Acid Resistance: 46%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 40%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 44%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Detect Good / Evil, Constent
Gaseous Form, 1/Day (3rd Level Spell)
Shrink Item, 1/Day (3rd Level Spell)
Feather Fall, 1/Day (1st Level Spell)
Ubzorzordaeurn
Strength: 18
Dexterity: 11
Con: 18
Int: 20
Wisdom: 16
Charisma: 18
Size: Mansized
Hit Dice: 17
Hitpoints(d12): 199
Armor Class: 18
Damage Reduction: 9/+2
Regen: 15 HP/Round
Attacks:
Bite(1d10+4): 1@+21
Wing Slashes(1d8+4): 4@+16
Resistances:
Disease Resistance: 100%
Magic Resistance: 34%
Electricity Resistance: 46%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Additional Magic Resistance: +20%, Add to above
Illusion Resistance: 42%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Poison Resistance: 43%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Detect Good / Evil, Constent
+14% to One Standard Resistance, not MR, 31 Rounds/Day
Protection from Chaos, 1/Day (1st Level Spell)
Comprehend Languages, Constent
Detect Invisibility, Constent
Mage Armor, 1/Day (1st Level Spell)
Aqvidaeloqgix
Strength: 18
Dexterity: 12
Con: 23
Int: 15
Wisdom: 10
Charisma: 13
Size: Huge
Hit Dice: 22
Hitpoints(d30): 544
Armor Class: 18
Damage Reduction: 11/+3
Regen: 13 HP/Round
Attacks:
Bite(1d20+4): 1@+26
Hand Claws(1d12+4): 3@+21
Resistances:
Disease Resistance: 100%
Magic Resistance: 44%
Additional Damage Reduction: 9/-, Not reduced by magic
Electricity Resistance: 58%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Cold Resistance: 47%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Fire Resistance: 56%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Force Resistance: 53%, Percentage Chance of No Damage/Affect otherwise 1/2 Damage/Affect only
Special Powers:
Animate Rope, 1/Day (1st Level Spell)
Vision, 1/Day (7th Level Spell)
Protection from Good, 1/Day (1st Level Spell)
Detect Scrying, 1/Day (4th Level Spell)
Esp, 4/Day
Ghost Sound, 1/Day (0 Level Spell)
Feather Fall, 1/Day (1st Level Spell)
Open/Close, 1/Day (0 Level Spell)
Note: The size of dice used for hit points is determined by the size of the creature: Tiny=d8, Small=d10, Mansized=d12, Large=d20, Huge=d30, Gargantuan=d100
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.