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Download BarEncounter.ipt

Random Bar Encounters

The primary NPC is shown in bold text. All references to "the NPC" are to this person.

The giant angry man (not visibly armed, but carrying a hidden missile weapon) standing in the back room of the establishment begins muttering.
The scruffy drunken woman (not visibly armed, but carrying a hidden melee and missile weapon) sitting nearby in the establishment becomes drunk and begins loudly insulting hazel-eyed people .
A band begins performing religious songs in the bar. It's not bad.
The striking man (not visibly armed, but carrying a hidden missile weapon) , with 1 accomplices, sitting in the establishment claims that he/she is a servant to a group the PC has never heard of .
The frail man (not visibly armed, but carrying a hidden missile weapon) sitting in the far corner of the establishment begins sneezing.
The skinny happy woman (not armed) , accompanied by a meticulous man (not armed), sitting in the establishment cries out for someone to please stop all humanity .
The huge obsessed woman (not armed) standing in the establishment cries out for someone to please stop a foreign soldier .
The striking man (not armed) sitting in the establishment invites beautiful people to his/her room.
The tall obsessed man (not armed) , accompanied by a tall trusting man (not visibly armed, but carrying a hidden missile weapon), sitting nearby in the establishment begins coughing.
The threatening woman (not visibly armed, but carrying a hidden melee weapon) sitting next to the PC in the establishment curses a random member of the party .
The short man (not armed) sitting in the near corner of the establishment begins loudly praising a friend of the PC .
The skinny man (not armed) sitting in the establishment fidgets with something held out of sight. If revealed, it turns out to be foreign information concerning multi-level marketing opportunities.
The plump trusting woman (not visibly armed, but carrying a hidden missile weapon) , with 4 accomplices, sitting in the establishment invites a foe of the PC's geographic area to a game of dice.
The fat deft smirking man (not visibly armed, but carrying a hidden melee weapon) , accompanied by a pixie-ish suspicious woman (not armed), sitting in the establishment insists the PC should buy him/her a round.
The memorable trusting man (not visibly armed, but carrying a hidden missile weapon) standing near the waitress of the establishment claims that he/she once killed all foes of the PC's race and the horse they rode in on.
The broad man (not armed) standing as far as possible from the PC in the establishment makes a rude gesture.
Possible complication: The NPC is engaged in a ruse to disguise the fact that he/she is a spy in the bar to gather information about a local gang.
The man (not visibly armed, but carrying a hidden missile weapon) , accompanied by a leering child (not visibly armed, but carrying a hidden melee weapon), sitting in the establishment begins loudly singing. It's just bad.
The tall bland mild man (not visibly armed, but carrying a hidden missile weapon) standing nearby in the establishment begins singing. It's just bad.
The frowning woman (not armed) , accompanied by a slender attractive suspicious man (not armed), sitting upstairs in the establishment begins shouting.
The man (not visibly armed, but carrying a hidden missile weapon) , accompanied by a manic woman (not armed), singing nearby in the establishment insists the house should buy him/her a round.

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Copyright © 2003-2006, NBOS Software. "Dwarven Beserker" and "Relic" art by V. Shane.