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Download OrcRaidingParty.ipt
Orc Raiding Party - approx 50 orcs, broken down into a number of smaller hunting parties. This is set to only create 1 raiding party, since this table can take a while to generate all those orcs!

G'dung
Hit Points: 33
Armor: chain shirt (AC 14)
Base Attack: +5 to hit, +4 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish, plus passable Goblin, passable Ogre
Wealth: 14 pp, 27 sp, 43 cp
  • K'mak
    Hit Points: 12
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: Jump 8
    Languages: Orcish
    Wealth: 2 small gems (70 gp, 135 gp), 35 pp, 125 sp, 180 cp
    • Guggak
      Hit Points: 8
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish
      Wealth: 8 sp, 17 cp
    • Thumang Sang
      Hit Points: 5
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Dwarvish
      Wealth: none
    • Sadak
      Hit Points: 6
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish, plus good Common, passable Ogre
      Wealth: 15 cp
    • K'dong
      Hit Points: 4
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 8 gp, 12 sp, 17 cp
    • Guggong
      Hit Points: 6
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Common
      Wealth: 7 cp
    • Ogoomak
      Hit Points: 3
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: 8 sp, 5 cp
    • Brudang
      Hit Points: 8
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Common, good Dwarvish
      Wealth: 16 gp, 19 sp, 7 cp
    • Guggok Mong
      Hit Points: 10
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 11 cp
    • Eggauggang
      Hit Points: 10
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus good Elvish, passable Goblin
      Wealth: 12 sp, 20 cp
    • 3 Dire Wolves
      hits: 44, 38, 44
      Armor: 14
      Attack: Bite +11 for 1d8+10
  • Thrugok
    Hit Points: 14
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: none
    Languages: Orcish, plus exceptional Ogre, passable Hill Giant
    Wealth: 6 pp, 14 sp, 16 cp
    • Toggurth
      Hit Points: 9
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: Jump 8
      Languages: Orcish, plus passable Goblin
      Wealth: 11 gp, 16 sp, 24 cp
    • Godok
      Hit Points: 4
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus good Hill Giant
      Wealth: none
    • G'dong
      Hit Points: 9
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Unusual Spot Skill 6
      Languages: Orcish, plus passable Goblin, exceptional Common
      Wealth: none
    • Grogang
      Hit Points: 8
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 8 sp, 17 cp
    • Brugguk
      Hit Points: 7
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Common, good Goblin
      Wealth: 15 cp
    • Gruggor
      Hit Points: 5
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Common
      Wealth: none
    • G'gong
      Hit Points: 9
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 sp, 14 cp
    • Uduumang Thrung
      Hit Points: 9
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Unusual Spot Skill 5
      Languages: Orcish, plus passable Hill Giant, good Common, exceptional Dwarvish
      Wealth: none
  • Craggung
    Hit Points: 11
    Armor: chain shirt (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: none
    Languages: Orcish
    Wealth: 13 sp, 20 cp
    • Krodang
      Hit Points: 5
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 10 gp, 14 sp, 13 cp
    • Kruggar
      Hit Points: 5
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Move Silently 8
      Languages: Orcish
      Wealth: 14 cp
    • Krugak
      Hit Points: 9
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Escape Artist Skill 5
      Languages: Orcish, plus passable Common, exceptional Dwarvish
      Wealth: 7 cp
    • Thodong Mung
      Hit Points: 4
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish, plus exceptional Dwarvish
      Wealth: 10 cp
    • Grodok Bruk
      Hit Points: 10
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus good Ogre, passable Common, passable Goblin
      Wealth: 8 gp, 10 sp, 14 cp
    • Brogok
      Hit Points: 8
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Tracking 8
      Languages: Orcish, plus good Elvish
      Wealth: 18 cp
    • 3 Dire Wolves
      hits: 55, 36, 36
      Armor: 14
      Attack: Bite +11 for 1d8+10
  • Thrugguth
    Hit Points: 8
    Armor: chain shirt (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: none
    Languages: Orcish
    Wealth: 10 pp, 25 sp, 38 cp
    • Saduk
      Hit Points: 10
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish
      Wealth: 9 sp, 15 cp
    • Todak
      Hit Points: 3
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus good Hill Giant, passable Dwarvish, passable Common
      Wealth: 11 sp, 17 cp
    • Thrumuk Edaok
      Hit Points: 6
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: none
      Languages: Orcish, plus passable Goblin, passable Ogre
      Wealth: none
    • G'duk
      Hit Points: 5
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Hill Giant, passable Common
      Wealth: 4 sp, 16 cp
  • Samur
    Hit Points: 11
    Armor: chain shirt (AC 14)
    Base Attack: +3 to hit, +2 damage
    Weapons: spear (1d8)
    Special Skills: Unusual Spot Skill 7
    Languages: Orcish, plus passable Ogre
    Wealth: 4 small gems (40 gp, 80 gp, 250 gp, 315 gp), 55 pp, 110 sp, 175 cp
    • Thaggak
      Hit Points: 5
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 11 cp
    • Thomong Gok
      Hit Points: 8
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Tracking 5
      Languages: Orcish
      Wealth: 7 cp
    • Aguomoth
      Hit Points: 4
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus exceptional Common, passable Hill Giant
      Wealth: 10 cp
    • Crugok
      Hit Points: 10
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Jump 5
      Languages: Orcish
      Wealth: 13 sp, 15 cp
    • Toguk
      Hit Points: 6
      Armor: leather (AC 12)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Hill Giant
      Wealth: 10 sp, 10 cp
  • Moguk
    Hit Points: 13
    Armor: studded leather (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: none
    Languages: Orcish
    Wealth: 13 sp, 11 cp
    • Thradoth
      Hit Points: 8
      Armor: studded leather (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Jump 7
      Languages: Orcish, plus passable Common, passable Hill Giant
      Wealth: 10 gp, 15 sp, 21 cp
    • Crugguk
      Hit Points: 5
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: none (1d3)
      Special Skills: none
      Languages: Orcish
      Wealth: 7 cp
    • Goggak
      Hit Points: 10
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish
      Wealth: 11 sp, 17 cp
    • Moggong
      Hit Points: 10
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: none
      Languages: Orcish, plus passable Dwarvish
      Wealth: 10 gp, 18 sp, 18 cp
    • K'guk
      Hit Points: 3
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Elvish, passable Goblin
      Wealth: 11 sp, 12 cp
    • G'mok
      Hit Points: 10
      Armor: none (AC 10)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: none
      Languages: Orcish, plus exceptional Goblin
      Wealth: 11 sp, 9 cp
  • Cruggang
    Hit Points: 8
    Armor: leather & shield (AC 13)
    Base Attack: +3 to hit, +2 damage
    Weapons: long sword (1d8)
    Special Skills: Jump 7
    Languages: Orcish
    Wealth: 9 pp, 14 sp, 30 cp
    • Magong
      Hit Points: 3
      Armor: hide & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: falchion (2d4)
      Special Skills: Jump 5
      Languages: Orcish
      Wealth: 17 sp, 14 cp
    • K'gong
      Hit Points: 5
      Armor: shield (AC 11)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish, plus passable Common, passable Goblin
      Wealth: none
    • Maduk
      Hit Points: 8
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish, plus good Dwarvish, good Common
      Wealth: 10 cp
    • Suduk Marth
      Hit Points: 10
      Armor: leather & shield (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: club (1d6)
      Special Skills: Sneak Attack, +2d6
      Languages: Orcish, plus passable Dwarvish
      Wealth: 14 gp, 17 sp, 17 cp
    • G'mak
      Hit Points: 9
      Armor: hide (AC 13)
      Base Attack: +1 to hit, +1 damage
      Weapons: long sword (1d8)
      Special Skills: none
      Languages: Orcish, plus passable Dwarvish
      Wealth: 10 cp
    • Thrudar
      Hit Points: 8
      Armor: studded leather & shield (AC 14)
      Base Attack: +1 to hit, +1 damage
      Weapons: spear (1d8)
      Special Skills: Jump 6
      Languages: Orcish
      Wealth: none
    • 3 Dire Wolves
      hits: 35, 49, 42
      Armor: 14
      Attack: Bite +11 for 1d8+10

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Copyright © 2003-2006, NBOS Software. "Dwarven Beserker" and "Relic" art by V. Shane.