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Download BarEncounter.ipt

Random Bar Encounters

The primary NPC is shown in bold text. All references to "the NPC" are to this person.

The agile man (not visibly armed, but carrying a hidden melee and missile weapon) sitting nearby in the establishment invites the PC to his/her room because he/she is searching for an enemy..
The smelly drunken woman (obviously armed with a melee weapon) sitting nearby in the establishment blesses all foes of a certain social class and all who do not oppose same.
The short cute ecstatic woman (not armed) , accompanied by a depressed woman (not armed), sitting nearby in the establishment blesses a friend of the PC .
The cheerful man (not armed) sitting near the barkeep of the establishment claims that he/she once liberated a random member of the party being held captive.
The plump woman (not visibly armed, but carrying a hidden melee weapon) standing in the back of the establishment cries out for someone to please help a random member of the party .
The short pale man (not visibly armed, but carrying a hidden melee weapon) sitting behind the bar of the establishment asks loudly for money.
A drunken bacchanal breaks out in the establishment. The PC didn't see the cause.
The man (not visibly armed, but carrying a hidden melee weapon) sitting in the establishment begins crying.
The violent woman (not visibly armed, but carrying a hidden melee and missile weapon) , with 1 accomplices, sitting nearby in the establishment makes a rude gesture at the PC.
The tall repulsive woman (obviously armed with a missile weapon) standing in the establishment makes a hex sign at the PC because he/she believes the PC wants to kill him/her..
The bland threatening woman (not visibly armed, but carrying a hidden melee weapon) standing in the establishment begins cheering.
The short bookish woman (not visibly armed, but carrying a hidden melee weapon) sitting in the establishment shows valuable collectibles in plain sight. The NPC is aware the goods are worth what they are claimed to be worth..
The man (not visibly armed, but carrying a hidden missile weapon) sitting next to the PC in the establishment begins vomiting.
A deafening noise breaks out in the establishment. The PC didn't see the cause.
The skinny fair smiling man (not armed) standing in the establishment begins applauding.
The fat oily man (not armed) sitting near the owner of the establishment asks the PC to meet downstairs because he/she wants to offer the PC stolen-goods contacts.
The fat stealthy man (not visibly armed, but carrying a hidden melee weapon) standing in the near corner of the establishment knocks over the drink of the PC by accident.
The man (not armed) sitting nearby in the establishment wakes up.
Dancers begin a performance in the bar. It's just bad.
The slender clean man (not visibly armed, but carrying a hidden missile weapon) standing in the establishment seems to be watching the PC insanely. If approached, he/she begins loudly telling jokes. It's not so bad you can't ignore it. Not so good you want to pay attention either.

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Copyright © 2003-2006, NBOS Software. "Dwarven Beserker" and "Relic" art by V. Shane.