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Download BarEncounter.ipt

Random Bar Encounters

The primary NPC is shown in bold text. All references to "the NPC" are to this person.

The plump man (not visibly armed, but carrying a hidden missile weapon) , accompanied by a woman (not armed), sitting near the waitress of the establishment shows counterfeit pharmaceuticals in plain sight. The NPC is aware the goods are well-known and easily identifiable.
A deafening noise breaks out nearby in the establishment. The PC sees it's caused by a tall frail conciliatory man (not visibly armed, but carrying a hidden melee weapon) . The rest of the crowd in the bar knows this.
The tall striking man (not visibly armed, but carrying a hidden melee weapon) standing nearby in the establishment buys the PC a drink because he/she wants to buy average pharmaceuticals from the PC.
The short pixie-ish wily woman (not visibly armed, but carrying a hidden melee weapon) , with 2 accomplices, sitting in the establishment sends a note to the PC because he/she has a job for the PC. The NPC wants the PC to kill a bland thoughtful man (not visibly armed, but carrying a hidden missile weapon) standing nearby in in the establishment.
A group toast breaks out in the establishment. The PC didn't see the cause.
The man (not armed) sitting nearby in the establishment invites the PC to a game of pissing highest on the wall.
A nauseating stench breaks out in the middle of the establishment. The PC didn't see the cause.
The devious man (not armed) standing nearby in the establishment complements the PC.
The broad wily man (not armed) , accompanied by a broad sharp-tongued man (not armed), sitting at the bar of the establishment claims that he/she is a friend of all foes of the PC's occupation .
A band begins performing folk songs in the bar. It's not bad.
The woman (not armed) , with 4 accomplices, sitting in the corner of the establishment recognizes the PC because he/she wants to offer the PC police contacts..
The plump sharp-tongued man (not armed) , with 3 accomplices, sitting next to the PC in the establishment fidgets with something held out of sight. If revealed, it turns out to be cheap information concerning wanted criminals.
The giant pixie-ish angry man (not visibly armed, but carrying a hidden melee weapon) , accompanied by a plump lethal-looking studious man (not armed), singing nearby in the establishment insists the house should buy the house a round.
The fat agile man (obviously armed with a melee weapon) singing and dancing nearby in the establishment knocks over the drink of a plump cheerful man (not armed) .
The beefy owlish wary woman (not visibly armed, but carrying a hidden melee weapon) standing in the establishment cries out for someone to please punish a local union or guild.
The short filthy man (not armed) , accompanied by a beefy strong man (not visibly armed, but carrying a hidden melee and missile weapon), sitting in the establishment knocks over the drink of the PC by accident.
The bland drooling woman (not visibly armed, but carrying a hidden melee and missile weapon) standing nearby in the establishment cries out for someone to please save a relative of the PC .
The healthy woman (not visibly armed, but carrying a hidden melee weapon) , accompanied by a wiry man (not visibly armed, but carrying a hidden melee and missile weapon), standing nearby in the establishment asks loudly for money.
The strong insane woman (not armed) standing nearby in the establishment invites the PC to his/her home for a party.
The man (obviously armed with a missile weapon) , accompanied by a fat unwashed affable man (not armed), sitting in the establishment invites the PC to a game of boxing.

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Copyright © 2003-2006, NBOS Software. "Dwarven Beserker" and "Relic" art by V. Shane.