Orc Raiding Party - approx 50 orcs, broken down into a number of smaller hunting parties. This is set to only create 1 raiding party, since this table can take a while to generate all those orcs!
Gromok
Hit Points: 26
Armor: full chain (AC 15)
Base Attack: +5 to hit, +4 damage
Weapons: falchion (2d4)
Special Skills: Unusual Spot Skill 5
Languages: Orcish
Wealth: 2 small gems (125 gp, 460 gp), 35 pp, 90 sp, 235 cp
Sagorth
Hit Points: 21
Armor: chain shirt (AC 14)
Base Attack: +3 to hit, +2 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 5 sp, 9 cp
G'ggang
Hit Points: 6
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish
Wealth: 15 gp, 19 sp, 21 cp
Modang
Hit Points: 8
Armor: hide & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 9 cp
Tagok Mong
Hit Points: 9
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: Move Silently 7
Languages: Orcish
Wealth: none
Thrumuk
Hit Points: 7
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 10 gp, 10 sp, 20 cp
Bramur
Hit Points: 5
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: none
Languages: Orcish, plus passable Goblin
Wealth: 15 sp, 10 cp
Tuggung
Hit Points: 10
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: none
Languages: Orcish
Wealth: 12 sp, 17 cp
Saduk
Hit Points: 7
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish
Wealth: 10 cp
Modak
Hit Points: 3
Armor: leather & shield (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish
Wealth: 10 gp, 14 sp, 18 cp
Mogok Grang
Hit Points: 7
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: Unusual Spot Skill 8
Languages: Orcish, plus passable Common
Wealth: none
G'gung
Hit Points: 5
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish
Wealth: 9 sp, 9 cp
Tomong Mak
Hit Points: 12
Armor: chain shirt (AC 14)
Base Attack: +3 to hit, +2 damage
Weapons: spear (1d8)
Special Skills: none
Languages: Orcish
Wealth: 14 gp, 16 sp, 19 cp
Cruggang
Hit Points: 6
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Escape Artist Skill 8
Languages: Orcish
Wealth: 3 gp, 8 sp, 19 cp
Gagung
Hit Points: 3
Armor: studded leather & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish, plus good Common
Wealth: none
Godak
Hit Points: 4
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish
Wealth: none
Krudur Throk
Hit Points: 7
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 13 sp, 18 cp
Somong
Hit Points: 4
Armor: hide & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Jump 8
Languages: Orcish
Wealth: 13 sp, 14 cp
Sugarth
Hit Points: 6
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: none
Languages: Orcish, plus good Common, passable Goblin
Wealth: 5 sp, 13 cp
Muggok
Hit Points: 8
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish
Wealth: none
Tugok
Hit Points: 11
Armor: chain shirt & shield (AC 14)
Base Attack: +3 to hit, +2 damage
Weapons: long sword (1d8)
Special Skills: Escape Artist Skill 6
Languages: Orcish
Wealth: 15 sp, 9 cp
G'dok
Hit Points: 6
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: Escape Artist Skill 5
Languages: Orcish, plus passable Goblin
Wealth: 12 gp, 13 sp, 8 cp
Saggung
Hit Points: 9
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: Unusual Spot Skill 5
Languages: Orcish
Wealth: 16 cp
K'gok
Hit Points: 7
Armor: none (AC 10)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: Sneak Attack, +2d6
Languages: Orcish, plus passable Common, good Ogre, good Dwarvish
Wealth: none
G'mung
Hit Points: 4
Armor: studded leather & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Tracking 6
Languages: Orcish
Wealth: 9 gp, 13 sp, 17 cp
Muggok
Hit Points: 9
Armor: hide & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: Escape Artist Skill 5
Languages: Orcish, plus exceptional Dwarvish
Wealth: 12 cp
3 Dire Wolves
hits: 45, 54, 38
Armor: 14
Attack: Bite +11 for 1d8+10
Muggak
Hit Points: 15
Armor: studded leather (AC 13)
Base Attack: +3 to hit, +2 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish
Wealth: 6 pp, 22 sp, 43 cp
G'ggung
Hit Points: 7
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish, plus passable Common, passable Goblin
Wealth: none
Edaogor
Hit Points: 7
Armor: hide & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 6 gp, 8 sp, 14 cp
Krogang
Hit Points: 7
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: none
Gugar Crok
Hit Points: 8
Armor: shield (AC 11)
Base Attack: +1 to hit, +1 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 6 gp, 7 sp, 15 cp
Thaguk
Hit Points: 5
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: none
Languages: Orcish
Wealth: none
Thoggak
Hit Points: 7
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish, plus good Ogre, exceptional Dwarvish
Wealth: 9 gp, 19 sp, 13 cp
Throgang
Hit Points: 3
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: Sneak Attack, +2d6
Languages: Orcish
Wealth: 10 gp, 15 sp, 20 cp
Gradok
Hit Points: 18
Armor: studded leather (AC 13)
Base Attack: +3 to hit, +2 damage
Weapons: falchion (2d4)
Special Skills: Tracking 6
Languages: Orcish
Wealth: 7 sp, 16 cp
G'gak
Hit Points: 4
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: none
Languages: Orcish, plus passable Common, good Goblin
Wealth: 5 sp, 11 cp
G'gorth
Hit Points: 7
Armor: leather & shield (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish, plus passable Common
Wealth: none
Brodurth
Hit Points: 5
Armor: leather (AC 12)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish
Wealth: 13 gp, 10 sp, 23 cp
Grogur
Hit Points: 5
Armor: shield (AC 11)
Base Attack: +1 to hit, +1 damage
Weapons: spear (1d8)
Special Skills: Escape Artist Skill 5
Languages: Orcish, plus good Hill Giant, passable Goblin
Wealth: 4 sp, 6 cp
Thadak
Hit Points: 9
Armor: studded leather & shield (AC 14)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: Move Silently 7
Languages: Orcish, plus passable Dwarvish
Wealth: none
Muggok
Hit Points: 15
Armor: chain shirt (AC 14)
Base Attack: +3 to hit, +2 damage
Weapons: long sword (1d8)
Special Skills: none
Languages: Orcish
Wealth: 3 small gems (200 gp, 420 gp, 275 gp), 25 pp, 85 sp, 140 cp
Taduk
Hit Points: 9
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish, plus exceptional Ogre
Wealth: 8 sp, 15 cp
K'gath
Hit Points: 8
Armor: studded leather (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: none (1d3)
Special Skills: none
Languages: Orcish, plus passable Common
Wealth: 7 cp
Tagguk Thrak
Hit Points: 6
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: club (1d6)
Special Skills: none
Languages: Orcish, plus good Common
Wealth: 15 cp
Thrudarth
Hit Points: 5
Armor: hide (AC 13)
Base Attack: +1 to hit, +1 damage
Weapons: falchion (2d4)
Special Skills: none
Languages: Orcish, plus passable Dwarvish
Wealth: none
2 Dire Wolves
hits: 31, 43
Armor: 14
Attack: Bite +11 for 1d8+10
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