6th level arcane spell)/contingency{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/control water{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/create undead{$Qual}{!{$FinalCost}*235000/10000}Mages 4:SCROLL(6th level arcane spell)/cure moderate wounds, mass{$Qual}{!{$FinalCost}*240000/10000}Mages 4:SCROLL(6th level arcane spell)/disintegrate{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/dispel magic, greater{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/eagle's splendor{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/eyebite{$Qual}{!{$FinalCost}*240000/10000}Mages 4:SCROLL(6th level arcane spell)/find the path{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/flesh to stone{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/fox's cunning, mass{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/geas/quest{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/globe of invulnerability{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/guards and wards{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/heroe's feast{$Qual}{!{$FinalCost}*240000/10000}Mages 4:SCROLL(6th level arcane spell)/heroism, greater{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/legend lore{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/mislead{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/Mordenkainen's lucubration{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/move earth{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/Otiluke's freezing sphere{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/owl's wisdom, mass{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/permanent image{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/planar binding{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/programmed image{$Qual}{!{$FinalCost}*167500/10000}Mages 4:SCROLL(6th level arcane spell)/repulsion{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/shadow walk{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/stone to flesh{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/suggestion, mass{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/summon monster VI, mass{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/symbol of fear, mass{$Qual}{!{$FinalCost}*265000/10000}Mages 4:SCROLL(6th level arcane spell)/symbol of persuasion, mass{$Qual}{!{$FinalCost}*665000/10000}Mages 4:SCROLL(6th level arcane spell)/sympathetic vibration, mass{$Qual}{!{$FinalCost}*240000/10000}Mages 4:SCROLL(6th level arcane spell)/Tenser's transformation, mass{$Qual}{!{$FinalCost}*195000/10000}Mages 4:SCROLL(6th level arcane spell)/true seeing, mass{$Qual}{!{$FinalCost}*190000/10000}Mages 4:SCROLL(6th level arcane spell)/undeath to death, mass{$Qual}{!{$FinalCost}*215000/10000}Mages 4:SCROLL(6th level arcane spell)/veil, mass{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level arcane spell)/wall of iron, mass{$Qual}{!{$FinalCost}*170000/10000}Mages 3:SCROLL(7th level arcane spell)/arcane sight, greater{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/banishment{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/Bigby's grasping hand{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/control undead{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/control weather{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/delayed blast fireball{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/Drawmij's instant summons{$Qual}{!{$FinalCost}*327500/10000}Mages 3:SCROLL(7th level arcane spell)/ethereal jaunt{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/finger of death{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/forcecage{$Qual}{!{$FinalCost}*2377500/10000}Mages 3:SCROLL(7th level arcane spell)/hold person, mass{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/insanity{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/invisibility, mass{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/limited wish (assumes no material component in excess of 1000 gp and no XP cost in excess of 300 XP){$Qual}{!{$FinalCost}*377500/10000}Mages 3:SCROLL(7th level arcane spell)/Mordenkainen's magnificent mansion{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/phase door{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/Mordenkainen's sword{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/plane shift{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/power word blind{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/prismatic spray{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/project image{$Qual}{!{$FinalCost}*228000/10000}Mages 3:SCROLL(7th level arcane spell)/reverse gravity{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/scrying, greater{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/sequester{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/shadow conjuration, greater{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/simulacrum (assumes no XP cost in excess of 1000 gp){$Qual}{!{$FinalCost}*727500/10000}Mages 3:SCROLL(7th level arcane spell)/spell turning{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/statue{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/summon monster VII{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/symbol of stunning{$Qual}{!{$FinalCost}*727500/10000}Mages 3:SCROLL(7th level arcane spell)/symbol of weakness{$Qual}{!{$FinalCost}*727500/10000}Mages 3:SCROLL(7th level arcane spell)/teleport object{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/teleport, greater{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/vision{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level arcane spell)/waves of exhaustion{$Qual}{!{$FinalCost}*227500/10000}Mages 2:SCROLL(8th level arcane spell)/antipathy{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/Bigby's clenched fist{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/binding{$Qual}{!{$FinalCost}*850000/10000}Mages 2:SCROLL(8th level arcane spell)/charm monster, mass{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/clone{$Qual}{!{$FinalCost}*400000/10000}Mages 2:SCROLL(8th level arcane spell)/create greater undead{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/demand{$Qual}{!{$FinalCost}*360000/10000}Mages 2:SCROLL(8th level arcane spell)/dimensional lock{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/discern location{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/horrid wilting{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/incendiary cloud{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/iron body{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/maze{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/mind blank{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/moment of prescience{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/Otiluke's telekinetic sphere{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/Otto's irresistible dance{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/planar binding, greater{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/polar ray{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/polymorph any object{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/power word stun{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/prismatic wall{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/protection from spells{$Qual}{!{$FinalCost}*350000/10000}Mages 2:SCROLL(8th level arcane spell)/prying eyes, greater{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/scintillating pattern{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/screen{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/shadow evocation, greater{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/shout, greater{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/summon monster VIII{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/sunburst{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level arcane spell)/symbol of death{$Qual}{!{$FinalCost}*800000/10000}Mages 2:SCROLL(8th level arcane spell)/symbol of insanity{$Qual}{!{$FinalCost}*800000/10000}Mages 2:SCROLL(8th level arcane spell)/sympathy{$Qual}{!{$FinalCost}*450000/10000}Mages 2:SCROLL(8th level arcane spell)/temporal stasis{$Qual}{!{$FinalCost}*350000/10000}Mages 2:SCROLL(8th level arcane spell)/trap the soul (assumes a creature of 10 HD or less){$Qual}{!{$FinalCost}*1300000/10000}Mages SCROLL(9th level arcane spell)/astral projection{$Qual}{!{$FinalCost}*487000/10000}Mages SCROLL(9th level arcane spell)/Bigby's crushing hand{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/dominate monster{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/energy drain{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/etherealness{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/foresight{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/freedom{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/gate{$Qual}{!{$FinalCost}*882500/10000}Mages SCROLL(9th level arcane spell)/hold monster, mass{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/imprisonment{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/meteor swarm{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/Mordenkainen's disjunction{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/powerword kill{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/prismatic sphere{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/refuge{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/shades{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/shapechange{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/soul bind{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/summon monster IX{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/teleportation circle{$Qual}{!{$FinalCost}*482500/10000}Mages SCROLL(9th level arcane spell)/time stop{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/wail of the banshee{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/weird{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level arcane spell)/wish (assumes no material component in excess of 10000 gp and no xp cost in excess of 5000 xp){$Qual}{!{$FinalCost}*2882500/10000}Mages Endtable: Table: scrollsdivine 10:SCROLL(0 level divine spell)/create water{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level divine spell)/cure minor wounds{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level divine spell)/detect magic{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level divine spell)/detect poison{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level divine spell)/flare{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level divine spell)/guidance{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level divine spell)/inflict minor wounds{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level divine spell)/know direction{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level divine spell)/light{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level divine spell)/mending{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level divine spell)/purify food and drink{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level divine spell)/read magic{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level divine spell)/resistance{$Qual}{!{$FinalCost}*1250/10000}Mages 10:SCROLL(0 level divine spell)/virtue{$Qual}{!{$FinalCost}*1250/10000}Mages 9:SCROLL(1st level divine spell)/alarm{$Qual}{!{$FinalCost}*10000/10000}Mages 9:SCROLL(1st level divine spell)/bane{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/bless{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/bless water{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/bless weapon{$Qual}{!{$FinalCost}*10000/10000}Mages 9:SCROLL(1st level divine spell)/calm animals{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/cause fear{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/charm animal{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/command{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/comprehend languages{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/cure light wounds{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/curse water{$Qual}{!{$FinalCost}*5000/10000}Mages 9:SCROLL(1st level divine spell)/deathwatch{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/detect animals or plants{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/detect chaos{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/detect evil{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/detect good{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/detect law{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/detect snares and pits{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/detect undead{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/divine favor{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/doom{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/endure elements{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/entangle{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/entropic shield{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/faerie fire{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/goodberry{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/hide from animals{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/hide from undead{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/inflict light wounds{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/jump{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/longstrider{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/magic fang{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/magic stone{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/magic weapon{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/obscuring mist{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/pass without trace{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/produce flame{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/protection from chaos{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/protection from evil{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/protection from good{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/protection from law{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/remove fear{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/sanctuary{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/shield of faith{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/shillelagh{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/speak with animals{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/summon monster I{$Qual}{!{$FinalCost}*2500/10000}Mages 9:SCROLL(1st level divine spell)/summon nature's ally I{$Qual}{!{$FinalCost}*2500/10000}Mages 8:SCROLL(2nd level divine spell)/animal messenger{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/animal trance{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/augury{$Qual}{!{$FinalCost}*17500/10000}Mages 8:SCROLL(2nd level divine spell)/barkskin{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/bear's endurance{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/bull's strength{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/calm emotion{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/cat's grace{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/chill metal{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/consecrate{$Qual}{!{$FinalCost}*20000/10000}Mages 8:SCROLL(2nd level divine spell)/cure moderate wounds{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/darkness{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/death knell{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/delay poison{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/desecrate{$Qual}{!{$FinalCost}*20000/10000}Mages 8:SCROLL(2nd level divine spell)/eagle's splendor{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/enthrall{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/find traps{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/fire trap{$Qual}{!{$FinalCost}*17500/10000}Mages 8:SCROLL(2nd level divine spell)/flame blade{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/flaming sphere{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/fog cloud{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/gentle repose{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/gust of wind{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/heat metal{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/hold animal{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/hold person{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/inflict moderate wounds{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/make whole{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/owl's wisdom{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/reduce animal{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/remove paralysis{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/resist energy{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/restoration, lesser{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/shatter{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/shield other{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/silence{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/snare{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/soften earth and stone{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/sound burst{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/speak with plants{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/spider climb{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/spiritual weapon{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/status{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/summon monster II{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/summon nature's ally II{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/summon swarm{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/tree shape{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/undetectable alignment{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/warp wood{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/wood shape{$Qual}{!{$FinalCost}*15000/10000}Mages 8:SCROLL(2nd level divine spell)/zone of truth{$Qual}{!{$FinalCost}*15000/10000}Mages 7:SCROLL(3rd level divine spell)/animate dead{$Qual}{!{$FinalCost}*62500/10000}Mages 7:SCROLL(3rd level divine spell)/bestow curse{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/blidness/deafness{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/call lightning{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/contagion{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/continual flame{$Qual}{!{$FinalCost}*42500/10000}Mages 7:SCROLL(3rd level divine spell)/create food and water{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/cure serious wounds{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/darkvision{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/daylight{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/deeper darkness{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/diminish plants{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/dispel magic{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/dominate animal{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/glyph of warding{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/heal mount{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/helping hand{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/inflict serious wounds{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/invisibility purge{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/locate object{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/magic circle against chaos{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/magic circle against evil{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/magic circle against good{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/magic circle against law{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/magic fang, greater{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/magic vestment{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/meld into stone{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/neutralize poison{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/obscure object{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/plant growth{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/prayer{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/protection from energy{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/quench{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/remove blindness/deafness{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/remove curse{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/remove disease{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/searing light{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/sleet storm{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/snare{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/speak with dead{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/speak with plants{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/spike growth{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/stone shape{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/summon monster III{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/summon nature's ally III{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/water breathing{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/water walk{$Qual}{!{$FinalCost}*37500/10000}Mages 7:SCROLL(3rd level divine spell)/wind wall{$Qual}{!{$FinalCost}*37500/10000}Mages 6:SCROLL(4th level divine spell)/air walk{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/antiplant shell{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/blight{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/break enchantment{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/command plants{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/control water{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/cure critical wounds{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/death ward{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/dimensional anchor{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/discern lies{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/dismissal{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/divination{$Qual}{!{$FinalCost}*72500/10000}Mages 6:SCROLL(4th level divine spell)/divine power{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/freedom of movement{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/giant vermin{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/holy sword{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/imbue with spell ability{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/inflict critical wounds{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/magic weapon, greater{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/nondetection{$Qual}{!{$FinalCost}*75000/10000}Mages 6:SCROLL(4th level divine spell)/planar ally, lesser{$Qual}{!{$FinalCost}*120000/10000}Mages 6:SCROLL(4th level divine spell)/poison{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/reincarnate{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/repel vermin{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/restoration{$Qual}{!{$FinalCost}*80000/10000}Mages 6:SCROLL(4th level divine spell)/rusting grasp{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/sending{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/spell immunity{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/spike stones{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/summon monster IV{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/summon nature's ally IV{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/tongues{$Qual}{!{$FinalCost}*70000/10000}Mages 6:SCROLL(4th level divine spell)/tree stride{$Qual}{!{$FinalCost}*70000/10000}Mages 5:SCROLL(5th level divine spell)/animal growth{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/atonement{$Qual}{!{$FinalCost}*362500/10000}Mages 5:SCROLL(5th level divine spell)/awaken{$Qual}{!{$FinalCost}*237500/10000}Mages 5:SCROLL(5th level divine spell)/baleful polymorph{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/break enchantment{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/call lightning storm{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/command, greater{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/commune{$Qual}{!{$FinalCost}*162500/10000}Mages 5:SCROLL(5th level divine spell)/commune with nature{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/control winds{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/cure light wounds, mass{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/dispel chaos{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/dispel evil{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/dispel good{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/dispel law{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/disrupting weapon{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/flame strike{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/hallow{$Qual}{!{$FinalCost}*612500/10000}Mages 5:SCROLL(5th level divine spell)/ice storm{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/inflict light wounds, mass{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/insect plague{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/mark of justice{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/plane shift{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/raise dead{$Qual}{!{$FinalCost}*612500/10000}Mages 5:SCROLL(5th level divine spell)/righteous might{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/scrying{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/slay living{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/spell reistance{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/stoneskin{$Qual}{!{$FinalCost}*137500/10000}Mages 5:SCROLL(5th level divine spell)/summon monster V{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/summon nature's ally V{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/symbol of pain{$Qual}{!{$FinalCost}*212500/10000}Mages 5:SCROLL(5th level divine spell)/symbol of sleep{$Qual}{!{$FinalCost}*212500/10000}Mages 5:SCROLL(5th level divine spell)/transmute mud to rock{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/transmute rock to mud{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/true seeing{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/unhallow{$Qual}{!{$FinalCost}*612500/10000}Mages 5:SCROLL(5th level divine spell)/wall of fire{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/wall of stone{$Qual}{!{$FinalCost}*112500/10000}Mages 5:SCROLL(5th level divine spell)/wall of thorns{$Qual}{!{$FinalCost}*112500/10000}Mages 4:SCROLL(6th level divine spell)/animate objects{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/antilife shell{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/banishment{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/bear's endurance, mass{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/blade barrier{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/bull's strength, mass{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/cat's grace, mass{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/create undead{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/cure moderate wounds, mass{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/dispel magic, greater{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/eagle's splendor, mass{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/find the path{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/fire seeds{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/forbiddance{$Qual}{!{$FinalCost}*465000/10000}Mages 4:SCROLL(6th level divine spell)/geas/quest{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/glyph of warding, greater{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/harm{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/heal{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/heroe's feast{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/inflict moderate wounds, mass{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/ironwood{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/liveoak{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/move earth{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/owl's wisdom, mass{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/planar ally{$Qual}{!{$FinalCost}*240000/10000}Mages 4:SCROLL(6th level divine spell)/repel wood{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/spellstaff{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/stone tell{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/summon monster VI{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/summon nature's ally VI{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/symbol of fear{$Qual}{!{$FinalCost}*265000/10000}Mages 4:SCROLL(6th level divine spell)/symbol of persuasion{$Qual}{!{$FinalCost}*665000/10000}Mages 4:SCROLL(6th level divine spell)/transport via plants{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/undeath to death{$Qual}{!{$FinalCost}*215000/10000}Mages 4:SCROLL(6th level divine spell)/windwalk{$Qual}{!{$FinalCost}*165000/10000}Mages 4:SCROLL(6th level divine spell)/word of recall{$Qual}{!{$FinalCost}*165000/10000}Mages 3:SCROLL(7th level divine spell)/animate plants{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/blasphemy{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/changestaff{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/control weather{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/creeping doom{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/cure serious wounds, mass{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/destruction{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/dictum{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/ethereal jaunt{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/holy word{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/inflict serious wounds, mass{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/refuge{$Qual}{!{$FinalCost}*377500/10000}Mages 3:SCROLL(7th level divine spell)/regenerate{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/repulsion{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/restoration, greater{$Qual}{!{$FinalCost}*477500/10000}Mages 3:SCROLL(7th level divine spell)/resurrection{$Qual}{!{$FinalCost}*1227500/10000}Mages 3:SCROLL(7th level divine spell)/scrying, greater{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/summon monster VII{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/summon nature's ally VII{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/sunbeam{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/symbol of stunning{$Qual}{!{$FinalCost}*727500/10000}Mages 3:SCROLL(7th level divine spell)/symbol of weakness{$Qual}{!{$FinalCost}*727500/10000}Mages 3:SCROLL(7th level divine spell)/transmute metal to wood{$Qual}{!{$FinalCost}*227500/10000}Mages 3:SCROLL(7th level divine spell)/word of chaos{$Qual}{!{$FinalCost}*227500/10000}Mages 2:SCROLL(8th level divine spell)/animal shapes{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/antimagic field{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/cloak of chaos{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/control plants{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/create greater undead{$Qual}{!{$FinalCost}*360000/10000}Mages 2:SCROLL(8th level divine spell)/cure critical wounds, mass{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/dimensional lock{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/discern location{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/earthquake{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/finger of death{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/fire storm{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/holy aura{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/inflict critical wounds, mass{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/planar ally, greater{$Qual}{!{$FinalCost}*550000/10000}Mages 2:SCROLL(8th level divine spell)/repel metal or stone{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/reverse gravity{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/shield of fear{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/spell immunity, greater{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/summon monster VIII{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/summon nature's ally VIII{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/sunburst{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/symbol of death{$Qual}{!{$FinalCost}*300000/10000}Mages 2:SCROLL(8th level divine spell)/symbol of insanity{$Qual}{!{$FinalCost}*800000/10000}Mages 2:SCROLL(8th level divine spell)/unholy aura{$Qual}{!{$FinalCost}*800000/10000}Mages 2:SCROLL(8th level divine spell)/whirlwind{$Qual}{!{$FinalCost}*300000/10000}Mages SCROLL(9th level divine spell)/antipathy{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level divine spell)/astral projection{$Qual}{!{$FinalCost}*487000/10000}Mages SCROLL(9th level divine spell)/elemental swarm{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level divine spell)/energy drain{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level divine spell)/etherealness{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level divine spell)/foresight{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level divine spell)/gate{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level divine spell)/heal, mass{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level divine spell)/implosion{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level divine spell)/miracle (assumes powerful request but no expensive material components in excess of 100 gp and no additional XP cost{$Qual}{!{$FinalCost}*2882500/10000}Mages SCROLL(9th level divine spell)/regenerate{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level divine spell)/shambler{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level divine spell)/shapechange{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level divine spell)/soulbind{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level divine spell)/storm of vengeance{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level divine spell)/summon monster IX{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level divine spell)/summon nature's ally IX{$Qual}{!{$FinalCost}*382500/10000}Mages SCROLL(9th level divine spell)/sympathy{$Qual}{!{$FinalCost}*532500/10000}Mages SCROLL(9th level divine spell)/true resurrection{$Qual}{!{$FinalCost}*2882500/10000}Mages Endtable: Table: wondrousitems 20:WONDROUS ITEM/Quaal's feather token, anchor{$Qual}{!{$FinalCost}*5000/10000}Mages 20:WONDROUS ITEM/Universal Solvent{$Qual}{!{$FinalCost}*5000/10000}Mages 20:WONDROUS ITEM/Elixir of love{$Qual}{!{$FinalCost}*15000/10000}Mages 20:WONDROUS ITEM/Unguent of timelessness{$Qual}{!{$FinalCost}*15000/10000}Mages 20:WONDROUS ITEM/Quaal's feather token, fan{$Qual}{!{$FinalCost}*20000/10000}Mages 20:WONDROUS ITEM/Dust of tracelessness{$Qual}{!{$FinalCost}*25000/10000}Mages 20:WONDROUS ITEM/Elixir of hiding{$Qual}{!{$FinalCost}*25000/10000}Mages 20:WONDROUS ITEM/Elixir of sneaking{$Qual}{!{$FinalCost}*25000/10000}Mages 20:WONDROUS ITEM/Elixir of swimming{$Qual}{!{$FinalCost}*25000/10000}Mages 20:WONDROUS ITEM/Elixir of vision{$Qual}{!{$FinalCost}*25000/10000}Mages 20:WONDROUS ITEM/Silversheen{$Qual}{!{$FinalCost}*25000/10000}Mages 20:WONDROUS ITEM/Quaal's feather token, bird{$Qual}{!{$FinalCost}*30000/10000}Mages 20:WONDROUS ITEM/Quaal's feather token, tree{$Qual}{!{$FinalCost}*40000/10000}Mages 20:WONDROUS ITEM/Quaal's feather token, swan boat{$Qual}{!{$FinalCost}*45000/10000}Mages 20:WONDROUS ITEM/Elixir of truth{$Qual}{!{$FinalCost}*50000/10000}Mages 20:WONDROUS ITEM/Quaal's feather token, whip{$Qual}{!{$FinalCost}*50000/10000}Mages 20:WONDROUS ITEM/Dust of dryness{$Qual}{!{$FinalCost}*85000/10000}Mages 20:WONDROUS ITEM/Bag of tricks, gray{$Qual}{!{$FinalCost}90000/10000}Mages 20:WONDROUS ITEM/Hand of the mage{$Qual}{!{$FinalCost}90000/10000}Mages 20:WONDROUS ITEM/Bracers of armor +1{$Qual}{!{$FinalCost}*100000/10000}Mages 20:WONDROUS ITEM/Cloak of Resistance +1{$Qual}{!{$FinalCost}100000/10000}Mages 20:WONDROUS ITEM/Pearl of power, 1st level spell{$Qual}{!{$FinalCost}*100000/10000}Mages 20:WONDROUS ITEM/Phylactery of faithfulness{$Qual}{!{$FinalCost}*100000/10000}Mages 20:WONDROUS ITEM/Salve of slipperiness{$Qual}{!{$FinalCost}*100000/10000}Mages 20:WONDROUS ITEM/Elixir of fire breath{$Qual}{!{$FinalCost}*110000/10000}Mages 20:WONDROUS ITEM/Pipes of the sewers{$Qual}{!{$FinalCost}*115000/10000}Mages 20:WONDROUS ITEM/Dust of illusion{$Qual}{!{$FinalCost}*120000/10000}Mages 20:WONDROUS ITEM/Goggles of minute seeing{$Qual}{!{$FinalCost}*125000/10000}Mages 20:WONDROUS ITEM/Brooch of shielding{$Qual}{!{$FinalCost}150000/10000}Mages 20:WONDROUS ITEM/Necklace of fireballs type I{$Qual}{!{$FinalCost}*165000/10000}Mages 20:WONDROUS ITEM/Dust of appearance{$Qual}{!{$FinalCost}*180000/10000}Mages 20:WONDROUS ITEM/Hat of disguise{$Qual}{!{$FinalCost}*180000/10000}Mages 20:WONDROUS ITEM/Pipes of sounding{$Qual}{!{$FinalCost}180000/10000}Mages 20:WONDROUS ITEM/Quiver of Ehlonna{$Qual}{!{$FinalCost}*180000/10000}Mages 20:WONDROUS ITEM/Amulet of natural armor +1{$Qual}{!{$FinalCost}*200000/10000}Mages 20:WONDROUS ITEM/Howard's handy haversack{$Qual}{!{$FinalCost}*200000/10000}Mages 20:WONDROUS ITEM/Horn of fog{$Qual}{!{$FinalCost}*200000/10000}Mages 20:WONDROUS ITEM/Elemental gem{$Qual}{!{$FinalCost}*225000/10000}Mages 20:WONDROUS ITEM/Robe of bones{$Qual}{!{$FinalCost}*240000/10000}Mages 20:WONDROUS ITEM/Sovereign glue{$Qual}{!{$FinalCost}*240000/10000}Mages 20:WONDROUS ITEM/Bag of holding type I{$Qual}{!{$FinalCost}*250000/10000}Mages 20:WONDROUS ITEM/Boots of elvenkind{$Qual}{!{$FinalCost}*250000/10000}Mages 20:WONDROUS ITEM/Boots of the winterlands{$Qual}{!{$FinalCost}*250000/10000}Mages 20:WONDROUS ITEM/Candle of truth{$Qual}{!{$FinalCost}*250000/10000}Mages 20:WONDROUS ITEM/Cloak of elvenkind{$Qual}{!{$FinalCost}*250000/10000}Mages 20:WONDROUS ITEM/Eyes of the eagle{$Qual}{!{$FinalCost}*250000/10000}Mages 20:WONDROUS ITEM/Scarab, golembone{$Qual}{!{$FinalCost}*250000/10000}Mages 20:WONDROUS ITEM/Necklace of fireballs type II{$Qual}{!{$FinalCost}*270000/10000}Mages 20:WONDROUS ITEM/Stone of alarm{$Qual}{!{$FinalCost}*270000/10000}Mages 20:WONDROUS ITEM/Bag of tricks, rust{$Qual}{!{$FinalCost}*270000/10000}Mages 20:WONDROUS ITEM/Bead of force{$Qual}{!{$FinalCost}*300000/10000}Mages 20:WONDROUS ITEM/Chime of opening{$Qual}{!{$FinalCost}*300000/10000}Mages 20:WONDROUS ITEM/Horseshoes of speed{$Qual}{!{$FinalCost}*300000/10000}Mages 20:WONDROUS ITEM/Rope of climbing{$Qual}{!{$FinalCost}*300000/10000}Mages 20:WONDROUS ITEM/Dust of disappearance{$Qual}{!{$FinalCost}*350000/10000}Mages 20:WONDROUS ITEM/Lens of detection{$Qual}{!{$FinalCost}*350000/10000}Mages 20:WONDROUS ITEM/Vestment, Druid's{$Qual}{!{$FinalCost}*375000/10000}Mages 20:WONDROUS ITEM/Figurine of wondrous power, silver raven{$Qual}{!{$FinalCost}*380000/10000}Mages 20:WONDROUS ITEM/Amulet of health, +2{$Qual}{!{$FinalCost}*400000/10000}Mages 20:WONDROUS ITEM/Bracers of armor +2{$Qual}{!{$FinalCost}*400000/10000}Mages 20:WONDROUS ITEM/Cloak of charisma +2{$Qual}{!{$FinalCost}*400000/10000}Mages 20:WONDROUS ITEM/Cloak of resistance +2{$Qual}{!{$FinalCost}*400000/10000}Mages 20:WONDROUS ITEM/Gauntlets of ogre power{$Qual}{!{$FinalCost}*400000/10000}Mages 20:WONDROUS ITEM/Gloves of arrow snaring{$Qual}{!{$FinalCost}*400000/10000}Mages 20:WONDROUS ITEM/Gloves of Dexterity +2{$Qual}{!{$FinalCost}*400000/10000}Mages 20:WONDROUS ITEM/Headband of intellect +2{$Qual}{!{$FinalCost}*400000/10000}Mages 20:WONDROUS ITEM/Ioun stone, clear spindle{$Qual}{!{$FinalCost}*400000/10000}Mages 20:WONDROUS ITEM/Keoghtom's Ointment{$Qual}{!{$FinalCost}*400000/10000}Mages 20:WONDROUS ITEM/Nolzur's marvelous pigments{$Qual}{!{$FinalCost}*400000/10000}Mages 20:WONDROUS ITEM/Pearl of power, 2nd-level spell{$Qual}{!{$FinalCost}*400000/10000}Mages 20:WONDROUS ITEM/Periapt of Wisdom +2{$Qual}{!{$FinalCost}*400000/10000}Mages 20:WONDROUS ITEM/Stone salve{$Qual}{!{$FinalCost}*400000/10000}Mages 20:WONDROUS ITEM/Necklace of fireballs type III{$Qual}{!{$FinalCost}*435000/10000}Mages 20:WONDROUS ITEM/Circlet of persuasion{$Qual}{!{$FinalCost}*450000/10000}Mages 20:WONDROUS ITEM/Slippers of spider climbing{$Qual}{!{$FinalCost}*480000/10000}Mages 20:WONDROUS ITEM/Incense of meditation{$Qual}{!{$FinalCost}*490000/10000}Mages 20:WONDROUS ITEM/Bag of holding type II{$Qual}{!{$FinalCost}*500000/10000}Mages 20:WONDROUS ITEM/Bracers of archery, lesser{$Qual}{!{$FinalCost}*500000/10000}Mages 20:WONDROUS ITEM/Ioun stone, dusty rose prism{$Qual}{!{$FinalCost}*500000/10000}Mages 20:WONDROUS ITEM/Helm of comprehend languages and read magic{$Qual}{!{$FinalCost}*520000/10000}Mages 20:WONDROUS ITEM/Vest of escape{$Qual}{!{$FinalCost}*520000/10000}Mages 20:WONDROUS ITEM/Eversmoking bottle{$Qual}{!{$FinalCost}*540000/10000}Mages 20:WONDROUS ITEM/Murlynd's spoon{$Qual}{!{$FinalCost}*540000/10000}Mages 20:WONDROUS ITEM/Necklace of fireballs type IV{$Qual}{!{$FinalCost}*540000/10000}Mages 20:WONDROUS ITEM/Boots of striding and springing{$Qual}{!{$FinalCost}*550000/10000}Mages 20:WONDROUS ITEM/Wind fan{$Qual}{!{$FinalCost}*550000/10000}Mages 20:WONDROUS ITEM/Amulet of mighty fists +1{$Qual}{!{$FinalCost}*600000/10000}Mages 20:WONDROUS ITEM/Horseshoes of a zephyr{$Qual}{!{$FinalCost}*600000/10000}Mages 20:WONDROUS ITEM/Pipes of haunting{$Qual}{!{$FinalCost}*600000/10000}Mages 20:WONDROUS ITEM/Necklace of fireballs type V{$Qual}{!{$FinalCost}*615000/10000}Mages 20:WONDROUS ITEM/Gloves of swimming and climbing{$Qual}{!{$FinalCost}*625000/10000}Mages 20:WONDROUS ITEM/Bag of tricks, tan{$Qual}{!{$FinalCost}*630000/10000}Mages 20:WONDROUS ITEM/Circlet of blasting, minor{$Qual}{!{$FinalCost}*648000/10000}Mages 20:WONDROUS ITEM/Horn of goodness/evil{$Qual}{!{$FinalCost}*650000/10000}Mages 20:WONDROUS ITEM/Robe of useful items{$Qual}{!{$FinalCost}*700000/10000}Mages 20:WONDROUS ITEM/Boat, folding{$Qual}{!{$FinalCost}*720000/10000}Mages 20:WONDROUS ITEM/Cloak of the manta ray{$Qual}{!{$FinalCost}*720000/10000}Mages 20:WONDROUS ITEM/Bottle of air{$Qual}{!{$FinalCost}*725000/10000}Mages 20:WONDROUS ITEM/Bag of holding type III{$Qual}{!{$FinalCost}*740000/10000}Mages 20:WONDROUS ITEM/Periapt of health{$Qual}{!{$FinalCost}*740000/10000}Mages 10:WONDROUS ITEM/Boots of levitation{$Qual}{!{$FinalCost}*750000/10000}Mages 10:WONDROUS ITEM/Harp of charming{$Qual}{!{$FinalCost}*750000/10000}Mages 10:WONDROUS ITEM/Amulet of natural armor +2{$Qual}{!{$FinalCost}*800000/10000}Mages 10:WONDROUS ITEM/Golem manual, flesh{$Qual}{!{$FinalCost}*800000/10000}Mages 10:WONDROUS ITEM/Hand of glory{$Qual}{!{$FinalCost}*800000/10000}Mages 10:WONDROUS ITEM/Ioun stone, deep red sphere{$Qual}{!{$FinalCost}*800000/10000}Mages 10:WONDROUS ITEM/Ioun stone, incandescent blue sphere{$Qual}{!{$FinalCost}*800000/10000}Mages 10:WONDROUS ITEM/Ioun stone, pale blue rhomboid{$Qual}{!{$FinalCost}*800000/10000}Mages 10:WONDROUS ITEM/Ioun stone, pink and green sphere{$Qual}{!{$FinalCost}*800000/10000}Mages 10:WONDROUS ITEM/Ioun stone, scarlet and blue sphere{$Qual}{!{$FinalCost}*800000/10000}Mages 10:WONDROUS ITEM/Deck of Illusions{$Qual}{!{$FinalCost}*810000/10000}Mages 10:WONDROUS ITEM/Necklace of fireballs type VI{$Qual}{!{$FinalCost}*810000/10000}Mages 10:WONDROUS ITEM/Candle of invocation{$Qual}{!{$FinalCost}*840000/10000}Mages 10:WONDROUS ITEM/Bracers of armor +3{$Qual}{!{$FinalCost}*900000/10000}Mages 10:WONDROUS ITEM/Cloak of resistance +3{$Qual}{!{$FinalCost}*900000/10000}Mages 10:WONDROUS ITEM/Decanter of endless water{$Qual}{!{$FinalCost}*900000/10000}Mages 10:WONDROUS ITEM/Necklace of adaptation{$Qual}{!{$FinalCost}*900000/10000}Mages 10:WONDROUS ITEM/Pearl of power, 3rd-level spell{$Qual}{!{$FinalCost}*900000/10000}Mages 10:WONDROUS ITEM/Talisman of the sphere{$Qual}{!{$FinalCost}*900000/10000}Mages 10:WONDROUS ITEM/Figurine of wondrous power, serpentine owl{$Qual}{!{$FinalCost}*910000/10000}Mages 10:WONDROUS ITEM/Necklace of fireballs type VII{$Qual}{!{$FinalCost}*915000/10000}Mages 10:WONDROUS ITEM/Strand of prayer beads, lesser{$Qual}{!{$FinalCost}*960000/10000}Mages 10:WONDROUS ITEM/Bag of holding type IV{$Qual}{!{$FinalCost}*1000000/10000}Mages 10:WONDROUS ITEM/Figurine of wondrous power, bronze griffon{$Qual}{!{$FinalCost}*1000000/10000}Mages 10:WONDROUS ITEM/Figurine of wondrous power, ebony fly{$Qual}{!{$FinalCost}*1000000/10000}Mages 10:WONDROUS ITEM/Glove of storing{$Qual}{!{$FinalCost}*1000000/10000}Mages 10:WONDROUS ITEM/Ioun stone, dark blue rhomboid{$Qual}{!{$FinalCost}*1000000/10000}Mages 10:WONDROUS ITEM/Stone horse, courser{$Qual}{!{$FinalCost}*1000000/10000}Mages 10:WONDROUS ITEM/Cape of the mountebank{$Qual}{!{$FinalCost}*1008000/10000}Mages 10:WONDROUS ITEM/Phylactery of undead turning{$Qual}{!{$FinalCost}*1100000/10000}Mages 10:WONDROUS ITEM/Gauntlet of rust{$Qual}{!{$FinalCost}*1150000/10000}Mages 10:WONDROUS ITEM/Boots of speed{$Qual}{!{$FinalCost}*1200000/10000}Mages 10:WONDROUS ITEM/Goggles of night{$Qual}{!{$FinalCost}*1200000/10000}Mages 10:WONDROUS ITEM/Golem manual, clay{$Qual}{!{$FinalCost}*1200000/10000}Mages 10:WONDROUS ITEM/Medallion of thoughts{$Qual}{!{$FinalCost}*1200000/10000}Mages 10:WONDROUS ITEM/Pipes of pain{$Qual}{!{$FinalCost}*1200000/10000}Mages 10:WONDROUS ITEM/Boccob's blessed book{$Qual}{!{$FinalCost}*1250000/10000}Mages 10:WONDROUS ITEM/Belt, monk's{$Qual}{!{$FinalCost}*1300000/10000}Mages 10:WONDROUS ITEM/Gem of brightness{$Qual}{!{$FinalCost}*1300000/10000}Mages 10:WONDROUS ITEM/Lyre of building{$Qual}{!{$FinalCost}*1300000/10000}Mages 10:WONDROUS ITEM/Cloak of arachnida{$Qual}{!{$FinalCost}*1400000/10000}Mages 10:WONDROUS ITEM/Stone horse, destrier{$Qual}{!{$FinalCost}*1480000/10000}Mages 10:WONDROUS ITEM/Belt of dwarvenkind{$Qual}{!{$FinalCost}*1490000/10000}Mages 10:WONDROUS ITEM/Periapt of wound closure{$Qual}{!{$FinalCost}*1500000/10000}Mages 10:WONDROUS ITEM/Horn of the tritons{$Qual}{!{$FinalCost}*1510000/10000}Mages 10:WONDROUS ITEM/Pearl of the sirines{$Qual}{!{$FinalCost}*1530000/10000}Mages 10:WONDROUS ITEM/Figurine of wondrous power, onyx dog{$Qual}{!{$FinalCost}*1550000/10000}Mages 10:WONDROUS ITEM/Amulet of health, +4{$Qual}{!{$FinalCost}*00/10000}Mages 10:WONDROUS ITEM/Belt of giant Strength +4{$Qual}{!{$FinalCost}*1600000/10000}Mages 10:WONDROUS ITEM/Boots, winged{$Qual}{!{$FinalCost}*1600000/10000}Mages 10:WONDROUS ITEM/Bracers of armor +4{$Qual}{!{$FinalCost}*1600000/10000}Mages 10:WONDROUS ITEM/Cloak of Charisma +4{$Qual}{!{$FinalCost}*1600000/10000}Mages 10:WONDROUS ITEM/Cloak of resistance +4{$Qual}{!{$FinalCost}*1600000/10000}Mages 10:WONDROUS ITEM/Gloves of Dexterity +4{$Qual}{!{$FinalCost}*1600000/10000}Mages 10:WONDROUS ITEM/Headband of intellect +4{$Qual}{!{$FinalCost}*1600000/10000}Mages 10:WONDROUS ITEM/Pearl of power, 4th-level spell{$Qual}{!{$FinalCost}*1600000/10000}Mages 10:WONDROUS ITEM/Periapt of Wisdom +4{$Qual}{!{$FinalCost}*1600000/10000}Mages 10:WONDROUS ITEM/Scabbard of keen edges{$Qual}{!{$FinalCost}*1600000/10000}Mages 10:WONDROUS ITEM/Figurine of wondrous power, golden lions{$Qual}{!{$FinalCost}*1650000/10000}Mages 10:WONDROUS ITEM/Chime of interruption{$Qual}{!{$FinalCost}*1680000/10000}Mages 10:WONDROUS ITEM/Broom of flying{$Qual}{!{$FinalCost}*1700000/10000}Mages 10:WONDROUS ITEM/Figurine of wondrous power, marble elephant{$Qual}{!{$FinalCost}*1700000/10000}Mages 10:WONDROUS ITEM/Amulet of natural armor +3{$Qual}{!{$FinalCost}*1800000/10000}Mages 10:WONDROUS ITEM/Ioun stone, iridescent spindle{$Qual}{!{$FinalCost}*1800000/10000}Mages 10:WONDROUS ITEM/Bracelet of friends{$Qual}{!{$FinalCost}*1900000/10000}Mages 10:WONDROUS ITEM/Carpet of flying, 5 ft. by 5 ft.{$Qual}{!{$FinalCost}*2000000/10000}Mages 10:WONDROUS ITEM/Horn of blasting{$Qual}{!{$FinalCost}*2000000/10000}Mages 10:WONDROUS ITEM/Ioun stone, pale lavender ellipsoid{$Qual}{!{$FinalCost}*2000000/10000}Mages 10:WONDROUS ITEM/Ioun stone, pearly white spindle{$Qual}{!{$FinalCost}*2000000/10000}Mages 10:WONDROUS ITEM/Portable hole{$Qual}{!{$FinalCost}*2000000/10000}Mages 10:WONDROUS ITEM/Stone of good luck (luckstone){$Qual}{!{$FinalCost}*2000000/10000}Mages 10:WONDROUS ITEM/Figurine of wondrous power, ivory goats{$Qual}{!{$FinalCost}*2100000/10000}Mages 10:WONDROUS ITEM/Rope of entanglement{$Qual}{!{$FinalCost}*2100000/10000}Mages 10:WONDROUS ITEM/Golem manual, stone{$Qual}{!{$FinalCost}*2200000/10000}Mages 10:WONDROUS ITEM/Mask of the Skull{$Qual}{!{$FinalCost}*2200000/10000}Mages 10:WONDROUS ITEM/Mattock of the Titans{$Qual}{!{$FinalCost}*2334800/10000}Mages 10:WONDROUS ITEM/Circlet of blasting, major{$Qual}{!{$FinalCost}*2376000/10000}Mages 10:WONDROUS ITEM/Amulet of mighty fists +2{$Qual}{!{$FinalCost}*2400000/10000}Mages 10:WONDROUS ITEM/Cloak of displacement, minor{$Qual}{!{$FinalCost}*2400000/10000}Mages 10:WONDROUS ITEM/Helm of underwater action{$Qual}{!{$FinalCost}*2400000/10000}Mages 10:WONDROUS ITEM/Bracers of archery, greater{$Qual}{!{$FinalCost}*2500000/10000}Mages 10:WONDROUS ITEM/Bracers of armor +5{$Qual}{!{$FinalCost}*2500000/10000}Mages 10:WONDROUS ITEM/Cloak of resistance +5{$Qual}{!{$FinalCost}*2500000/10000}Mages 10:WONDROUS ITEM/Eyes of doom{$Qual}{!{$FinalCost}*2500000/10000}Mages 10:WONDROUS ITEM/Pearl of power, 5th-level spell{$Qual}{!{$FinalCost}*2500000/10000}Mages 10:WONDROUS ITEM/Maul of the titans{$Qual}{!{$FinalCost}*2530500/10000}Mages 10:WONDROUS ITEM/Strand of prayer beads{$Qual}{!{$FinalCost}*2580000/10000}Mages 10:WONDROUS ITEM/Cloak of the bat{$Qual}{!{$FinalCost}*2600000/10000}Mages 10:WONDROUS ITEM/Iron bands of Bilarro{$Qual}{!{$FinalCost}*2600000/10000}Mages 10:WONDROUS ITEM/Cube of frost resistance{$Qual}{!{$FinalCost}*2700000/10000}Mages 10:WONDROUS ITEM/Helm of telepathy{$Qual}{!{$FinalCost}*2700000/10000}Mages 10:WONDROUS ITEM/Periapt of proof against poison{$Qual}{!{$FinalCost}*2700000/10000}Mages 10:WONDROUS ITEM/Robe of scintillating colors{$Qual}{!{$FinalCost}*2700000/10000}Mages 10:WONDROUS ITEM/Manual of bodily health +1{$Qual}{!{$FinalCost}*2750000/10000}Mages 10:WONDROUS ITEM/Manual of gainful exercise +1{$Qual}{!{$FinalCost}*2750000/10000}Mages 10:WONDROUS ITEM/Manual of quickness in action +1{$Qual}{!{$FinalCost}*2750000/10000}Mages 10:WONDROUS ITEM/Tome of clear thought +1{$Qual}{!{$FinalCost}*2750000/10000}Mages 10:WONDROUS ITEM/Tome of leadership and influence +1{$Qual}{!{$FinalCost}*2750000/10000}Mages 10:WONDROUS ITEM/Tome of understanding +1{$Qual}{!{$FinalCost}*2750000/10000}Mages WONDROUS ITEM/Dimensional shackles{$Qual}{!{$FinalCost}*2800000/10000}Mages WONDROUS ITEM/Figurine of wondrous power, obsidian steed{$Qual}{!{$FinalCost}*2850000/10000}Mages WONDROUS ITEM/Drums of panic{$Qual}{!{$FinalCost}*3000000/10000}Mages WONDROUS ITEM/Ioun stone, orange{$Qual}{!{$FinalCost}*3000000/10000}Mages WONDROUS ITEM/Ioun stone, pale green prism{$Qual}{!{$FinalCost}*3000000/10000}Mages WONDROUS ITEM/Lantern of revealing{$Qual}{!{$FinalCost}*3000000/10000}Mages WONDROUS ITEM/Robe of blending{$Qual}{!{$FinalCost}*3000000/10000}Mages WONDROUS ITEM/Amulet of natural armor +4{$Qual}{!{$FinalCost}*3200000/10000}Mages WONDROUS ITEM/Amulet of proof against detection and location{$Qual}{!{$FinalCost}*3500000/10000}Mages WONDROUS ITEM/Carpet of flying, 5 ft. by 10 ft.{$Qual}{!{$FinalCost}*3500000/10000}Mages WONDROUS ITEM/Golem manual, iron{$Qual}{!{$FinalCost}*3500000/10000}Mages WONDROUS ITEM/Amulet of health +6{$Qual}{!{$FinalCost}*3600000/10000}Mages WONDROUS ITEM/Belt of giant Strength +6{$Qual}{!{$FinalCost}*3600000/10000}Mages WONDROUS ITEM/Bracers of armor +6{$Qual}{!{$FinalCost}*3600000/10000}Mages WONDROUS ITEM/Cloak of charisma +6{$Qual}{!{$FinalCost}*3600000/10000}Mages WONDROUS ITEM/Gloves of dexterity +6{$Qual}{!{$FinalCost}*3600000/10000}Mages WONDROUS ITEM/Headband of intellect +6{$Qual}{!{$FinalCost}*3600000/10000}Mages WONDROUS ITEM/Ioun stone, vibrant purple prism{$Qual}{!{$FinalCost}*3600000/10000}Mages WONDROUS ITEM/Pearl of power, 6th-level spell{$Qual}{!{$FinalCost}*3600000/10000}Mages WONDROUS ITEM/Periapt of Wisdom +6{$Qual}{!{$FinalCost}*3600000/10000}Mages WONDROUS ITEM/Scarab of protection{$Qual}{!{$FinalCost}*3800000/10000}Mages WONDROUS ITEM/Ioun stone, lavender and green ellipsoid{$Qual}{!{$FinalCost}*4000000/10000}Mages WONDROUS ITEM/Ring gates{$Qual}{!{$FinalCost}*4000000/10000}Mages WONDROUS ITEM/Crystal ball{$Qual}{!{$FinalCost}*4200000/10000}Mages WONDROUS ITEM/Golem manual, greater stone{$Qual}{!{$FinalCost}*4400000/10000}Mages WONDROUS ITEM/Orb of storms{$Qual}{!{$FinalCost}*4800000/10000}Mages WONDROUS ITEM/Boots of teleportation{$Qual}{!{$FinalCost}*4900000/10000}Mages WONDROUS ITEM/Bracers of armor +7{$Qual}{!{$FinalCost}*4900000/10000}Mages WONDROUS ITEM/Pearl of power, 7th level spell{$Qual}{!{$FinalCost}*4900000/10000}Mages WONDROUS ITEM/Amulet of natural armor +5{$Qual}{!{$FinalCost}*5000000/10000}Mages WONDROUS ITEM/Cloak of displacement, major{$Qual}{!{$FinalCost}*5000000/10000}Mages WONDROUS ITEM/Crystal ball with see invisibility{$Qual}{!{$FinalCost}*5000000/10000}Mages WONDROUS ITEM/Horn of Valhalla{$Qual}{!{$FinalCost}*5000000/10000}Mages WONDROUS ITEM/Crystal ball with detect thoughts{$Qual}{!{$FinalCost}*5100000/10000}Mages WONDROUS ITEM/Carpet of flying, 6 ft. by 9 ft.{$Qual}{!{$FinalCost}*5300000/10000}Mages WONDROUS ITEM/Amulet of might fists +3{$Qual}{!{$FinalCost}*5400000/10000}Mages WONDROUS ITEM/Wings of flying{$Qual}{!{$FinalCost}*5400000/10000}Mages WONDROUS ITEM/Cloak of etherealness{$Qual}{!{$FinalCost}*5500000/10000}Mages WONDROUS ITEM/Daern's instant fortress{$Qual}{!{$FinalCost}*5500000/10000}Mages WONDROUS ITEM/Manual of bodily health +2{$Qual}{!{$FinalCost}*5500000/10000}Mages WONDROUS ITEM/Manual of gainful exercise +2{$Qual}{!{$FinalCost}*5500000/10000}Mages WONDROUS ITEM/Manual of quickness in action +2{$Qual}{!{$FinalCost}*5500000/10000}Mages WONDROUS ITEM/Tome of clear thought +2{$Qual}{!{$FinalCost}*5500000/10000}Mages WONDROUS ITEM/Tome of leadership and influence +2{$Qual}{!{$FinalCost}*5500000/10000}Mages WONDROUS ITEM/Tome of understanding +2{$Qual}{!{$FinalCost}*5500000/10000}Mages WONDROUS ITEM/Eyes of charming{$Qual}{!{$FinalCost}*5600000/10000}Mages WONDROUS ITEM/Robe of stars{$Qual}{!{$FinalCost}*5800000/10000}Mages WONDROUS ITEM/Carpet of flying, 10 ft. by 10 ft.{$Qual}{!{$FinalCost}*6000000/10000}Mages WONDROUS ITEM/Darkskull{$Qual}{!{$FinalCost}*6000000/10000}Mages WONDROUS ITEM/Cube of force{$Qual}{!{$FinalCost}*6200000/10000}Mages WONDROUS ITEM/Bracers of armor +8{$Qual}{!{$FinalCost}*6400000/10000}Mages WONDROUS ITEM/Pearl of power, 8th-level spell{$Qual}{!{$FinalCost}*6400000/10000}Mages WONDROUS ITEM/Crystal ball with telepathy{$Qual}{!{$FinalCost}*7000000/10000}Mages WONDROUS ITEM/Horn of blasting, greater{$Qual}{!{$FinalCost}*7000000/10000}Mages WONDROUS ITEM/Pearl of power, two spells{$Qual}{!{$FinalCost}*7000000/10000}Mages WONDROUS ITEM/Helm of teleportation{$Qual}{!{$FinalCost}*7350000/10000}Mages WONDROUS ITEM/Gem of seeing{$Qual}{!{$FinalCost}*7500000/10000}Mages WONDROUS ITEM/Robe of the archmagi{$Qual}{!{$FinalCost}*7500000/10000}Mages WONDROUS ITEM/Mantle of faith{$Qual}{!{$FinalCost}*7600000/10000}Mages WONDROUS ITEM/Crystal ball with true seeing{$Qual}{!{$FinalCost}*8000000/10000}Mages WONDROUS ITEM/Pearl of power, 9th-level spell{$Qual}{!{$FinalCost}*8100000/10000}Mages WONDROUS ITEM/Well of many worlds{$Qual}{!{$FinalCost}*8200000/10000}Mages WONDROUS ITEM/Manual of bodily health +3{$Qual}{!{$FinalCost}*8250000/10000}Mages WONDROUS ITEM/Manual of gainful exercise +3{$Qual}{!{$FinalCost}*8250000/10000}Mages WONDROUS ITEM/Manual of quickness in action +3{$Qual}{!{$FinalCost}*8250000/10000}Mages WONDROUS ITEM/Tome of clear thoughts +3{$Qual}{!{$FinalCost}*8250000/10000}Mages WONDROUS ITEM/Tome of leadership and influence +3{$Qual}{!{$FinalCost}*8250000/10000}Mages WONDROUS ITEM/Tome of understanding +3{$Qual}{!{$FinalCost}*8250000/10000}Mages WONDROUS ITEM/Apparatus of Kwalish{$Qual}{!{$FinalCost}*9000000/10000}Mages WONDROUS ITEM/Mantle of spell resistance{$Qual}{!{$FinalCost}*9000000/10000}Mages WONDROUS ITEM/Mirror of opposition{$Qual}{!{$FinalCost}*9200000/10000}Mages WONDROUS ITEM/Strand of prayer beads, greater{$Qual}{!{$FinalCost}*9580000/10000}Mages WONDROUS ITEM/Amulet of mighty fists +4{$Qual}{!{$FinalCost}*9600000/10000}Mages WONDROUS ITEM/Eyes of petrification{$Qual}{!{$FinalCost}*9800000/10000}Mages WONDROUS ITEM/Bowl of commanding water elementals{$Qual}{!{$FinalCost}*10000000/10000}Mages WONDROUS ITEM/Brazier of commanding fire elementals{$Qual}{!{$FinalCost}*10000000/10000}Mages WONDROUS ITEM/Censer of controlling air elementals{$Qual}{!{$FinalCost}*10000000/10000}Mages WONDROUS ITEM/Stone of controlling earth elementals{$Qual}{!{$FinalCost}*10000000/10000}Mages WONDROUS ITEM/Manual of bodily health +4{$Qual}{!{$FinalCost}*11000000/10000}Mages WONDROUS ITEM/Manual of gainful exercise +4{$Qual}{!{$FinalCost}*11000000/10000}Mages WONDROUS ITEM/Manual of quickness in action +4{$Qual}{!{$FinalCost}*11000000/10000}Mages WONDROUS ITEM/Tome of clear thought +4{$Qual}{!{$FinalCost}*11000000/10000}Mages WONDROUS ITEM/Tome of leadership and influence +4{$Qual}{!{$FinalCost}*11000000/10000}Mages WONDROUS ITEM/Tome of understanding +4{$Qual}{!{$FinalCost}*11000000/10000}Mages WONDROUS ITEM/Amulet of the planes{$Qual}{!{$FinalCost}*12000000/10000}Mages WONDROUS ITEM/Robe of eyes{$Qual}{!{$FinalCost}*12000000/10000}Mages WONDROUS ITEM/Helm of brilliance{$Qual}{!{$FinalCost}*12500000/10000}Mages WONDROUS ITEM/Manual of bodily health +5{$Qual}{!{$FinalCost}*13750000/10000}Mages WONDROUS ITEM/Manual of gainful exercise +5{$Qual}{!{$FinalCost}*13750000/10000}Mages WONDROUS ITEM/Manual of quickness in action +5{$Qual}{!{$FinalCost}*13750000/10000}Mages WONDROUS ITEM/Tome of clear thought +5{$Qual}{!{$FinalCost}*13750000/10000}Mages WONDROUS ITEM/Tome of leadership and influence +5{$Qual}{!{$FinalCost}*13750000/10000}Mages WONDROUS ITEM/Tome of understanding +5{$Qual}{!{$FinalCost}*13750000/10000}Mages WONDROUS ITEM/Efreeti bottle{$Qual}{!{$FinalCost}*14500000/10000}Mages WONDROUS ITEM/Amulet of mighty fists +5{$Qual}{!{$FinalCost}*15000000/10000}Mages WONDROUS ITEM/Chaos diamond{$Qual}{!{$FinalCost}*16000000/10000}Mages WONDROUS ITEM/Cubic gate{$Qual}{!{$FinalCost}*16400000/10000}Mages WONDROUS ITEM/Iron flask{$Qual}{!{$FinalCost}*17000000/10000}Mages WONDROUS ITEM/Mirror of mental prowess{$Qual}{!{$FinalCost}*17500000/10000}Mages WONDROUS ITEM/Mirror of life trapping{$Qual}{!{$FinalCost}*20000000/10000}Mages Endtable: Table: magicwands 20:WAND/detect magic{$Qual}{!{$FinalCost}*37500/10000}Mages 20:WAND/light{$Qual}{!{$FinalCost}*37500/10000}Mages 20:WAND/burning hands{$Qual}{!{$FinalCost}*75000/10000}Mages 20:WAND/charm animal{$Qual}{!{$FinalCost}*75000/10000}Mages 20:WAND/charm person{$Qual}{!{$FinalCost}*75000/10000}Mages 20:WAND/color spray{$Qual}{!{$FinalCost}*75000/10000}Mages 20:WAND/cure light wounds{$Qual}{!{$FinalCost}*75000/10000}Mages 20:WAND/detect secret doors{$Qual}{!{$FinalCost}*75000/10000}Mages 20:WAND/enlarge person{$Qual}{!{$FinalCost}*75000/10000}Mages 20:WAND/magic missile (1st){$Qual}{!{$FinalCost}*75000/10000}Mages 20:WAND/shocking grasp{$Qual}{!{$FinalCost}*75000/10000}Mages 20:WAND/summon monster I{$Qual}{!{$FinalCost}*75000/10000}Mages 20:WAND/magic missile (3rd){$Qual}{!{$FinalCost}*225000/10000}Mages 10:WAND/magic missile (5th){$Qual}{!{$FinalCost}*375000/10000}Mages 10:WAND/bear's endurance{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/bull's strength{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/cat's grace{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/cure moderate wounds{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/darkness{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/daylight{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/delay poison{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/eagle's splendor{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/false life{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/fox's cunning{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/ghoul touch{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/hold person{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/invisibility{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/knock{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/levitate{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/acid arrow{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/mirror image{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/owl's wisdom{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/shatter{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/silence{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/summon monster II{$Qual}{!{$FinalCost}*450000/10000}Mages 10:WAND/web{$Qual}{!{$FinalCost}*450000/10000}Mages WAND/magic missile (7th){$Qual}{!{$FinalCost}*525000/10000}Mages WAND/magic missile (9th){$Qual}{!{$FinalCost}*675000/10000}Mages WAND/call lightning{$Qual}{!{$FinalCost}*1125000/10000}Mages WAND/charm person, heightened (3rd-level spell){$Qual}{!{$FinalCost}*1125000/10000}Mages WAND/contagion{$Qual}{!{$FinalCost}*1125000/10000}Mages WAND/cure serious wounds{$Qual}{!{$FinalCost}*1125000/10000}Mages WAND/dispel magic{$Qual}{!{$FinalCost}*1125000/10000}Mages WAND/fireball (5th){$Qual}{!{$FinalCost}*1125000/10000}Mages WAND/keen edge{$Qual}{!{$FinalCost}*1125000/10000}Mages WAND/lightning bolt (5th){$Qual}{!{$FinalCost}*1125000/10000}Mages WAND/major image{$Qual}{!{$FinalCost}*1125000/10000}Mages WAND/slow{$Qual}{!{$FinalCost}*1125000/10000}Mages WAND/suggestion{$Qual}{!{$FinalCost}*1125000/10000}Mages WAND/summon monster III{$Qual}{!{$FinalCost}*1125000/10000}Mages WAND/fireball (6th){$Qual}{!{$FinalCost}*1350000/10000}Mages WAND/lightning bolt (6th){$Qual}{!{$FinalCost}*1350000/10000}Mages WAND/searing light (6th){$Qual}{!{$FinalCost}*1350000/10000}Mages WAND/call lightning (8th){$Qual}{!{$FinalCost}*1800000/10000}Mages WAND/fireball (8th){$Qual}{!{$FinalCost}*1800000/10000}Mages WAND/lightning bolt (8th){$Qual}{!{$FinalCost}*1800000/10000}Mages WAND/charm monster{$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/cure critical wounds{$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/dimensional anchor{$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/fear{$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/greater invisibility{$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/hold person, heightened (4th level){$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/ice storm{$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/inflict critical wounds{$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/neutralize poison{$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/poison{$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/polymorph{$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/ray of enfeeblement, heightened (4th level){$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/suggestion, heightened (4th level){$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/summon monster IV{$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/wall of fire{$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/wall of ice{$Qual}{!{$FinalCost}*2100000/10000}Mages WAND/dispel magic (10th){$Qual}{!{$FinalCost}*2250000/10000}Mages WAND/fireball (10th){$Qual}{!{$FinalCost}*2250000/10000}Mages WAND/lightning bolt (10th){$Qual}{!{$FinalCost}*2250000/10000}Mages WAND/chaos hammer (8th){$Qual}{!{$FinalCost}*2400000/10000}Mages WAND/holy smite (8th){$Qual}{!{$FinalCost}*2400000/10000}Mages WAND/order's wrath (8th){$Qual}{!{$FinalCost}*2400000/10000}Mages WAND/unholy blight (8th){$Qual}{!{$FinalCost}*2400000/10000}Mages WAND/restoration{$Qual}{!{$FinalCost}*2600000/10000}Mages WAND/unholy blight (8th){$Qual}{!{$FinalCost}*3350000/10000}Mages Endtable: Table: ArcaneLoreBook [@FullTitle] 2:[@PreSubject] [@BookSubject] 2:[@BookSubject] [@PostSubject] Table: PreSubject encyclopedia of do's and don'ts of an illustrated guide to learn about introduction to making the most of meet big dummy's guide to field guide to beginning the big book of practical applied case studies in greatest moments in the history of you, too, can do you can do personal success through the businessman's guide to amaze your friends with 101 fun pranks with 101 uses for face to face with defeating identifying greatest moments in competitive how i rose to the top through how i rose to the top in spite of my life with getting the upper hand through getting the upper hand when dealing with 101 games you can play with my first big book of portable impress women with better living through annual catalog of tales of common misconceptions about the lighter side of hunting with It's true! chicks dig good news about living with everything you always wanted to know about the law and secrets of championship you're never too old for growing up with teach your child about journal of talking to your kids about getting started with winning with Table: BookSubject extraplanar travel temporal travel death magic life magic space magic time magic material magic divination enchantment ensorcelment lightning lightning bolts fire magic frost magic magic monsters wizardry pyromancy magical [|wands|staves|wands|rings|amulets|potions] necromancy fortune telling weather wizardry hedge wizardry demonology mind magic mentalism psionics witchcraft fireballs death rays magic missiles [|black|white] magic [|black|white] witchcraft arcana magic items artifacts and relics demons devils undead curses dragons sex magick planes magic teleportation space magic time magic nature magic alchemy summoning elemental magic occultism zombies undead armies lycanthrope werewolves vampires illusionism golems familiars drow transmutation earth magic air magic water magic elementals death healing binding holding true names totems sacrifices silencing polymorphing energy magic sea monsters gods paralysis druids witch doctors petrification sleep herbology disintegration mental domination charm lichs elves dwarves gnomes reincarnation discorporation resurrection immortality merfolk dryads Table: PostSubject and you for beginners 101 made easy at home for fun and profit can work for you in your spare time as a hobby - making it work for you can be serious business can be easier than you think today monthly and your business on a budget - not just for geniuses anymore for sport - the basics - your [|secret for|key to|ticket to] success - just the beginning! - an illustrated guide for idiots [|of the world|on the road] - [|a sightseeing|a traveller's] [|guide|handbook] for children and the opposite sex for a happy marriage can be beaten - kicking the habit - a buyer's guide - separating fact from fiction joke book in the bedroom. Adults Only handbook quick reference guide shop manual legal reference guide - what you need to know - what they're not telling you for a new generation for the next millenium digest compendium for a better you in the business world - how to know when your teen is hooked - fun for the whole family in other lands in Combat! Thrilling true tales from from the pages of '[|Combat|War|Battle|Adventure] [|mage|wizard|witch|spellcaster]' magazine! illustrated: special swimsuit issue Table: FullTitle Schneerbaum's Illustrated Guide to Monsters 101 Easy Projects for the Home Alchemist Fire Bad! Building Your First Golem Summoning Creatures in 12 Easy Steps [|Picking Up|Meeting|Making It with] [|Succubi|Dryads|Elf Chicks|Mermaids] You and Your [|Familiar|Monster], a Care and Feeding Manual Get Up and Walk It Off! Necromancy with a New Attitude! [|Astral|Ethereal|Planar] Travel on an Earthbound Budget [|So You Want to|You Too can|Learn to] be [|a Lycanthrope|Undead|a Vampire|a Lich]? [|Psionics|Charm Spells] - Your Ticket to Success [|in the Bedroom|in Love|with Chicks|in Dating] Rod, Staff or Wand? Picking the Right Tool for the Job Reaching the Top Branch of Your Personal Tree -- Success Secrets of the Great Druids A Career in Fortune Telling is in Your Future Costs Down, Productivity Up - How [|Zombies|Skeletons|Golemns|Homonculi|Demons|Imps| the Undead] Can Help Your Business Earth, Wind and Fire - Greatest Hits Power is its Own Reward - Conversations with History's Greatest Evil Overlords The Look is Everything - Learning Sleight-of-Hand Ashes to Ashes - Making the Most of Your Fireballs Trinkets, Jewelry, Magic Items, Artifacts, Relics and How to Tell the Difference So You're Dead; Now What? A Guide to Your New Unlife 101 Snappy One-Liners to Teach Your Talking Sword My [|Son|Daughter] the [|Werewolf|Vampire]. When your child comes out of the closet It happens to the best of us. the all-time funniest magical fumbles Take care of your familiar, and it will take care of you 15 great card tricks Wet Wonders - Mermaids, Dragon Turtles and other Creatures of the Deeps Hello. My Name is Joe, and I am a [|Werewolf|Vampire] - Taking The first step Coping - Stories of adult children of [|Werewolves|Vampires] Finding the inner child - one vivisectionist's inspirational story leeches - the new marvel of medical technology 101 ways to [|discorporate|disintegrate] using [@BookSubject] to pick up [|women|babes|chicks|Succubi|Dryads|Elf Chicks|Mermaids] Fear and Loathing in the 7th Circle of Hell Tales of monstrous [|wailing|unimaginable|indescribable|shrieking] [|horror|terror|fear] - a day in the life of a frontier [|explorer|farmer] Smoke and mirrors - when you need them to think it wasn't real An illustrated tour of the 20 greatest [|wizards|mages|warlocks|evil overlords|dark overlords]' keeps, towers and castles the long road back from [|sleep|slow|haste] spell addiction Who Am I This Time? An Insider's Guide to Polymorph Potions The Compleat Amphibian: 1001 Healthy Recipes for Frogs, Salamanders, Newts and More! Magic Users and Alchemists Guide to Employee Rights and Health Benefits My Life as a Shambling Mound - One Man's Tale of Hope and Redemption Drow Like Me - My Summer as a Dark Elf [|wizard|witch|mage|spellcaster|warlock] of fortune magazine: special [@BookSubject] issue EndTable: Table:cobbler Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 7:BOOTS/leather, calf, black{$Qual}{!{$FinalCost}*380/10000}Cobblers 7:BOOTS/leather, knee, black{$Qual}{!{$FinalCost}*440/10000}Cobblers 7:SANDALS/leather, black{$Qual}{!{$FinalCost}*80/10000}Cobblers 7:SHOES/leather, black{$Qual}{!{$FinalCost}*140/10000}Cobblers 7:BOOTS/leather, calf, brown{$Qual}{!{$FinalCost}*380/10000}Cobblers 7:BOOTS/leather, knee, brown{$Qual}{!{$FinalCost}*440/10000}Cobblers 7:SANDALS/leather, brown{$Qual}{!{$FinalCost}*80/10000}Cobblers 7:SHOES/leather, brown{$Qual}{!{$FinalCost}*140/10000}Cobblers [@trader] EndTable: Table:brewer Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 7:ALE/hogshead{$Qual}{!{$FinalCost}*720/10000}Innkeepers 7:ALE/gallon{$Qual}{!{$FinalCost}*20/10000}Innkeepers 7:BEER/hogshead{$Qual}{!{$FinalCost}*750/10000}Innkeepers 7:BEER/gallon{$Qual}{!{$FinalCost}*20/10000}Innkeepers 7:BRANDY/cup{$Qual}{!{$FinalCost}*40/10000}Innkeepers 7:BRANDY/hogshead{$Qual}{!{$FinalCost}*18000/10000}Innkeepers 7:CIDER/hogshead{$Qual}{!{$FinalCost}*800/10000}Innkeepers 7:CIDER/gallon{$Qual}{!{$FinalCost}*20/10000}Innkeepers 7:MEAD/hogshead{$Qual}{!{$FinalCost}*1400/10000}Innkeepers 7:MEAD/gallon{$Qual}{!{$FinalCost}*40/10000}Innkeepers 7:WINE/hogshead{$Qual}{!{$FinalCost}*4000/10000}Innkeepers 7:WINE/pint{$Qual}{!{$FinalCost}*20/10000}Innkeepers [@trader] EndTable: Table:jeweler Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 10:AMBER/fine oz{$Qual}{!{$FinalCost}*160/10000}Jewelers 10:IVORY/oz{$Qual}{!{$FinalCost}*750/10000}Jewelers 10:SCALES/precision (< 1 oz){$Qual}{!{$FinalCost}*1800/10000}Jewelers 10:SCALES/merchant (< 10 lb){$Qual}{!{$FinalCost}*720/10000}Jewelers 10:SCALES/small (< 1 lb){$Qual}{!{$FinalCost}*200/10000}Jewelers 10:SCALES/large (< 100 lbs){$Qual}{!{$FinalCost}*1000/10000}Jewelers 10:HOLY SYMBOL/copper{$Qual}{!{$FinalCost}*100/10000}Jewelers 10:HOLY SYMBOL/bronze{$Qual}{!{$FinalCost}*500/10000}Jewelers 10:HOLY SYMBOL/brass{$Qual}{!{$FinalCost}*1000/10000}Jewelers 10:HOLY SYMBOL/silver{$Qual}{!{$FinalCost}*2500/10000}Jewelers 10:HOLY SYMBOL/gold{$Qual}{!{$FinalCost}*25000/10000}Jewelers 10:SPYGLASS{$Qual}{!{$FinalCost}*100000/10000}Jewelers 10:MIRROR/small silver{$Qual}{!{$FinalCost}*5000/10000}Jewelers 10:RING/signet{$Qual}{!{$FinalCost}*100000/10000}Jewelers 10:RING/copper{$Qual}{!{$FinalCost}*10/10000}Jewelers 10:RING/silver{$Qual}{!{$FinalCost}*100/10000}Jewelers 10:RING/gold{$Qual}{!{$FinalCost}*1000/10000}Jewelers 10:EARRING/copper, large hoop{$Qual}{!{$FinalCost}*100/10000}Jewelers 10:EARRING/silver, large hoop{$Qual}{!{$FinalCost}*1000/10000}Jewelers 10:EARRING/gold, large hoop{$Qual}{!{$FinalCost}*10000/10000}Jewelers 10:RING/platinum{$Qual}{!{$FinalCost}*5000/10000}Jewelers 6:RING/copper, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*1010/10000}Jewelers 6:RING/silver, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*1100/10000}Jewelers 6:RING/gold, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*2000/10000}Jewelers 6:RING/platinum, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*6000/10000}Jewelers 5:RING/copper, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*5010/10000}Jewelers 5:RING/silver, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*5100/10000}Jewelers 5:RING/gold, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*6000/10000}Jewelers 5:RING/platinum, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*10000/10000}Jewelers 4:RING/silver, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstone{$Qual}{!{$FinalCost}*10100/10000}Jewelers 4:RING/gold, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstone{$Qual}{!{$FinalCost}*11000/10000}Jewelers 4:RING/platinum, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstone{$Qual}{!{$FinalCost}*15000/10000}Jewelers 3:RING/silver, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstone{$Qual}{!{$FinalCost}*50100/10000}Jewelers 3:RING/gold, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstone{$Qual}{!{$FinalCost}*51000/10000}Jewelers 3:RING/platinum, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstone{$Qual}{!{$FinalCost}*55000/10000}Jewelers 2:RING/silver, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstone{$Qual}{!{$FinalCost}*100100/10000}Jewelers 2:RING/gold, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstone{$Qual}{!{$FinalCost}*101000/10000}Jewelers 2:RING/platinum, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstone{$Qual}{!{$FinalCost}*105000/10000}Jewelers RING/silver, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstone{$Qual}{!{$FinalCost}*500100/10000}Jewelers RING/gold, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstone{$Qual}{!{$FinalCost}*501000/10000}Jewelers RING/platinum, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstone{$Qual}{!{$FinalCost}*505000/10000}Jewelers 6:NOSERING/copper{$Qual}{!{$FinalCost}*10/10000}Jewelers 6:NOSERING/silver{$Qual}{!{$FinalCost}*100/10000}Jewelers 6:NOSERING/gold{$Qual}{!{$FinalCost}*1000/10000}Jewelers 6:NOSERING/platinum{$Qual}{!{$FinalCost}*5000/10000}Jewelers 5:NOSERING/copper, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*1010/10000}Jewelers 5:NOSERING/silver, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*1100/10000}Jewelers 5:NOSERING/gold, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*2000/10000}Jewelers 5:NOSERING/platinum, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*6000/10000}Jewelers 4:NOSERING/copper, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*5010/10000}Jewelers 4:NOSERING/silver, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*5100/10000}Jewelers 4:NOSERING/gold, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*6000/10000}Jewelers 4:NOSERING/platinum, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*10000/10000}Jewelers 3:NOSERING/silver, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstone{$Qual}{!{$FinalCost}*10100/10000}Jewelers 3:NOSERING/gold, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstone{$Qual}{!{$FinalCost}*11000/10000}Jewelers 3:NOSERING/platinum, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstone{$Qual}{!{$FinalCost}*15000/10000}Jewelers 2:NOSERING/silver, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstone{$Qual}{!{$FinalCost}*50100/10000}Jewelers 2:NOSERING/gold, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstone{$Qual}{!{$FinalCost}*51000/10000}Jewelers 2:NOSERING/platinum, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstone{$Qual}{!{$FinalCost}*55000/10000}Jewelers NOSERING/silver, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstone{$Qual}{!{$FinalCost}*100100/10000}Jewelers NOSERING/gold, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstone{$Qual}{!{$FinalCost}*101000/10000}Jewelers NOSERING/platinum, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstone{$Qual}{!{$FinalCost}*105000/10000}Jewelers NOSERING/silver, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstone{$Qual}{!{$FinalCost}*500100/10000}Jewelers NOSERING/gold, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstone{$Qual}{!{$FinalCost}*501000/10000}Jewelers NOSERING/platinum, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstone{$Qual}{!{$FinalCost}*505000/10000}Jewelers 6:NAVEL [|RING|PENDANT]/copper{$Qual}{!{$FinalCost}*10/10000}Jewelers 6:NAVEL [|RING|PENDANT]/silver{$Qual}{!{$FinalCost}*100/10000}Jewelers 6:NAVEL [|RING|PENDANT]/gold{$Qual}{!{$FinalCost}*1000/10000}Jewelers 6:NAVEL [|RING|PENDANT]/platinum{$Qual}{!{$FinalCost}*5000/10000}Jewelers 5:NAVEL [|RING|PENDANT]/copper, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*1010/10000}Jewelers 5:NAVEL [|RING|PENDANT]/silver, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*1100/10000}Jewelers 5:NAVEL [|RING|PENDANT]/gold, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*2000/10000}Jewelers 5:NAVEL [|RING|PENDANT]/platinum, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*6000/10000}Jewelers 4:NAVEL [|RING|PENDANT]/copper, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*5010/10000}Jewelers 4:NAVEL [|RING|PENDANT]/silver, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*5100/10000}Jewelers 4:NAVEL [|RING|PENDANT]/gold, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*6000/10000}Jewelers 4:NAVEL [|RING|PENDANT]/platinum, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*10000/10000}Jewelers 3:NAVEL [|RING|PENDANT]/silver, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstone{$Qual}{!{$FinalCost}*10100/10000}Jewelers 3:NAVEL [|RING|PENDANT]/gold, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstone{$Qual}{!{$FinalCost}*11000/10000}Jewelers 3:NAVEL [|RING|PENDANT]/platinum, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstone{$Qual}{!{$FinalCost}*15000/10000}Jewelers 2:NAVEL [|RING|PENDANT]/silver, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstone{$Qual}{!{$FinalCost}*50100/10000}Jewelers 2:NAVEL [|RING|PENDANT]/gold, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstone{$Qual}{!{$FinalCost}*51000/10000}Jewelers 2:NAVEL [|RING|PENDANT]/platinum, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstone{$Qual}{!{$FinalCost}*55000/10000}Jewelers NAVEL [|RING|PENDANT]/silver, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstone{$Qual}{!{$FinalCost}*100100/10000}Jewelers NAVEL [|RING|PENDANT]/gold, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstone{$Qual}{!{$FinalCost}*101000/10000}Jewelers NAVEL [|RING|PENDANT]/platinum, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstone{$Qual}{!{$FinalCost}*105000/10000}Jewelers NAVEL [|RING|PENDANT]/silver, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstone{$Qual}{!{$FinalCost}*500100/10000}Jewelers NAVEL [|RING|PENDANT]/gold, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstone{$Qual}{!{$FinalCost}*501000/10000}Jewelers NAVEL [|RING|PENDANT]/platinum, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstone{$Qual}{!{$FinalCost}*505000/10000}Jewelers 10:EARRINGS/copper{$Qual}{!{$FinalCost}*20/10000}Jewelers 10:EARRINGS/silver{$Qual}{!{$FinalCost}*200/10000}Jewelers 10:EARRINGS/gold{$Qual}{!{$FinalCost}*2000/10000}Jewelers 10:EARRINGS/platinum{$Qual}{!{$FinalCost}*10000/10000}Jewelers 6:EARRINGS/copper, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*2020/10000}Jewelers 6:EARRINGS/silver, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*2200/10000}Jewelers 6:EARRINGS/gold, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*4000/10000}Jewelers 6:EARRINGS/platinum, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstone{$Qual}{!{$FinalCost}*12000/10000}Jewelers 5:EARRINGS/copper, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*10020/10000}Jewelers 5:EARRINGS/silver, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*10200/10000}Jewelers 5:EARRINGS/gold, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*12000/10000}Jewelers 5:EARRINGS/platinum, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstone{$Qual}{!{$FinalCost}*20000/10000}Jewelers 4:EARRINGS/silver, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstone{$Qual}{!{$FinalCost}*20200/10000}Jewelers 4:EARRINGS/gold, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstone{$Qual}{!{$FinalCost}*22000/10000}Jewelers 4:EARRINGS/platinum, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstone{$Qual}{!{$FinalCost}*30000/10000}Jewelers 3:EARRINGS/silver, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstone{$Qual}{!{$FinalCost}*100200/10000}Jewelers 3:EARRINGS/gold, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstone{$Qual}{!{$FinalCost}*102000/10000}Jewelers 3:EARRINGS/platinum, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstone{$Qual}{!{$FinalCost}*110000/10000}Jewelers 2:EARRINGS/silver, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstone{$Qual}{!{$FinalCost}*200200/10000}Jewelers 2:EARRINGS/gold, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstone{$Qual}{!{$FinalCost}*202000/10000}Jewelers 2:EARRINGS/platinum, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstone{$Qual}{!{$FinalCost}*210000/10000}Jewelers EARRINGS/silver, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstone{$Qual}{!{$FinalCost}*1000200/10000}Jewelers EARRINGS/gold, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstone{$Qual}{!{$FinalCost}*1002000/10000}Jewelers EARRINGS/platinum, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstone{$Qual}{!{$FinalCost}*1010000/10000}Jewelers 10:BRACELET/copper{$Qual}{!{$FinalCost}*100/10000}Jewelers 10:BRACELET/silver{$Qual}{!{$FinalCost}*1000/10000}Jewelers 10:BRACELET/gold{$Qual}{!{$FinalCost}*10000/10000}Jewelers 10:BRACELET/platinum{$Qual}{!{$FinalCost}*50000/10000}Jewelers 6:BRACELET/copper, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*10100/10000}Jewelers 6:BRACELET/silver, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*11000/10000}Jewelers 6:BRACELET/gold, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*20000/10000}Jewelers 6:BRACELET/platinum, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*60000/10000}Jewelers 5:BRACELET/copper, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*50100/10000}Jewelers 5:BRACELET/silver, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*51000/10000}Jewelers 5:BRACELET/gold, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*60000/10000}Jewelers 5:BRACELET/platinum, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*100000/10000}Jewelers 4:BRACELET/silver, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstones{$Qual}{!{$FinalCost}*101000/10000}Jewelers 4:BRACELET/gold, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstones{$Qual}{!{$FinalCost}*110000/10000}Jewelers 4:BRACELET/platinum, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstones{$Qual}{!{$FinalCost}*150000/10000}Jewelers 3:BRACELET/silver, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstones{$Qual}{!{$FinalCost}*501000/10000}Jewelers 3:BRACELET/gold, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstones{$Qual}{!{$FinalCost}*510000/10000}Jewelers 3:BRACELET/platinum, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstones{$Qual}{!{$FinalCost}*550000/10000}Jewelers 2:BRACELET/silver, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstones{$Qual}{!{$FinalCost}*1001000/10000}Jewelers 2:BRACELET/gold, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstones{$Qual}{!{$FinalCost}*1010000/10000}Jewelers 2:BRACELET/platinum, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstones{$Qual}{!{$FinalCost}*1050000/10000}Jewelers BRACELET/silver, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstones{$Qual}{!{$FinalCost}*5001000/10000}Jewelers BRACELET/gold, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstones{$Qual}{!{$FinalCost}*5010000/10000}Jewelers BRACELET/platinum, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstones{$Qual}{!{$FinalCost}*5050000/10000}Jewelers 6:ANKLET/copper{$Qual}{!{$FinalCost}*100/10000}Jewelers 6:ANKLET/silver{$Qual}{!{$FinalCost}*1000/10000}Jewelers 6:ANKLET/gold{$Qual}{!{$FinalCost}*10000/10000}Jewelers 6:ANKLET/platinum{$Qual}{!{$FinalCost}*50000/10000}Jewelers 5:ANKLET/copper, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*10100/10000}Jewelers 5:ANKLET/silver, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*11000/10000}Jewelers 5:ANKLET/gold, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*20000/10000}Jewelers 5:ANKLET/platinum, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*60000/10000}Jewelers 4:ANKLET/copper, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*50100/10000}Jewelers 4:ANKLET/silver, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*51000/10000}Jewelers 4:ANKLET/gold, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*60000/10000}Jewelers 4:ANKLET/platinum, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*100000/10000}Jewelers 3:ANKLET/silver, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstones{$Qual}{!{$FinalCost}*101000/10000}Jewelers 3:ANKLET/gold, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstones{$Qual}{!{$FinalCost}*110000/10000}Jewelers 3:ANKLET/platinum, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstones{$Qual}{!{$FinalCost}*150000/10000}Jewelers 2:ANKLET/silver, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstones{$Qual}{!{$FinalCost}*501000/10000}Jewelers 2:ANKLET/gold, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstones{$Qual}{!{$FinalCost}*510000/10000}Jewelers 2:ANKLET/platinum, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstones{$Qual}{!{$FinalCost}*550000/10000}Jewelers ANKLET/silver, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstones{$Qual}{!{$FinalCost}*1001000/10000}Jewelers ANKLET/gold, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstones{$Qual}{!{$FinalCost}*1010000/10000}Jewelers ANKLET/platinum, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstones{$Qual}{!{$FinalCost}*1050000/10000}Jewelers ANKLET/silver, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstones{$Qual}{!{$FinalCost}*5001000/10000}Jewelers ANKLET/gold, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstones{$Qual}{!{$FinalCost}*5010000/10000}Jewelers ANKLET/platinum, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstones{$Qual}{!{$FinalCost}*5050000/10000}Jewelers 10:NECKLACE/copper{$Qual}{!{$FinalCost}*1000/10000}Jewelers 10:NECKLACE/silver{$Qual}{!{$FinalCost}*10000/10000}Jewelers 10:NECKLACE/gold{$Qual}{!{$FinalCost}*100000/10000}Jewelers 10:NECKLACE/platinum{$Qual}{!{$FinalCost}*500000/10000}Jewelers 6:NECKLACE/copper, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*101000/10000}Jewelers 6:NECKLACE/silver, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*110000/10000}Jewelers 6:NECKLACE/gold, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*200000/10000}Jewelers 6:NECKLACE/platinum, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*600000/10000}Jewelers 5:NECKLACE/copper, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*501000/10000}Jewelers 5:NECKLACE/silver, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*510000/10000}Jewelers 5:NECKLACE/gold, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*600000/10000}Jewelers 5:NECKLACE/platinum, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*1000000/10000}Jewelers 4:NECKLACE/silver, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstones{$Qual}{!{$FinalCost}*1010000/10000}Jewelers 4:NECKLACE/gold, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstones{$Qual}{!{$FinalCost}*1100000/10000}Jewelers 4:NECKLACE/platinum, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstones{$Qual}{!{$FinalCost}*1500000/10000}Jewelers 3:NECKLACE/silver, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstones{$Qual}{!{$FinalCost}*5010000/10000}Jewelers 3:NECKLACE/gold, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstones{$Qual}{!{$FinalCost}*5100000/10000}Jewelers 3:NECKLACE/platinum, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstones{$Qual}{!{$FinalCost}*5500000/10000}Jewelers 2:NECKLACE/silver, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstones{$Qual}{!{$FinalCost}*10010000/10000}Jewelers 2:NECKLACE/gold, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstones{$Qual}{!{$FinalCost}*10100000/10000}Jewelers 2:NECKLACE/platinum, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstones{$Qual}{!{$FinalCost}*10500000/10000}Jewelers NECKLACE/silver, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstones{$Qual}{!{$FinalCost}*50010000/10000}Jewelers NECKLACE/gold, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstones{$Qual}{!{$FinalCost}*50100000/10000}Jewelers NECKLACE/platinum, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstones{$Qual}{!{$FinalCost}*50500000/10000}Jewelers 6:TIARA/copper{$Qual}{!{$FinalCost}*1000/10000}Jewelers 6:TIARA/silver{$Qual}{!{$FinalCost}*10000/10000}Jewelers 6:TIARA/gold{$Qual}{!{$FinalCost}*100000/10000}Jewelers 6:TIARA/platinum{$Qual}{!{$FinalCost}*500000/10000}Jewelers 5:TIARA/copper, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*101000/10000}Jewelers 5:TIARA/silver, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*110000/10000}Jewelers 5:TIARA/gold, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*200000/10000}Jewelers 5:TIARA/platinum, [|banded agate|eye agate|moss agate|azurite|blue quartz|hematite|lapis lazuli|malachite|obsidian|rhodochrosite|tiger eye turquoise|freshwater pearl] gemstones{$Qual}{!{$FinalCost}*600000/10000}Jewelers 4:TIARA/copper, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*501000/10000}Jewelers 4:TIARA/silver, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*510000/10000}Jewelers 4:TIARA/gold, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*600000/10000}Jewelers 4:TIARA/platinum, [|bloodstone|carnelian|chalcedony|chrysoprase|citrine|iolite|jasper|moonstone|onyx|peridot|clear quartz|sard|sardonyx|rose quartz|smoky quartz|star rose quartz|zircon] gemstones{$Qual}{!{$FinalCost}*1000000/10000}Jewelers 3:TIARA/silver, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstones{$Qual}{!{$FinalCost}*1010000/10000}Jewelers 3:TIARA/gold, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstones{$Qual}{!{$FinalCost}*1100000/10000}Jewelers 3:TIARA/platinum, [|Amber|amethyst|chrysoberyl|coral|red garnet|brown-green garnet|jade|jet|white pearl|golden pearl|pink pearl|silver pearl|red spinel|red-brown spinel|deep green spinel|tourmaline] gemstones{$Qual}{!{$FinalCost}*1500000/10000}Jewelers 2:TIARA/silver, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstones{$Qual}{!{$FinalCost}*5010000/10000}Jewelers 2:TIARA/gold, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstones{$Qual}{!{$FinalCost}*5100000/10000}Jewelers 2:TIARA/platinum, [|alexandrite|aquamarine|violet garnet|black pearl|deep blue spinel|golden yellow topaz] gemstones{$Qual}{!{$FinalCost}*5500000/10000}Jewelers TIARA/silver, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstones{$Qual}{!{$FinalCost}*10010000/10000}Jewelers TIARA/gold, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstones{$Qual}{!{$FinalCost}*10100000/10000}Jewelers TIARA/platinum, [|emerald|white opal|black opal|fire opal|blue sapphire|fiery yellow corundum|rich purple corundum|blue star sapphire|black star sapphire|star ruby] gemstones{$Qual}{!{$FinalCost}*10500000/10000}Jewelers TIARA/silver, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstones{$Qual}{!{$FinalCost}*50010000/10000}Jewelers TIARA/gold, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstones{$Qual}{!{$FinalCost}*50100000/10000}Jewelers TIARA/platinum, [|clearest bright green emerald|blue-white diamond|canary diamond|pink diamond|brown diamond|blue diamond|jacinth] gemstones{$Qual}{!{$FinalCost}*50500000/10000}Jewelers 10:[@magicrings] [@trader] EndTable: Table:magicrings 50:RING/protection +1{$Qual}{!{$FinalCost}*200000/10000}Mages 50:RING/feather falling{$Qual}{!{$FinalCost}*220000/10000}Mages 50:RING/sustenance{$Qual}{!{$FinalCost}*250000/10000}Mages 50:RING/climbing{$Qual}{!{$FinalCost}*250000/10000}Mages 50:RING/jumping{$Qual}{!{$FinalCost}*250000/10000}Mages 50:RING/swimming{$Qual}{!{$FinalCost}*250000/10000}Mages 40:RING/counterspells{$Qual}{!{$FinalCost}*400000/10000}Mages 30:RING/mindshielding{$Qual}{!{$FinalCost}*800000/10000}Mages 30:RING/protection +2{$Qual}{!{$FinalCost}*800000/10000}Mages 30:RING/force shield{$Qual}{!{$FinalCost}*850000/10000}Mages 30:RING/ram{$Qual}{!{$FinalCost}*860000/10000}Mages 30:RING/climbing, improved{$Qual}{!{$FinalCost}*1000000/10000}Mages 30:RING/jumping, improved{$Qual}{!{$FinalCost}*1000000/10000}Mages 30:RING/swimming, improved{$Qual}{!{$FinalCost}*1000000/10000}Mages 30:RING/animal friendship{$Qual}{!{$FinalCost}*1080000/10000}Mages 30:RING/energy resistance, minor{$Qual}{!{$FinalCost}*1200000/10000}Mages 30:RING/chameleon power{$Qual}{!{$FinalCost}*1270000/10000}Mages 30:RING/water walking{$Qual}{!{$FinalCost}*1500000/10000}Mages 20:RING/protection +3{$Qual}{!{$FinalCost}*1800000/10000}Mages 20:RING/spell storing, minor{$Qual}{!{$FinalCost}*1800000/10000}Mages 20:RING/invisibility, minor{$Qual}{!{$FinalCost}*2000000/10000}Mages 20:RING/wizardry (I){$Qual}{!{$FinalCost}*2000000/10000}Mages 20:RING/evasion{$Qual}{!{$FinalCost}*2500000/10000}Mages 20:RING/x-ray vision{$Qual}{!{$FinalCost}*2500000/10000}Mages 20:RING/blinking{$Qual}{!{$FinalCost}*2700000/10000}Mages 20:RING/meld into stone{$Qual}{!{$FinalCost}*2700000/10000}Mages 20:RING/energy resistance, major{$Qual}{!{$FinalCost}*2800000/10000}Mages RING/protection +4{$Qual}{!{$FinalCost}*3200000/10000}Mages RING/wizardry (II){$Qual}{!{$FinalCost}*4000000/10000}Mages RING/freedom of movement{$Qual}{!{$FinalCost}*4000000/10000}Mages RING/energy resistance, greater{$Qual}{!{$FinalCost}*4400000/10000}Mages RING/friend shield (pair){$Qual}{!{$FinalCost}*5000000/10000}Mages RING/protection +5{$Qual}{!{$FinalCost}*5000000/10000}Mages RING/shooting stars{$Qual}{!{$FinalCost}*5000000/10000}Mages RING/spell storing{$Qual}{!{$FinalCost}*5000000/10000}Mages RING/wizardry (III){$Qual}{!{$FinalCost}*7000000/10000}Mages RING/telekinesis{$Qual}{!{$FinalCost}*7500000/10000}Mages RING/regeneration{$Qual}{!{$FinalCost}*9000000/10000}Mages RING/three wishes{$Qual}{!{$FinalCost}*9795000/10000}Mages RING/spell turning{$Qual}{!{$FinalCost}*9828000/10000}Mages RING/wizardry (IV){$Qual}{!{$FinalCost}*10000000/10000}Mages RING/djinni calling{$Qual}{!{$FinalCost}*12500000/10000}Mages RING/elemental command (air){$Qual}{!{$FinalCost}*20000000/10000}Mages RING/elemental command (earth){$Qual}{!{$FinalCost}*20000000/10000}Mages RING/elemental command (fire){$Qual}{!{$FinalCost}*20000000/10000}Mages RING/elemental command (water){$Qual}{!{$FinalCost}*20000000/10000}Mages RING/spell storing, major{$Qual}{!{$FinalCost}*20000000/10000}Mages EndTable: Table:mason Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 10:TOMBSTONE/stone{$Qual}{!{$FinalCost}*10/10000}Masons 10:TOMBSTONE/marble{$Qual}{!{$FinalCost}*100/10000}Masons 10:TOMBSTONE/limestone{$Qual}{!{$FinalCost}*30/10000}Masons 10:TOMBSTONE/granite{$Qual}{!{$FinalCost}*20/10000}Masons 10:WHETSTONE{$Qual}{!{$FinalCost}*2/10000}Masons 10:GRINDSTONE{$Qual}{!{$FinalCost}*220/10000}Masons 10:STONE 16 cf{$Qual}{!{$FinalCost}*10/10000}Masons 10:STONE/fine 16 cf{$Qual}{!{$FinalCost}*20/10000}Masons 10:STONE/limestone 16 cf{$Qual}{!{$FinalCost}*30/10000}Masons [@trader] EndTable: Table:miner Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:JADE/oz{$Qual}{!{$FinalCost}*1250/10000}Miners 5:GOLD/oz{$Qual}{!{$FinalCost}*4000/10000}Miners 5:PLATINUM/oz{$Qual}{!{$FinalCost}*25000/10000}Miners 5:MITHRIL/oz{$Qual}{!{$FinalCost}*25000/10000}Miners 5:SILVER/oz{$Qual}{!{$FinalCost}*200/10000}Miners 5:TIN/lb{$Qual}{!{$FinalCost}*20/10000}Miners 5:PIG IRON/20 lbs{$Qual}{!{$FinalCost}*10/10000}Miners 5:LEAD/20 lbs{$Qual}{!{$FinalCost}*100/10000}Miners [@trader] EndTable: Table:perfumer Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 2:AMBERGRIS/oz{$Qual}{!{$FinalCost}*1800/10000}Perfumers 2:BEDELLIUM/oz{$Qual}{!{$FinalCost}*400/10000}Perfumers 2:CAMPHOR/oz{$Qual}{!{$FinalCost}*500/10000}Perfumers 2:FRANKINCENSE/oz{$Qual}{!{$FinalCost}*700/10000}Perfumers 2:MYRRH/oz{$Qual}{!{$FinalCost}*1500/10000}Perfumers 2:NARD/oz{$Qual}{!{$FinalCost}*1000/10000}Perfumers 2:CINNAMONOIL/oz{$Qual}{!{$FinalCost}*600/10000}Perfumers 2:MYRTLE OIL/oz{$Qual}{!{$FinalCost}*250/10000}Perfumers 2:ROSE OIL/oz{$Qual}{!{$FinalCost}*200/10000}Perfumers 2:PERFUME/rose oz{$Qual}{!{$FinalCost}*60/10000}Perfumers 2:PERFUME/coriander oz{$Qual}{!{$FinalCost}*60/10000}Perfumers 2:PERFUME/lilac oz{$Qual}{!{$FinalCost}*60/10000}Perfumers 2:PERFUME/violet oz{$Qual}{!{$FinalCost}*60/10000}Perfumers 2:PERFUME/citron oz{$Qual}{!{$FinalCost}*60/10000}Perfumers 2:PERFUME/apple oz{$Qual}{!{$FinalCost}*60/10000}Perfumers 2:PERFUME/exotic oz{$Qual}{!{$FinalCost}*120/10000}Perfumers 2:PERFUME/imported oz{$Qual}{!{$FinalCost}*240/10000}Perfumers 5:SOAP/oz{$Qual}{!{$FinalCost}*10/10000}Perfumers 5:INCENSE/lb{$Qual}{!{$FinalCost}*120/10000}Perfumers [@trader] EndTable: Table:pilot Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:ASTROLABE{$Qual}{!{$FinalCost}*3000/10000}Pilots 5:COMPASS{$Qual}{!{$FinalCost}*1000/10000}Pilots 5:CROSS-STAFF{$Qual}{!{$FinalCost}*200/10000}Pilots 5:CROSS-STAFF/ornamented{$Qual}{!{$FinalCost}*1500/10000}Pilots 5:QUADRANT{$Qual}{!{$FinalCost}*75/10000}Pilots 5:NAUTICAL CHART/coastal region{$Qual}{!{$FinalCost}*300/10000}Pilots 5:SPYGLASS{$Qual}{!{$FinalCost}*100000/10000}Jewelers [@trader] EndTable: Table:ropemaker Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:ROPE/hempen (50 ft.){$Qual}{!{$FinalCost}*100/10000}Ropemakers 5:ROPE/silk (50 ft.){$Qual}{!{$FinalCost}*3000/10000}Ropemakers 5:ROPE/horsehair (20 ft.){$Qual}{!{$FinalCost}*100/10000}Ropemakers 5:ROPE/hide (20 ft.){$Qual}{!{$FinalCost}*200/10000}Ropemakers 5:THREAD/cotton, white (50 ft.){$Qual}{!{$FinalCost}*25/10000}Ropemakers 5:THREAD/cotton, black (50 ft.){$Qual}{!{$FinalCost}*25/10000}Ropemakers 5:THREAD/cotton, red (50 ft.){$Qual}{!{$FinalCost}*40/10000}Ropemakers 5:THREAD/cotton, blue (50 ft.){$Qual}{!{$FinalCost}*40/10000}Ropemakers 5:THREAD/cotton, green (50 ft.){$Qual}{!{$FinalCost}*40/10000}Ropemakers 5:THREAD/cotton, white (50 ft.){$Qual}{!{$FinalCost}*50/10000}Ropemakers 2:THREAD/silk, white (50 ft.){$Qual}{!{$FinalCost}*250/10000}Ropemakers 2:THREAD/silk, black (50 ft.){$Qual}{!{$FinalCost}*250/10000}Ropemakers 2:THREAD/silk, red (50 ft.){$Qual}{!{$FinalCost}*400/10000}Ropemakers 2:THREAD/silk, blue (50 ft.){$Qual}{!{$FinalCost}*400/10000}Ropemakers 2:THREAD/silk, green (50 ft.){$Qual}{!{$FinalCost}*400/10000}Ropemakers 2:THREAD/silk, white (50 ft.){$Qual}{!{$FinalCost}*500/10000}Ropemakers [@trader] EndTable: Table:slaver Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:SLAVE/laborer{$Qual}{!{$FinalCost}*7500/10000}Slavers 5:SLAVE/pleasure{$Qual}{!{$FinalCost}*15000/10000}Slavers 5:SLAVE/gladiator{$Qual}{!{$FinalCost}*10000/10000}Slavers 5:SLAVE/tutor{$Qual}{!{$FinalCost}*50000/10000}Slavers 5:SLAVE/house{$Qual}{!{$FinalCost}*5000/10000}Slavers [@trader] EndTable: Table:taxidermist Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 10:OWL/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*100/10000}Taxidermists 10:DOE/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*500/10000}Taxidermists 10:COW/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*500/10000}Taxidermists 10:DOG/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*80/10000}Taxidermists 10:CAT/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*50/10000}Taxidermists 10:TROUT/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*50/10000}Taxidermists 10:BASS/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*50/10000}Taxidermists 10:TUNA/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*50/10000}Taxidermists 5:ALLIGATOR/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*2000/10000}Taxidermists 5:SHARK/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*1000/10000}Taxidermists 5:SEA TURTLE/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*1000/10000}Taxidermists 8:SWORDFISH/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*500/10000}Taxidermists 8:STAG/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*1000/10000}Taxidermists 7:ELK/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*1300/10000}Taxidermists 6:MOOSE/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*1500/10000}Taxidermists 8:BULL/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*1000/10000}Taxidermists 10:[|ROBIN|SPARROW|CANARY|FINCH|ORIOLE|GOLDFINCH|STARLING|RAVEN|CROW|WOODPECKER|CARDINAL|BLUEJAY|BLUEBIRD]/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*100/10000}Taxidermists 10:[|SQUIRREL|RABBIT|POSSUM|RACCOON|SNAKE]/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*200/10000}Taxidermists 10:[|FROG|MOUSE|RAT|TOAD|CHIPMUNK]/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*50/10000}Taxidermists 3:BEAR/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*1200/10000}Taxidermists 3:[|BOBCAT|LYNX]/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*1000/10000}Taxidermists 3:[|LEOPARD|CHEETAH]/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*1500/10000}Taxidermists 3:[|PANTHER|PUMA]/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*1500/10000}Taxidermists 3:LION/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*2000/10000}Taxidermists 3:HORSE/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*500/10000}Taxidermists 3:COYOTE/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*500/10000}Taxidermists 3:WOLF/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*700/10000}Taxidermists 3:HYENA/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*700/10000}Taxidermists 3:EAGLE/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*1000/10000}Taxidermists 3:HAWK/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*700/10000}Taxidermists HUMAN/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*10000/10000}Taxidermists ORC/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*5000/10000}Taxidermists GOBLIN/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*4000/10000}Taxidermists 2:ELEPHANT/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*20000/10000}Taxidermists 3:RHINO/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*18000/10000}Taxidermists 3:HIPPO/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*18000/10000}Taxidermists UNICORN/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*1000000/10000}Taxidermists GRIFFON/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*500000/10000}Taxidermists PEGASUS/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*1000000/10000}Taxidermists DRAGON, BLACK/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*2000000/10000}Taxidermists DRAGON, BLUE/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*2500000/10000}Taxidermists DRAGON, COPPER/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*5000000/10000}Taxidermists DRAGON, SILVER/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*10000000/10000}Taxidermists DRAGON, WHITE/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*1500000/10000}Taxidermists DRAGON, RED/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*20000000/10000}Taxidermists DRAGON, GOLD/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*50000000/10000}Taxidermists DRAGON, GREEN/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*1750000/10000}Taxidermists HIPPOGRIFF/[|stuffed|bones, complete set|head, wall-mounted]{$Qual}{!{$FinalCost}*700000/10000}Taxidermists 5:HORN/rhino{$Qual}{!{$FinalCost}*500/10000}Taxidermists HORN/unicorn{$Qual}{!{$FinalCost}*150000/10000}Taxidermists 5:HORNS/bull{$Qual}{!{$FinalCost}*100/10000}Taxidermists 5:ANTLERS/stag{$Qual}{!{$FinalCost}*300/10000}Taxidermists 4:ANTLERS/elk{$Qual}{!{$FinalCost}*500/10000}Taxidermists 3:ANTLERS/moose{$Qual}{!{$FinalCost}*700/10000}Taxidermists [@trader] EndTable: Table:thatcher Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:BASKET{$Qual}{!{$FinalCost}*10/10000}Thatchers 5:BASKET/mule{$Qual}{!{$FinalCost}*50/10000}Thatchers 5:BROOM{$Qual}{!{$FinalCost}*5/10000}Thatchers 5:MAT/sleeping{$Qual}{!{$FinalCost}*20/10000}Thatchers 5:MAT/floormat{$Qual}{!{$FinalCost}*30/10000}Thatchers [@trader] EndTable: Table:timberwright Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:WOOD/ash 10 cf{$Qual}{!{$FinalCost}*12/10000}Timberwrights 5:WOOD/birch 10 cf{$Qual}{!{$FinalCost}*4/10000}Timberwrights 5:WOOD/cedar 10 cf{$Qual}{!{$FinalCost}*8/10000}Timberwrights 5:WOOD/elm 10 cf{$Qual}{!{$FinalCost}*10/10000}Timberwrights 5:WOOD/fir 10 cf{$Qual}{!{$FinalCost}*12/10000}Timberwrights 5:WOOD/larch 10 cf{$Qual}{!{$FinalCost}*6/10000}Timberwrights 5:WOOD/maple 10 cf{$Qual}{!{$FinalCost}*14/10000}Timberwrights 5:WOOD/oak 10 cf{$Qual}{!{$FinalCost}*18/10000}Timberwrights 5:WOOD/pine 10 cf{$Qual}{!{$FinalCost}*8/10000}Timberwrights 5:WOOD/spruce 10 cf{$Qual}{!{$FinalCost}*6/10000}Timberwrights [@trader] EndTable: Table:whaler Set:FinalCost={{$ShopCost}d1*{$ItemCost}} 5:AMBERGRIS/fixative oz{$Qual}{!{$FinalCost}*1800/10000}Whalers 5:NARWHAL HORN/lb{$Qual}{!{$FinalCost}*600/10000}Whalers 5:IVORY/lb{$Qual}{!{$FinalCost}*750/10000}Whalers 5:WHALE OIL/gallon{$Qual}{!{$FinalCost}*120/10000}Whalers 5:WHALEBONE/lb{$Qual}{!{$FinalCost}*60/10000}Whalers [@trader] EndTable: