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Download BarEncounter.ipt

Random Bar Encounters

The primary NPC is shown in bold text. All references to "the NPC" are to this person.

The woman (not visibly armed, but carrying a hidden missile weapon) sitting nearby in the establishment invites the owner of the bar to his/her home.
The huge man (not visibly armed, but carrying a hidden melee weapon) standing nearby in the establishment makes a hex sign at the PC because he/she wants to sell the PC average gems. Unbeknownst to the NPC, the goods are worth what they are claimed to be worth...
The man (not armed) sitting in the establishment becomes drunk and begins loudly praising a group the PC cares about and all who serve same.
The man (not armed) sitting nearby in the establishment asks the PC to meet in the back alley because he/she believes the PC did something illegal for someone he/she knows, and he/she wants to ask questions about it.
The man (obviously armed with both a melee and missile weapon) standing nearby in the establishment makes a hex sign.
The broad suspicious man (not armed) , accompanied by a plump man (not armed), sitting in the establishment holds up the bar.
The frowning man (obviously armed with a missile weapon) sitting in the establishment invites all foes of the PC's occupation to his/her home.
The plump woman (not visibly armed, but carrying a hidden melee and missile weapon) standing in the far corner of the establishment begins laughing.
The dark woman (not visibly armed, but carrying a hidden melee and missile weapon) standing in the far corner of the establishment insists the PC should buy the house a round.
The slender cute scowling woman (not visibly armed, but carrying a hidden melee and missile weapon) , accompanied by a thoughtful man (not visibly armed, but carrying a hidden melee weapon), sitting nearby in the establishment cries out for someone to please slay all foreigners .
The clean childish man (not visibly armed, but carrying a hidden missile weapon) standing in the establishment asks the PC to meet in the latrine because he/she has something the PC wants.
A shouting match breaks out near the barkeep of the establishment. The PC didn't see the cause.
The short man (not armed) standing near the waitress of the establishment seems to be watching the PC meaningfully. If approached, he/she insists the house should buy him/her a round.
The memorable studious man (not armed) sitting nearby in the establishment claims that he/she once enslaved a former spouse .
A party breaks out nearby in the establishment. The PC didn't see the cause.
The unruly man (not armed) , accompanied by a healthy man (not visibly armed, but carrying a hidden melee weapon), sitting nearby in the establishment shows foreign magic items/high tech gear in plain sight.
The tall man (not armed) standing in the establishment invites the PC to his/her room because he/she once harmed someone important to the PC..
The huge woman (not visibly armed, but carrying a hidden melee and missile weapon) , accompanied by a short man (not visibly armed, but carrying a hidden melee and missile weapon), standing in the establishment cries out for someone to please beat the hell out of a business.
The giant man (obviously armed with a melee weapon) , accompanied by a giant honest-faced man (not visibly armed, but carrying a hidden missile weapon), sitting in the middle of the establishment calls for a toast to all the local gangs .
The slender dark woman (not armed) sitting nearby in the establishment boasts of having highly valuable art. The NPC is aware the goods have been reported lost.

Generated by ipad2cgi, the Inspiration Pad Pro 2 CGI interface. www.nbos.com. Build: 12-07-2007 00:51:58

Copyright © 2003-2006, NBOS Software. "Dwarven Beserker" and "Relic" art by V. Shane.