Poison Resistance: 38%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 42%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Electricity Resistance: 43%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 39%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Additional Damage Reduction: 5/-, Not reduced by magic
Special Powers:
Lesser Geas, 1/Day (4th Level Spell)
Detect Good / Evil, Constent
Mirror Image, 1/Day (2nd Level Spell)
Detect Undead, 1/Day (1st Level Spell)
Mufurnjac
Strength: 12
Dexterity: 24
Con: 14
Int: 18
Wisdom: 21
Charisma: 13
Size: Small
Hit Dice: 16
Hitpoints(d10): 107
Armor Class: 26
Damage Reduction: 7/+2
Regen: 8 HP/Round
Attacks:
Bite(1d8+1): 1@+17
Hand Claws(1d6+1): 2@+12
Resistances:
Disease Resistance: 100%
Magic Resistance: 32%
Mental Resistance: 39%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Acid Resistance: 44%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Poison Resistance: 50%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Daylight, 1/Day (2nd Level Spell)
Detect Life Force, Constent
Magic Jar, 1/Day (5th Level Spell)
Detect Invisibility, Constent
Detect Magic, At Will
Endure Elements, 1/Day (1st Level Spell)
Cryxloqgixdae
Strength: 19
Dexterity: 13
Con: 22
Int: 10
Wisdom: 11
Charisma: 17
Size: Huge
Hit Dice: 22
Hitpoints(d30): 471
Armor Class: 18
Damage Reduction: 11/+3
Regen: 15 HP/Round
Attacks:
Bite(1d20+4): 1@+26
Tenticals(1d12+4): 4@+21
Resistances:
Disease Resistance: 100%
Magic Resistance: 44%
Fire Resistance: 50%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Additional Magic Resistance: +14%, Add to above
Cold Resistance: 49%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Detect Good / Evil, Constent
Read Magic, 1/Day (0 Level Spell)
Instant Summons, 1/Day (7th Level Spell)
Detect Poison, 1/Day (0 Level Spell)
Illusory Wall, 1/Day (4th Level Spell)
Detect Invisibility, Constent
See Invisibility, 1/Day (2nd Level Spell)
Charm Monster, 1/Day (4th Level Spell)
Note: The size of dice used for hit points is determined by the size of the creature: Tiny=d8, Small=d10, Mansized=d12, Large=d20, Huge=d30, Gargantuan=d100
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.