Negative Energy Resistance: 58%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Additional Magic Resistance: +15%, Add to above
Additional Damage Reduction: 5/-, Not reduced by magic
Acid Resistance: 56%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Arcane Eye, 1/Day (4th Level Spell)
Double Movement
Secret Chest, 1/Day (5th Level Spell)
Daze, 1/Day (0 Level Spell)
Mass Suggestion, 1/Day (6th Level Spell)
Detect Life Force, Constent
Power Word, Kill, 1/Day (9th Level Spell)
Detect Magic, At Will
Ubdaanvongixklar
Strength: 12
Dexterity: 20
Con: 20
Int: 13
Wisdom: 17
Charisma: 13
Size: Mansized
Hit Dice: 11
Hitpoints(d12): 112
Armor Class: 20
Damage Reduction: 10/+2
Regen: 13 HP/Round
Attacks:
Bite(1d10+1): 1@+12
Hand Claws(1d8+1): 2@+7
Special Attack:
Petrification Gaze: sV Will (DC: 16) to avoid
Resistances:
Disease Resistance: 100%
Magic Resistance: 22%
Acid Resistance: 41%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 41%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Detect Magic, At Will
Sepia Snake Sigil, 1/Day (3rd Level Spell)
Mending, 1/Day (0 Level Spell)
Endure Elements, 1/Day (1st Level Spell)
Voolxaxtar
Strength: 15
Dexterity: 14
Con: 19
Int: 14
Wisdom: 18
Charisma: 13
Size: Large
Hit Dice: 16
Hitpoints(d20): 218
Armor Class: 19
Damage Reduction: 9/+2
Regen: 12 HP/Round
Attacks:
Bite(1d12+2): 1@+18
Hand Claws(1d10+2): 4@+13
Resistances:
Disease Resistance: 100%
Magic Resistance: 32%
Illusion Resistance: 46%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 48%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 39%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Additional Damage Reduction: 5/-, Not reduced by magic
Special Powers:
Detect Good / Evil, Constent
Fly, 1/Day (3rd Level Spell)
Delayed Blast Fireball, 1/Day (7th Level Spell)
Detect Magic, At Will
Know Alignment, At Will
Comprehend Languages, Constent
Note: The size of dice used for hit points is determined by the size of the creature: Tiny=d8, Small=d10, Mansized=d12, Large=d20, Huge=d30, Gargantuan=d100
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.