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Download SpellBook.ipt
Using spells from the Open Gaming SRD. First Level Spells: Alarm, Detect Secret, Magical Aura, Message, Protection from Law, Ventriloquism First Level Spells: Jump, Protection from Law, Shield, Shocking Grasp First Level Spells: Cause Fear, Magic Weapon, Silent Image Second Level Spells: Fog Cloud Third Level Spells: Clairvoyance, Fireball, Greater Magic Weapon, Magic Circle against Law, Protection from Elements, Wind Wall Fourth Level Spells: Charm Monster, Minor Creation, Polymorph Self, Wall of Ice Fifth Level Spells: Animate Dead, Dismissal, Fabricate, Telepathic Bond, Transmute Rock to Mud, Wall of Stone Sixth Level Spells: Analyze Dweomer, Disintegrate, Flesh to Stone, Mass Suggestion, Repulsion First Level Spells: Chill Touch, Detect Undead, Grease, Hold Portal, Mage Armor, Protection from Chaos, Shield First Level Spells: Animate Rope, Shield, Sleep, Summon Monster I, Unseen Servant Second Level Spells: Alter Self, Blur, Bull's Strength, Continual Flame, Endurance, Locate Object, See Invisibility, Summon Monster II First Level Spells: Cause Fear, Chill Touch, Comprehend Languages, Identify, Mage Armor, Magic Missile, Protection from Law, Ray of Enfeeblement First Level Spells: Burning Hands, Chill Touch, Comprehend Languages, Detect Secret, Detect Undead, Hypnotism, Shocking Grasp, Summon Monster I Second Level Spells: Acid Arrow, Blindness/Deafness, Cat's Grace, Shatter Third Level Spells: Magic Circle against Good Fourth Level Spells: Arcane Eye, Fire Shield, Minor Globe of Invulnerability, Resilient Sphere, Shadow Conjuration, Solid Fog Fifth Level Spells: Contact Other Plane, False Vision, Mirage Arcana, Seeming, Sending, Transmute Rock to Mud, Wall of Force Sixth Level Spells: Forceful Hand, Globe of Invulnerability, Guards and Wards, Mass Suggestion, Programmed Image, Project Image, Summon Monster VI, Veil First Level Spells: Change Self, Charm Person, Color Spray, Detect Undead, Floating Disk, Hold Portal, Magical Aura, Summon Monster I Second Level Spells: Arcane Lock, Bull's Strength, Darkvision, Daylight, Hideous Laughter, Levitate, Locate Object, Misdirection, See Invisibility, Summon Swarm First Level Spells: Change Self, Charm Person, Comprehend Languages, Detect Secret Second Level Spells: Bull's Strength, Cat's Grace, Continual Flame, Flaming Sphere, Invisibility, Knock, Obscure Object, Scare, Trap, Web Third Level Spells: Fly, Invisibility Sphere, Magic Circle against Evil, Magic Circle against Good, Nondetection Fourth Level Spells: Enervation, Hallucinatory Terrain, Scrying, Solid Fog Fifth Level Spells: Dismissal, Transmute Mud to Rock First Level Spells: Cause Fear, Erase, Protection from Chaos, Reduce, Sleep Second Level Spells: Alter Self, Hypnotic Pattern, Minor Image Third Level Spells: Clairvoyance, Haste, Major Image, Protection from Elements, Sepia Snake Sigil Fourth Level Spells: Fire Trap, Locate Creature Fifth Level Spells: Cone of Cold, Contact Other Plane, Dismissal, False Vision, Feeblemind, Magic Jar, Mirage Arcana, Permanency, Persistent Image, Stone Shape, Wall of Stone This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. |
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