Fire Resistance: 46%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Additional Magic Resistance: +14%, Add to above
Electricity Resistance: 44%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Daze, 1/Day (0 Level Spell)
Dispel Magic, 1/Day (3rd Level Spell)
Clairaudience, 1/Day (3rd Level Spell)
True Seeing, 4/Day
Mage Hand, 1/Day (0 Level Spell)
Detect Poison, 1/Day (0 Level Spell)
Grazklartornvievon
Strength: 17
Dexterity: 9
Con: 19
Int: 9
Wisdom: 15
Charisma: 9
Size: Huge
Hit Dice: 5
Hitpoints(d30): 86
Armor Class: 10
Damage Reduction: 9/+1
Regen: 12 HP/Round
Attacks:
Foot Claw(1d20+3): 1@+8
Hand Claws(1d12+3): 2@+3
Special Attack:
Spiked Tail(1d20+3): 1@+8
Resistances:
Disease Resistance: 100%
Magic Resistance: 10%
Acid Resistance: 36%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 30%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Electricity Resistance: 46%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Mental Resistance: 32%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Dancing Lights, 1/Day (0 Level Spell)
Detect Life Force, Constent
Sivgatzor
Strength: 20
Dexterity: 18
Con: 16
Int: 19
Wisdom: 21
Charisma: 18
Size: Small
Hit Dice: 16
Hitpoints(d10): 133
Armor Class: 23
Damage Reduction: 8/+2
Regen: 11 HP/Round
Attacks:
Bite(1d8+5): 1@+21
Hand Claws(1d6+5): 2@+16
Resistances:
Disease Resistance: 100%
Magic Resistance: 32%
Additional Damage Reduction: 6/-, Not reduced by magic
Fire Resistance: 46%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Negative Energy Resistance: 51%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Electricity Resistance: 48%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Know Alignment, At Will
Detect Good / Evil, Constent
+18% to One Standard Resistance, not MR, 33 Rounds/Day
Gaseous Form, 1/Day (3rd Level Spell)
Detect Thoughts, 1/Day (2nd Level Spell)
Comprehend Languages, Constent
Note: The size of dice used for hit points is determined by the size of the creature: Tiny=d8, Small=d10, Mansized=d12, Large=d20, Huge=d30, Gargantuan=d100
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.