Cold Resistance: 41%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 38%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Electricity Resistance: 40%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
+16% to One Standard Resistance, not MR, 23 Rounds/Day
Detect Life Force, Constent
Detect Magic, 1/Day (0 Level Spell)
Teleport, 1/Day (5th Level Spell)
+3 Regeneration, 13 Rounds/Day
Cryxxaxdittar
Strength: 16
Dexterity: 18
Con: 21
Int: 14
Wisdom: 11
Charisma: 12
Size: Large
Hit Dice: 19
Hitpoints(d20): 258
Armor Class: 22
Damage Reduction: 10/+3
Regen: 11 HP/Round
Attacks:
Bite(1d12+3): 1@+22
Hand Claws(1d10+3): 2@+17
Resistances:
Disease Resistance: 100%
Magic Resistance: 38%
Poison Resistance: 47%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Electricity Resistance: 45%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Force Resistance: 47%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Mental Resistance: 55%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 50%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Illusion Resistance: 54%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Detect Invisibility, Constent
Esp, 3/Day
Comprehend Languages, 1/Day (1st Level Spell)
Telekinesis, 1/Day (5th Level Spell)
Know Alignment, At Will
Finger of Death, 1/Day (7th Level Spell)
Detect Good / Evil, Constent
Kheditdaetar
Strength: 23
Dexterity: 11
Con: 24
Int: 15
Wisdom: 11
Charisma: 10
Size: Huge
Hit Dice: 15
Hitpoints(d30): 321
Armor Class: 13
Damage Reduction: 12/+2
Regen: 14 HP/Round
Attacks:
Bite(1d20+6): 1@+21
Tenticals(1d12+6): 2@+16
Special Attack:
Spiked Tail(1d20+6): 1@+21
Resistances:
Disease Resistance: 100%
Magic Resistance: 30%
Fire Resistance: 53%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Mental Resistance: 45%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Electricity Resistance: 37%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 49%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Mage Hand, 1/Day (0 Level Spell)
+4 Regeneration, 12 Rounds/Day
Open/Close, 1/Day (0 Level Spell)
+17% to One Standard Resistance, not MR, 35 Rounds/Day
Fabricate, 1/Day (5th Level Spell)
Esp, 3/Day
Note: The size of dice used for hit points is determined by the size of the creature: Tiny=d8, Small=d10, Mansized=d12, Large=d20, Huge=d30, Gargantuan=d100
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.